RimWorld

RimWorld

More Vanilla Fences
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Update: 5 Jul @ 1:47am

[Auto-generated text]: Update on 7/5/2025 4:47:51 AM.

Mod now has 1.5 and 1.6 folders because the XML has diverged. This update fixes support for dragging in 1.6 as well as makes it so that modded Fences can be used to "Replace" walls like vanilla fences can in 1.6 now.

Update: 14 Mar @ 2:43pm

[Auto-generated text]: Update on 3/14/2025 4:43:33 PM.

Add the line "<holdsRoof>true</holdsRoof>" to the two 100% height fences so that they don't show weather even while under a roof. Credit to BadOaks for the bug report and the fix.

Update: 11 Apr, 2024 @ 3:03pm

[Auto-generated text]: Update on 4/11/2024 6:03:50 PM.

Added 1.5 compat. Vanilla now has some kind of sanity-checking implemented which unfortunately throws red errors in response to any defined thing which is both impassable and possible to see over or shoot through. Basically, things which are technically embrasures. Chainlink fences are precisely this, not intended to be passable but still seen through.

As a result, I had to modify the base fence definition with <ignoreConfigErrors>true</ignoreConfigErrors> so I suppose this is mostly just a note to myself that when updating the mod I should temporarily take that out so I'm not suppressing any actually important errors. Oh well.

Update: 12 Mar, 2023 @ 6:17pm

[Auto-generated text]: Update on 3/12/2023 9:17:32 PM.

Added the <paintable>true</paintable> tag to my BaseFence item. All fences are now paintable using the vanilla painting system.

Update: 22 Oct, 2022 @ 3:43pm

[Auto-generated text]: Update on 10/22/2022 6:43:12 PM.

Update About tag for 1.4, no changes necessary.

Update: 17 Mar, 2022 @ 7:48am

[Auto-generated text]: Update on 3/17/2022 10:47:54 AM.

Fixed Farm Fence Gate accidentally being configured to block wind for wind turbines. Since the fences don't block wind it didn't make sense that the matching gate would.

Update: 31 Jul, 2021 @ 1:07pm

[Auto-generated text]: Update on 7/31/2021 4:07:38 PM.

Fixed isFence flag which was erroneously "true" after making Farm Fences impassable. This caused big pathfinding errors because pawns and manhunting animals thought they could pass through the fence but the area inside was impossible to reach.

Update: 29 Jul, 2021 @ 11:07am

[Auto-generated text]: Update on 7/29/2021 2:07:10 PM.

Added Russian translation, courtesy of RSummer! Many thanks.

Update: 28 Jul, 2021 @ 6:11am

[Auto-generated text]: Update on 7/28/2021 9:11:17 AM.

Added French Translation from qux, and changed Chainlink Fences to not block light, per suggestion from same.

Update: 26 Jul, 2021 @ 4:42pm

[Auto-generated text]: Update on 7/26/2021 7:42:46 PM.

Added Korean language translation files, courtesy of inbae.