Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Mode - Example
Showing 1-6 of 6 entries
Update: 16 May, 2014 @ 4:31pm

- Updated with rooms you can buy access to,
- adjusted difficulty scale,
- adjusted cost of items,
- added more weapons,
- added more enemy variety,
- added randomly spawning objectives
- and some other stuff I forget,


give it a try and let me know what you think :).

Update: 7 May, 2014 @ 5:30pm

Updates...

- Reworked gold system,
-changed starting weapons and enemy weapons to be more interesting
-fixed enemies spawning after wave
- gave more time between waves
- allowed starting at wave 10 by hitting the skull instead of the bell
- reduced amount of archers and special enemies slightly- reduced load on server to try and avoid issues with everything disappearing and generally optimize the mode
- Updated spawns to not be as campable, player can not enter NPC spawning area.
- Adjusted weapon prices and added more enemy variety.
- Adjusted difficulty to be harder earlier.

Good luck, tell me what you think of the changes!

Update: 2 May, 2014 @ 3:56pm

Update: 2 May, 2014 @ 8:14am

Update: 1 May, 2014 @ 11:53am

Update: 1 May, 2014 @ 11:53am