ATLAS
Atlantean Merchants
Showing 11-20 of 31 entries
< 1  2  3  4 >
Update: 7 May, 2022 @ 9:45am

-Added code fragments for server and client data display interaction.
-Exploding arrow in ammo merchant changed to Exploding Barrel.
-Added CursedBoneChips to butcher.
-All item quantities are now 1. You get 1 item per purchase. This will be configurable in a future update.

Update: 20 Mar, 2022 @ 3:45pm

-Optimized blueprint code for first version merchant structures.
-Applied fix for issue with how structures would load onto a game/server, set up now as Pre Initialized functions.

Update: 26 Jan, 2022 @ 5:51am

-Added ini configuration to set butcher,seed,food merchant prices.

Update: 14 Jan, 2022 @ 8:51am

-Added ini configuration to set resource merchant prices.

Update: 13 Jan, 2022 @ 6:28am

-Added ini configuration to set ammo merchant prices.
-Ammo merchant will now sell 1 item instead of a stack of them. This will be configurable in a future update.

Update: 29 Nov, 2021 @ 5:54am

-Expedition chest will now also give the player 250-500 coins

Update: 18 Nov, 2021 @ 10:25am

-Expedition chest is no longer treasure manager dependant. It will now generate 3 random weapons, armor and tools for a total of 9 items per box.

Update: 15 Oct, 2021 @ 2:47pm

-Removed treasure map as a default crafting requirement for the expedition chest. Now only costs 10 ale, for now.

Update: 5 Oct, 2021 @ 9:21pm

-Treasure Hunter inventory has been changed from static shop to regular craft storage. This is to fix issues with crashing while interacting with original inventory.
-Fixed name and description of expedition chest item.

Update: 4 Oct, 2021 @ 7:27am

-Lowered height of seed bag meshes of seed merchant. They were floating.