ATLAS
Atlantean Merchants
122 Comments
GreenHorrn 15 Feb, 2024 @ 3:57pm 
everything is so expensive how do u change the price of items?
All In 10 May, 2023 @ 10:31am 
Finally, something I can spend my gold on in single player! Thank you for making this mod, honestly something like this should have been added to the game years ago for us antisocial single player gits. I love modders, you guys are the real heroes here!
Sal_Mohn  [author] 30 Mar, 2023 @ 4:29am 
@james1bow
That appears to be something I forgot to work on. :/

I'll see about making that one a seperate node this week.
james1bow 30 Mar, 2023 @ 2:32am 
is there a way to stop players from crafting the treasure hunter?
Sal_Mohn  [author] 8 Mar, 2023 @ 4:13am 
I added a discussions page "Merchant Inventory Item Entries For Overrides" that lists all the items available in the inventory of each merchant for override through crafting configs, if the option is available.
Sal_Mohn  [author] 15 Dec, 2022 @ 4:05pm 
Sorry for all the updates.

All done now.
Sal_Mohn  [author] 15 Dec, 2022 @ 3:09pm 
Got an update to upload for the treasure hunter and some inventory bug I missed on the update I just applied.
Sal_Mohn  [author] 15 Dec, 2022 @ 2:20pm 
Update incoming to adjust merchants pricing, inventory and add some new ones.

Unfortunately, the INI configuration has been taken back into the backroom while I figure out how to get it to work correctly. Items prices have been manually set and I'll see about either balancing them out or providing an additional mode with different pricing sets. (Please, let me know if anyone knows someone that has worked on similar topics and/or knows about server replication in the unreal engine.)

I apologize for the massive delay.

Will be taking a look at the treasure hunter issue reported below.
CloudSenpai 5 Nov, 2022 @ 7:55pm 
The hunter doesn't seem to go after maps. it just trades you ale for a chest. at least from my personal testing and usages.
Shadowspike6290 30 Oct, 2022 @ 1:46pm 
The treasure hunter is not gathering. There are no instructions, or mats needed. I've tried supplying with gold and ale to coax the work, but nothing. The rest of them work fine. Thank you
Sal_Mohn  [author] 18 May, 2022 @ 8:15am 
Not at the moment.
It's on my to do list though.
Emperor_Koda Uzumaki 18 May, 2022 @ 7:19am 
its possible to sell your stuff ? i search for a mod where i can sell my stuff exampel wood so i get gold or something
Sal_Mohn  [author] 15 May, 2022 @ 2:42pm 
*arrow
Sal_Mohn  [author] 15 May, 2022 @ 2:42pm 
The recent update is to address and issue where the merchants were accidentally taking over the costs of the items they were selling from other crafting stations. This caused, for example, an arror to cost gold instead of its normal cost when crafting it elsewhere.

This should be fixed now.

Please let me know if there is any other issue I have missed and I'll get to fixin it.
Sal_Mohn  [author] 7 May, 2022 @ 10:42am 
I have updated this mod with the following:

-Server ini settings should now be correctly reflected in connected clients for all merchant inventories. (please, pick up and place down again any merchant that does not reflect this fix.)

-Ammo merchant: changed explosive arrow ini value for exploding barrel ini value. (see discussions for updated ini entries.)

-Butcher merchant: added cursed bone chips into keratinoid entry and ini value. (see discussions for updated ini entries.)

-All merchants: quantity sold is now set to 1. This means each purchase gives you 1 of each item. Keep that in mind when setting custom prices. I will be adding this as a configurable field in a future update.

Please, do not hesitate to let me know if any issues show up or if you see/feel anything is weird. I have done lots of testing, but exhaustion is a thing and there might be things I did not see or foresee.

Happy sailing. :praisesun:
Sal_Mohn  [author] 4 May, 2022 @ 1:39pm 
Finalizing some tests regarding the update for server / client replication tweaks.
Expect and update relatively soon.
Sal_Mohn  [author] 3 May, 2022 @ 5:25am 
I'm currently working on some optimizations for this mod that I have struggled to figure out.
I'll be taking a look at the Treasure Hunter soon.
Thank you. :D
Grayker Huntsman 2 May, 2022 @ 10:47pm 
Noticed that the treasure hunter doesnt burn up the map when used.... be nice if you lose the map to his voyages. Other venders all doing ok on our server. Can't wait till the pawn shop comes up.
Sal_Mohn  [author] 20 Mar, 2022 @ 4:40pm 
Latest iupdate was meant to fix the issue reported by Backius, but it hasn't fixed it with the recent version.

I'm still doing research on the matter.

I did, however, optimize how the structures were coded.

New update soon once i have a full fix.
Backius 20 Mar, 2022 @ 10:15am 
i added x10 to all available on the ini,
just tried picking up anputting back down and still the same value
sorry for late reply
not sure where ive gone wrong tbh
my discord is here if you have time you can pop in and i could show you in real time as to not flood your coment section
https://discord.gg/5pDhpjKK
Sal_Mohn  [author] 20 Mar, 2022 @ 7:52am 
Any merchant or item in particular?

I tried changing the seed merchant value for coffee seed from 1 to 10 on my side and it worked.
I wanna see if it's a particular merchant or item that is bugged.

One thing that might also fix things is picking up the merchant and placing it down again, though I'm not sure.
Sal_Mohn  [author] 20 Mar, 2022 @ 7:45am 
I'll check it out. Meanwhile, could you please write here or in the bugs section at least 1 line of the ini entry so I can take a look at that too? Thank you.
Backius 20 Mar, 2022 @ 6:38am 
i have added ini info, and done a price increase across the board, howeever ingame the increase has not been applied.
i put x10 to all prices (added a 0 to each price) and nothing has channged.
ini added to gui
Sal_Mohn  [author] 26 Jan, 2022 @ 6:09am 
Small correction to the following text i wrote:
"For the next update, gonna look at ini configuration for item quantities so you can sell x amount of an item for the configured prices."

to:

"For the next update, gonna look at ini configuration for item quantities so you can BUY x amount of an item for the configured prices."

Selling to npc is not available yet. Only buying. :P
Sal_Mohn  [author] 26 Jan, 2022 @ 6:03am 
Mod has been updated with the following:
-Added price ini configuration to seed merchant.
-Added price ini configuration to butcher merchant.
-Added price ini configuration to food merchant.

For the next update, gonna look at ini configuration for item quantities so you can sell x amount of an item for the configured prices.

Please, let me know if any issues come up with this update and I'll get to work on fixing it ASAP.
:praisesun:
Admiral Deckard 26 Jan, 2022 @ 6:00am 
ah man, your the best. thanks man. this mod is pretty sweet
Sal_Mohn  [author] 25 Jan, 2022 @ 8:29pm 
Yup.
I'm almost done with those and the seed merchant too.
Just testing out some optimizations to blueprint functions I was curious about. :)
Admiral Deckard 25 Jan, 2022 @ 8:10pm 
any chance we could get an ini configuration for the food and hide merchants? pretty please 8)
Sal_Mohn  [author] 14 Jan, 2022 @ 9:12am 
Note:
If the merchants inventory doesn't update, pick up the merchant and place it down again.
Sal_Mohn  [author] 14 Jan, 2022 @ 9:01am 
Mod has been updated with the following:
1. Ini configuration for setting prices of the resource merchant. See discussions section for ini file entry. It's a long one and it took me quite a while to set it up. @_@

Please, let me know if any issues come up with this update and I'll get to work on fixing it ASAP.
:praisesun:
mishma 13 Jan, 2022 @ 8:29am 
It's okay. Laughter.
I've been waiting for this kind of mode for four years. I can wait a few more days.

Because I'm playing a single player with 500K.:steamthumbsup:
Sal_Mohn  [author] 13 Jan, 2022 @ 8:19am 
Sorry, I didn't word my comment correctly lol
Only the ammo one in this update.
The rest will get the same treatment in a bit.
Sal_Mohn  [author] 13 Jan, 2022 @ 8:17am 
Those ones come next, yes.
Had to push this first one to also fix an issue with the grenades/oiljar/bola/knife.
mishma 13 Jan, 2022 @ 7:46am 
Does Resource Merchant also update the ini option?
Sal_Mohn  [author] 13 Jan, 2022 @ 6:42am 
If you don't see the ammo merchant inventory adjust itself, pick up the merchant and place it down again. That should refresh it.
Sal_Mohn  [author] 13 Jan, 2022 @ 6:39am 
The mod has been updated with the following:
1. Ammo merchant is now ini configurable. If not configured, default sell price is 100 coins for each item entry. See discussions section for ini file entry.

2. Ammo merchant will now sell you 1 of each item per purchase. If you buy an arrow, you will get 1 arrow. This will be adjusted to be ini configurable in the future.

3. Fixed issue where grenades, oil jars, throwing knives and bolas could be thrown and not consumed. This made them an endless ammo item.

Please, let me know if any issues come up with this update and I'll get to work on fixing it ASAP.
:praisesun:
Admiral Deckard 12 Jan, 2022 @ 1:41pm 
are there ini settings to adjust the cost of items for this mod? some items are way under priced for my server.
Sal_Mohn  [author] 11 Jan, 2022 @ 10:24am 
No, I'm still here.
Gonna be picking back up some projects soon, this one included. :)
mishma 11 Jan, 2022 @ 7:31am 
Has this mode been canceled?
When will the ini settings be updated?
Sal_Mohn  [author] 7 Dec, 2021 @ 5:04pm 
I'll keep that in mind, thank you. ^_^
Yeh, it works in single player just fine, but please let me know if you come across any issues and I'll try to fix them ASAP. :D
Torkkar 7 Dec, 2021 @ 1:34pm 
cool I'd like to suggest that they not buy base materials though would be too OP. also does this work in Single player?
Sal_Mohn  [author] 7 Dec, 2021 @ 5:05am 
Not yet, it's on my to do list though. :)
Torkkar 7 Dec, 2021 @ 4:32am 
do these merchants buy resources for gold?
Filly 5 Dec, 2021 @ 12:06pm 
Well man I really appreciate your hard work and dedication to this. Its greatly appreciated!
Sal_Mohn  [author] 1 Dec, 2021 @ 5:47am 
An atlas animal vendor is something I've been looking into, yes. :)
Gonna take a bit to have done though.

As for ark creatures, I had started working on a separate mod for it, but it got a bit daunting. :/
Also, adding it to this one would bloat the heck out of the download/upload size and I would probably get some angry comments about it lol

I might pick it back up one of these days though. :dos2barrel:
Filly 30 Nov, 2021 @ 7:11pm 
Man I love this mod, thanks for taking the time to do this. Question, think you could add an Animal Vendor? Maybe, throw in some ark animals in there for fun? Gryphons *Fingers crossed*
RedEyedRenegade 29 Nov, 2021 @ 6:36am 
Neat!
Sal_Mohn  [author] 29 Nov, 2021 @ 5:59am 
I added gold as part of the expedition chest content for the treasure hunter.
You will get from 250-500 gold per box.
I'm gonna be adding this to ini configuration as well, once I have it all sorted out.
Sal_Mohn  [author] 28 Nov, 2021 @ 11:19am 
@RedEyedRenegade
I'll work on adding a random amount as a reward as well on top of the current loot. :)
RedEyedRenegade 28 Nov, 2021 @ 10:46am 
So the treasure hunter no longer gives gold? Damn that was the whole reason i cared about it