Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
Showing 1-10 of 16 entries
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Update: 8 Feb, 2024 @ 5:19am

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Update: 19 Aug, 2022 @ 12:14pm

-Reverted the move speed change.

Update: 17 Aug, 2022 @ 8:28am

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Update: 30 Mar, 2022 @ 8:03pm

-Fixed Nemesis'health being over the accepted limit for MP.

Update: 29 Mar, 2022 @ 6:57am

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Update: 16 Jan, 2022 @ 11:15am

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Update: 28 Dec, 2021 @ 5:16pm

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Update: 27 Dec, 2021 @ 5:02pm

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Update: 20 Dec, 2021 @ 6:14pm

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Update: 28 Oct, 2021 @ 6:27pm

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.