RimWorld

RimWorld

Neocanines
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Update: 20 Jan @ 12:59am

[Auto-generated text]: Update on 1/20/2025 9:59:27 AM.

Update: 24 Oct, 2022 @ 1:43pm

[Auto-generated text]: Update on 10/24/2022 10:43:52 PM.

Update: 2 Jul, 2022 @ 8:43am

[Auto-generated text]: Update on 7/2/2022 5:43:41 PM.

Git Commit SHA: fcfce379dee1c41941df97e7a32cf3d897f45b20[github.com] @ Github


[1.3 only]

Minor feature changes:

  • Added unique blood filth for Neocanines - similar to regular blood but darker and more opaque
  • Added unique leather type for Neocanines

Fixes:
  • Fixed Neocanines not giving products when butchered

Misc:
  • Changed the colour of Neocanine meat to a more lore-fidel crimson colour

Update: 17 May, 2022 @ 4:39am

[Auto-generated text]: Update on 5/17/2022 1:39:09 PM.

Git Commit SHA: c80fa04d965dbcd9f6570eeb4b336e143a90c693[github.com] @ Github

This is a bit of a kneejerk hotfix, because the fix has the effect of allowing Neocanines to use transport pods now. It is not something that I felt like fit them. Mainly because I imagine there being different transport pods available, but so far there is only one in-game. Sad!

But let us see how this little lore bit and the balance works out. They most definitively do not weigh nearly half a tone after all.

[1.3 only]

Tweaks

  • Altered the base body mass from 180 to 50, effectively 450 kg -> 125 kg

Update: 30 Apr, 2022 @ 9:02am

[Auto-generated text]: Update on 4/30/2022 6:02:38 PM.

Git Commit SHA: c80fa04d965dbcd9f6570eeb4b336e143a90c693[github.com] @ Github

This update adds an assembly file. If there are issues, then please, let me know in the comments.

[1.3 only]

Major feature changes:

  • Allow the Neocanines to be spawned in as refugees and wanderers.
  • Added a powerful hindleg kick with low chance factor, high cooldown time, and has very long stun
  • Added an assembly (.DLL file), currently used for the special/token name generation used by Neocanines

Fixes:
  • Fixed a hair colour issue related to aging
  • Added support for the thin body-type - not used by this mod, it is only for the support. So they don't get rendered like a complete spaghetti mess when the thin bodytype is forced on.
  • Adjusted the hulk body-type to be slightly more massive in posture
  • Fix rendering of wounds and any other effects using "wound-anchors"

Balances:
  • Increased base market value from 3500 -> 4500
  • Increased move-speed from 8 -> 16
  • Decreased the health scale from 8 -> 4
  • Slightly increased the power of the fist and bit attacks

Update: 11 Oct, 2021 @ 10:05am

[Auto-generated text]: Update on 10/11/2021 7:04:55 PM.

Git Commit SHA: 2608335c498acf59151016c5441a0b98a9721eb1[github.com] @ Github

[Common]

  • Removed the unused hediff "Tauric lower body"
  • Added the missing Feet group to the feet in the anatomy

[1.3 only]
  • Removed the "Fat" bodytype from the spawn pool. Support for the bodytype remains for legacy and comptability with other mods or functions that force it.
  • Adjusted ears z-layering to show up under hair for uncompressed sprites
  • Immunity gain speed reduced 5.0 -> 1.0
  • Immunity gain speed factor reduced 5.0 -> 4.0
  • Base carrying capacity reduced 120 -> 100
  • Base body size increased 1.2 -> 2.5
  • Base health scale reduced 9 -> 8
  • Nuzzling interval reduced 8 -> 6 hours
  • Increased hunger rate 0.8 -> 1.5

Update: 14 Aug, 2021 @ 3:08am

[Auto-generated text]: Update on 8/14/2021 12:08:37 PM.

Git Commit SHA: 1c1c14ea9fdc6d136a0b567a9dd9d5769dd05ce6[github.com] @ Github

[Common]

  • Decreased mass from 260 to 180
  • Decreased life expectancy from -Infinity to 300, to fix issues related to this
  • Increased base global workspeed from 100% to 110%
  • Increased base carrying capacity from human standard to 100
  • Nuzzle interval changed from per 2 hours to per 8 hours.
  • The lower body part is now labelled "canine body"
  • The lower body part now has a waist part

[1.3 only]
  • Added the nuzzle thought to humanlike thought-tree, currently, the conditionals do only allow pawnkinds used by the Neocanines to have this thought. In other words, Neocanines nuzzle now!

[1.2 only]
  • Fixed name error issue that would cause the pawns to have "ErrorName" and open the debug log.

Update: 14 Aug, 2021 @ 3:07am

[Auto-generated text]: Update on 8/14/2021 12:07:08 PM.

This update was accidentially uploaded with all the source files and Git commit info. While harmless, it bloated the download size. So the next update should fix it.

Update: 31 Jul, 2021 @ 2:45pm

[Auto-generated text]: Update on 7/31/2021 11:45:46 PM.

Git Commit SHA: 5e7e6525c325d7e1215253afb770bc470384c04a[github.com] @ Github

[1.3 only]

  • The lowerbody "mask" now uses the transparent shader, improving the rendering quality significantly.
  • The tail now uses only one addon layer instead of two.
  • Some addons should not draw when the body is dessicated (completely rotten)
  • All Neocanines should start with Bisexual trait forced on**, to allow them to romance with everyone. Going around the technical limitation caused by the "None" gender.
  • The bodytypes Fat, Female, and Hulk have been added to the body types available for the Neocanines.**

** = Does not apply to colonists in prior existing saves. Applies only to new colonists (including new saves).

No changes were made for the 1.2 version.

Update: 25 Jul, 2021 @ 4:40am

[Auto-generated text]: Update on 7/25/2021 1:40:43 PM.

  • Improved 1.2 support
  • Added the missing scenarioa to 1.2 that was present in 1.3
  • Added a hidden faction, for whatever the game might need...