Barotrauma

Barotrauma

Hazardous Reactors
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Update: 7 May @ 11:42am

-All radiation shielded containers and nuclear shell/depth charge crafting (cheaper crafting from talent included) added to shielded fabricator

-Universal fuel rod compatibility for modded exo suits (this doesn't cover contamination resistance)

-Increased Fulgurium rod heat generation from 60 to 70 (for reference Uranium rod is 80) to slightly increase its lifespan

Update: 24 Feb @ 12:39pm

-Fixed a duplicate LUA hook issue preventing one another to function pointed out by Echo in a bug report

Enemy sub no longer run out of fuel causing the crew to burn down their entire sub by extracting the depleted fuel

Update: 9 Nov, 2024 @ 1:23pm

Update brought to you by SeaverBeaver

Changelog:

-Total overhaul of the Rapid Fissile Accelerator:

Overall damage increase, magazine size decrease

Different fuel rods deal different and distinct types of damage when used with the Rapid Fissile Accelerator, FX updated to show this

Hazard duration when firing the RFA shortened, but sustained fire (magdumping) has a tendency to start fires

-Fuel Rod Handling Tongs overhaul:

Damage with impact sensitive rods increased, stun effect now applies only to the victim

FX and SFX changes to make the Tongs feel better to use

-Burn radius of hot rods shortened considerably, burn effects should only be present when standing right next to an active fuel rod.

-Unstable fuel rods (Incendium, Volatile Fulgurium) overhauled, they now should behave more intuitively, and as intended

-Various items moved into their correct categories (RFA now correctly a weapon, etc.)

-Radiation Sickness and Acute Radiation Syndrome now fully visible on the Health Scanner HUD

-Geiger Counter changes, it should now only activate when it would realistically detect radiation

-Loading screen tips rework

-Assorted bug fixes

Update: 10 Sep, 2024 @ 12:48pm

Fixed having a severe case of Poltergeist haunting when using sellable wrecks

Update: 8 Sep, 2024 @ 6:27am

CHANGES

-Changed afflictions a little bit by removing a few effects, sadly unlikely to have any noticable positive impact

-Wrecked reactor changed to not trigger most effects a normal reactor does (fire/alarm, degradation and a few misc) acting as primarely a radiation source even if it can be repaired and used to power the wreck

-Added "reactorfuel" tag to the dummy version of fuel rod just in case (its only used for visual icon change)


NPC

-Bots no longer take damage holding spend fuel rods (but still get irradiated) and store spend rods in fuel crates ONLY as long those containers are located within direct proximity to it, from testing they'll drop it after walking no more than 3m because of radiation

Note : Do not use the handle reactor order or they will stay in the reactor UI instead of handling the rods before its too late

MISC

-Added some loading screen tips (english only atm)

Update: 21 Jul, 2024 @ 8:33am

-Radiation source behavior update

Did a pass on all radiation emitter source

All radioactive items and reactors properly loose 50% of range and intensity when submerged, submerged items no longer can give contamination

Fuel rod tongs prevent fuel rods to catch fire, sadly still can't pickup them directly from the floor as this isn't supported by the base game code

-Fixes

Added contamination immunity to PUCS I forgot while updating the suits

All reactors (patch included) have the husk figurine whitelisted for the traitor mission

Update: 18 Jul, 2024 @ 10:12am

Made a pass to ensure items are updated to the 32 item per stack standard

Added contamination immunity to diving masks

Updated suits and exo suits to match vanilla vwith added contamination immunity

Updated modified materials to match vanilla functionality (scrap canon and other)

Update: 26 Jun, 2024 @ 10:30am

Changed

Long overdue update of depth charges

-Updated both depth charges to get quality modifier like in vanilla

-Normal depth charge updated to match vanilla functionality (detonate on impact when launched regardless of content)

-Normal depth charge crafting updated to match vanilla crafting cost

Update: 18 May, 2024 @ 12:22pm

-Fixed typo preventing depleted fuel to be properly contained

Update: 20 Feb, 2024 @ 5:16am

Extended tag change to minerals and suit that were missed in the initial change