Barotrauma

Barotrauma

Hazardous Reactors
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Update: 19 Aug, 2021 @ 3:29pm

-Small tweak for the outpost reactor, if outpost reactor don't deteriorate over time it should prevent NPC dying from radiation as I can't replace the engineering module to make NPC stay away from it

Update: 16 Aug, 2021 @ 4:09am

-Changed pirate mission and subs to include a very small change to avoid pirate crew to stick around in reactor room until they drop dead

Update: 9 Aug, 2021 @ 3:15pm

-Tweaks to the reactor

-Fixed electrical failure on reactor not applying the intended damage

-Fulgurium bar EMP effect : rather than damage electronics it will shutdown the entire sub for 30s as long its not stored properly, active or not due to coding restrictions

Scraped Geiger counter concept due to code restriction

Putting on hold rod special containement requirement due to code bug

Update: 1 Aug, 2021 @ 4:53am

-Added geiger counter sound giving audio clue on the reactor status when close, each matching one of the 4 deterioration stage

-Tweaked reactor repair : added lvl 40 electrical requirements, repair time changed to 60s for unskilled and 30s for skilled

Update: 31 Jul, 2021 @ 5:03pm

Issue loading geiger sounds, reverting to previous version to avoid red error spam

Update: 31 Jul, 2021 @ 5:00pm

Attempt to add a small geiger sound depending of reactor condition when close to it, needed to update the mod for this (i think)

Update: 31 Jul, 2021 @ 9:24am

After a playtest with a friend on a few missions

Changed reactor alarm 1 back to 25% but doubled the damage taken, alarm 2 back to 15%, as otherwise it would hardly ever go critical before being repaired

Reactor damage on repair failure increased to 15%

Repair mechanical skill requirement raised from 55 to 70

Update: 27 Jul, 2021 @ 4:33pm

Lowered repair failure damage to reactor from 20% to 10% in order to not nuke yourself with the previous changes

Update: 27 Jul, 2021 @ 12:14pm

Added fuel rod carrier crate to help with beacon objectives

Changed reactor meltdown events to occure at 15% for the damage alarm and 8% for the critical alarm, reactor take slightly more damage until it goes critical

Severly reduced radiation decay over time

Increased Incendium rod durability to 150

Update: 26 Jul, 2021 @ 10:18pm

Fixed fulgurium sprite missing when on a charging dock