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Adding the line '<holdsRoof>true</holdsRoof>' to anything with a fill percent equal to 1 seems to fix it. Maybe that's a flag that got added in 1.5?
After this I noticed that the closeboard and stone gates have 'fillPercent = 1' and also experience the bug, and since vanilla doors have 'holdsRoof = true' the same fix would seem to apply to gates.
After some testing just now though, none of the fences or gates block temperature or light. You can place a torch on the side of one and it'll light up on the other side. Fences don't even create rooms, either on their own or with other walls, artificial or natural.
The only exception is tall brick fences which are just de-facto walls. If you were trying to use those, then yes they won't allow the passage of temperature, light, or weather events... that's because they're solid walls made of bricks high enough to support roofs.
Was just wondering if that was still the case. And if so, can it be implemented/fixed? Regardless, thanks for the mod work.
Probably just Steam being weird, as ever. It hasn't properly re-downloaded the updated mod for you maybe.
Either it was assigned automatically by some sort of conversion process, or somebody manually set it up somewhere in a patch that happens to cover this mod. And anyway, why would you think a Chainlink Fence is great cover anyway...? It's thin metal wires wrapped around each other in a loose grid, it doesn't even block sight let alone bullets.
0.18m height can be considered object height, right?
That's less than half the height of my calf, Can metal fences and chainlink fence set at least 1.50m?
For what it's worth, Mlie also has a "Continued" version of the original this was based on which includes the configuration settings and stuff like that, so that might be more to some peoples tastes.
I think the bigger problem is that in a lot of cases with fences you specifically want them to not do that. Or at least, don't specifically want them to make rooms. I'll have to do a bit of research and think about it.
Previously Farm Fences used to allow people to go through because I wanted them to closely match vanilla fences, but it seems about half the people who got the mod just wanted the opposite, and they wanted an alternative that looked like vanilla fences but actually worked like they thought it should.
isFence is a new vanilla flag that means "even though you can walk over this, farm animals don't ever do that." So you can use Picket Fences and Small Brick fences (and previously Farm Fences) like regular vanilla ones, and even though you can walk over them, your animals won't.
Failing to correct the isFence flag when making Farm Fences impassable made pathfinding for manhunting animals and such break, because they thought they could path over it but it was impossible.
I've just put out a new update, let me know if that fixes the issue or if you're encountering more pathfinding bugs. (Aside from melee enemies entirely enclosed in fences not attacking you, I can't figure out how to fix that.)
This seems like something I should be able to fix though, I just need to come up with a reliable testing case for this.
https://drive.google.com/file/d/1iouGtqbFzrkpE-RPZInQq5ck-JKfs708/view?usp=sharing
Can you add it please?
I've also added the French translation, thank you very much.
https://drive.google.com/file/d/12pMMTgaCltYayPpXdS1oLVb3K-IHAtRA/view?usp=sharing