RimWorld

RimWorld

More Vanilla Fences
120 Comments
Jiopaba  [author] 11 Jul @ 4:21pm 
Oh, forgot to announce in the comments for anyone. 1.6 update is out and it fixes the drag build issue.
thepixel 18 Jun @ 6:19am 
work for 1.6 with the minor issue of being unable to drag build
BadOaks 17 Mar @ 11:25am 
Cheers! And nope, that was the only one!
Jiopaba  [author] 14 Mar @ 2:41pm 
@BadOaks I'm back in town and was able to confirm exactly what you said. I wonder if that tag was added in 1.5? As far as I can recall in previous versions you could build roofs on top of those two fences without it. Regardless, I've gone ahead and updated it. Hopefully you didn't have too many other customizations or fixes in your own, because it may be overwritten when the mod updates.

Thanks for the report!
Jiopaba  [author] 27 Feb @ 2:23pm 
Huh, interesting. Thanks @BadOaks. I'm on a business trip for a few more weeks so I'm not sure if I'll be able to update it right away. Fortunately it's a small graphical thing, I'll make a note and get to this as soon as I can. I may be able to work something out even while I'm away.
BadOaks 27 Feb @ 12:17am 
Found a graphical bug that's new in 1.5 - Two fence types, the tall brick and closeboard fences, have weather effects like rain show over them even when under a roof.

Adding the line '<holdsRoof>true</holdsRoof>' to anything with a fill percent equal to 1 seems to fix it. Maybe that's a flag that got added in 1.5?

After this I noticed that the closeboard and stone gates have 'fillPercent = 1' and also experience the bug, and since vanilla doors have 'holdsRoof = true' the same fix would seem to apply to gates.
Dametri 7 Jul, 2024 @ 1:40am 
I was hoping for chocolate fences
The Bard of Hearts 2 May, 2024 @ 8:47pm 
Hmm... I remember the steel bar fences making rooms. (I could be entirely remembering a different mod.)
Jiopaba  [author] 2 May, 2024 @ 1:17pm 
Hmm... never tried that.

After some testing just now though, none of the fences or gates block temperature or light. You can place a torch on the side of one and it'll light up on the other side. Fences don't even create rooms, either on their own or with other walls, artificial or natural.

The only exception is tall brick fences which are just de-facto walls. If you were trying to use those, then yes they won't allow the passage of temperature, light, or weather events... that's because they're solid walls made of bricks high enough to support roofs.
The Bard of Hearts 2 May, 2024 @ 11:14am 
It seems that if you use a fence that obvious *should* allow temperature exchange, it actually doesn't. I tried using it for prison rooms at one point and (iirc) neither light nor temperature would pass through the fence. (maybe light did.... don't remember. But temperature definitely didn't.)

Was just wondering if that was still the case. And if so, can it be implemented/fixed? Regardless, thanks for the mod work.
Jiopaba  [author] 2 May, 2024 @ 7:51am 
@The Bard of Hearts, just got back from a business trip. Don't think anyone ever mentioned a temperature exchange issue to me? I use it myself extensively and I haven't seen anything like that, though I don't ever really roof the fences in.
The Bard of Hearts 22 Apr, 2024 @ 9:15pm 
did the temperature exchange problem ever get fixed with this mod?
Jiopaba  [author] 13 Apr, 2024 @ 7:12am 
@Hex: Sexy Thimble

Probably just Steam being weird, as ever. It hasn't properly re-downloaded the updated mod for you maybe.
Lyca 13 Apr, 2024 @ 5:08am 
Love the mod! Weird it gives me an outdated warning ingame despite it being updated. Thank you for updating!! <3
steel 1 Oct, 2023 @ 4:40pm 
@Jiopaba Still, Thank you for updating this mod.
Jiopaba  [author] 1 Oct, 2023 @ 4:35pm 
Sure thing @Goblin. Credit really belongs to Nif for making the excellent original mod, which unfortunately wasn't compatible with 1.3+ due to the complicated configuration menu.
steel 1 Oct, 2023 @ 3:44pm 
Thank you for making this, I have been looking for a picket fence for a while, thank you so much for making this mod!
Glyan 30 Aug, 2023 @ 6:56am 
Ok I got it, thank you for your patience.
Jiopaba  [author] 25 Aug, 2023 @ 4:47am 
@Glyan Sorry for the slow response. That's not specified anywhere in this mod, or anywhere in vanilla RimWorld in fact. That's from Combat Extended, and I don't set any of that.

Either it was assigned automatically by some sort of conversion process, or somebody manually set it up somewhere in a patch that happens to cover this mod. And anyway, why would you think a Chainlink Fence is great cover anyway...? It's thin metal wires wrapped around each other in a loose grid, it doesn't even block sight let alone bullets.
Glyan 22 Aug, 2023 @ 4:42am 
https://imgur.com/a/zDfYaIW

0.18m height can be considered object height, right?
Jiopaba  [author] 20 Aug, 2023 @ 6:40pm 
@Glyan, I have absolutely no idea where you got that number from. That number does not appear anywhere in this mod. The fences do not have any height whatsoever.
Glyan 20 Aug, 2023 @ 2:22am 
Chainlink fence 0.18m???
That's less than half the height of my calf, Can metal fences and chainlink fence set at least 1.50m?
Red Jones 22 Oct, 2022 @ 4:45pm 
@Jiopaba Thank you! Saw it light up in Rimpy, have a great weekend!
Jiopaba  [author] 22 Oct, 2022 @ 3:36pm 
@Red Jones This is basically just 100% XML patching, so it should work fine. I'll get around to pushing a quick update to add 1.4 to the About file since a bunch of people still use it.

For what it's worth, Mlie also has a "Continued" version of the original this was based on which includes the configuration settings and stuff like that, so that might be more to some peoples tastes.
Red Jones 22 Oct, 2022 @ 1:24pm 
Hey is this likely to be getting a 1.4 in the future? Just cleaning up my list and realised this was a stand alone pack and not part of one of the larger packs
Jiopaba  [author] 17 Mar, 2022 @ 7:46am 
Oh, good catch. That's an inconsistency I didn't intend, I'll upload a patch for that. It's literally just one word in an XML file.
a literal potato 17 Mar, 2022 @ 6:15am 
the farm fence gate blocks wind turbine
ILuvSilicon 2 Jan, 2022 @ 1:22am 
Nice job on updating the mod. Though I feel like the fences look better when they don't link to doors/gates or rock walls. That's the thing that changed from the original mod.
Excel.exe 27 Sep, 2021 @ 3:52am 
lol yeah I guess that makes sense
Jiopaba  [author] 25 Sep, 2021 @ 8:16am 
@Excel.exe Not at all. The art assets for this mod actually aren't mine. If you check out the original "Architect Expanded -Fences" by Nif, it's possible that they collaborated but more likely I think there's just only so many ways to draw a chainlink fence in RimWorld style or whatever.
Excel.exe 25 Sep, 2021 @ 6:41am 
just wondering did you work with oskar on the new VE architect expanded mod because a few of the fences look very similar
Jiopaba  [author] 31 Aug, 2021 @ 7:01am 
@Sined Hmm... an interesting question. I'm not sure what defines whether a given structure can enclose a room or not.

I think the bigger problem is that in a lot of cases with fences you specifically want them to not do that. Or at least, don't specifically want them to make rooms. I'll have to do a bit of research and think about it.
Sined 31 Aug, 2021 @ 6:32am 
Any way for the impassable fences to create rooms?
Jiopaba  [author] 15 Aug, 2021 @ 9:43am 
@TenTech Yes. The only fences that can be walked over are the short brick and the picket fence because they're meant to be like decorative edging around paths and such.

Previously Farm Fences used to allow people to go through because I wanted them to closely match vanilla fences, but it seems about half the people who got the mod just wanted the opposite, and they wanted an alternative that looked like vanilla fences but actually worked like they thought it should.
TenTech 15 Aug, 2021 @ 9:31am 
The mod this is based on says it doesn't let fences be stood on or passed through, like today's vanilla ones do. Is that still true for this version? I want fences that keep wildlife out of my crops.
Videogameplayer 1 Aug, 2021 @ 9:37am 
Hey Jiopaba, just a big thanks for your perseverance in maintaining + sharing this excellent mod in 1.3.
Luv N Hugz |UwU| 1 Aug, 2021 @ 5:21am 
Can the larger fences contain larger animals? I haven't played 1.3 but as I understand it larger animals and carnivores can just bypass fences (at least the carnivores can).
Arnovitz 31 Jul, 2021 @ 2:06pm 
I think that fixed it! I'll report back if I encounter any problems.
Jiopaba  [author] 31 Jul, 2021 @ 1:57pm 
@Valgarv No problem! I wanted to play with these fences too, lol.
Valgarv 31 Jul, 2021 @ 1:50pm 
Thx Jiopaba all the effort and work you put into your mod to perfect it is very much appreciated.
Jiopaba  [author] 31 Jul, 2021 @ 1:09pm 
Okay, guys, I think I know what the issue was. When I changed Farm Fences from PassthroughOnly -> Impassable, I didn't change the "isFence" flag on them.

isFence is a new vanilla flag that means "even though you can walk over this, farm animals don't ever do that." So you can use Picket Fences and Small Brick fences (and previously Farm Fences) like regular vanilla ones, and even though you can walk over them, your animals won't.

Failing to correct the isFence flag when making Farm Fences impassable made pathfinding for manhunting animals and such break, because they thought they could path over it but it was impossible.

I've just put out a new update, let me know if that fixes the issue or if you're encountering more pathfinding bugs. (Aside from melee enemies entirely enclosed in fences not attacking you, I can't figure out how to fix that.)
Jiopaba  [author] 31 Jul, 2021 @ 1:01pm 
@NotFuji @Arnovits Interesting... I'll have to look into this issue then. I made some changes a couple updates ago which make it so that enemies can path around correctly inside of them, but they still suffer from the vanilla bug where enemies handle things that you can fire through but not path through really poorly.

This seems like something I should be able to fix though, I just need to come up with a reliable testing case for this.
NotFuji 31 Jul, 2021 @ 11:57am 
Can also confirm there are issues with pathing. Predators will attempt to attack fenced livestock and tanks performance with bad pathfinding requests.
Arnovitz 31 Jul, 2021 @ 11:10am 
Unfortunately, pathing is broken with this mod now. Maddened animals and sometimes raiders will freeze in place "standing" because they cannot path to your colonists behind impassable fences. In the previous mod this wasn't a problem. Raiders would destroy the fence (and they still do) and animals would continue to roam wildly. Hope somebody can come up with a fix to prevent the stuttering.
geminiwings2003 30 Jul, 2021 @ 11:48am 
Thank you for updating this mod! It was driving me crazy that predators could just waltz into a pasture and eat my animals after vanilla fences were implemented
RSummer 29 Jul, 2021 @ 12:41pm 
@Jiopaba Thanks! :cozyspaceengineersc:
Jiopaba  [author] 29 Jul, 2021 @ 11:03am 
@RSummer Absolutely. I can upload it in the next few minutes.
RSummer 29 Jul, 2021 @ 10:18am 
There is also russian translation
https://drive.google.com/file/d/1iouGtqbFzrkpE-RPZInQq5ck-JKfs708/view?usp=sharing
Can you add it please?
Jiopaba  [author] 28 Jul, 2021 @ 6:14am 
@qux An excellent idea. I'm actually not sure if unroofed things block light anyway, but there's no reason not to have that set appropriately.

I've also added the French translation, thank you very much.
qux 28 Jul, 2021 @ 5:10am