tModLoader

tModLoader

GaMeTerraria
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Update: 2 Oct, 2023 @ 3:56pm

Added Boss Checklist support!
Added 13 new items. More details below.
Hornlitz, Snow Don and Lad are now more stable in Multiplayer.
Fixed cutscenes completely breaking Steam Multiplayer.
Separately fixed some cutscenes freezing in Multiplayer.
Made various minigames more stable and send less data in Multiplayer.
Fixed loadouts not being cleared in challenges.
Added Deerclops, Lad, Snow Don and Dreadnautilus to Boss Rush. Boss Rush now unlocks after entering Hardmode.
Added summon weapons to Boss Rush.

Added Frostfoot, Frostfan and Frostfume.
Fixed the new Frost Legion spawn logic being garbage collected and reverted to vanilla's, causing many Snowmen and no Snow Angels to spawn.
Fixed Snow Angels freezing other NPCs.
Fixed Snow Angels inheriting a previous NPC's damage, causing them to gain astronomical amounts of damage in Expert and higher due to repeated scaling.
Fixed some other issues with Snowman and Snow Angel stats.
Fixed Snow Globes not starting Christmas.
Snow Don's core now does contact damage while invulnerable, which should make him juggle you less.
Snow Don now has his pipe!
Snow Don now runs REALLY fast if you're too far away, instead of jumping multiple times.
Snow Don is now affected by Warmth Potion.
Snow Don now has a boss icon and health bar.
Snow Don now collapses after losing 3 of his limbs.
Reduced Snow Don's vulnerability period from 15 seconds to 10.
Snow Don now punches more often if he's missing an arm or both legs in Expert.
Snow Don now lowers the Snowmen and Snow Angel spawn limit further. However, he no longer does so while vulnerable in Expert.
Snow Don now drops more snow, ice and slush.
Snowman Gangsta, Mister Stabby and Snow Balla now call Snow Angels for help if they seem stuck.
Mister Stabby is now faster and more accurate.
Snow Balla now throws further and more accurately.
Fixed Frost Legion not ending if Snow Don and a Snowman or Snow Angel die simultaneously.
Fixed Snow Angels sometimes moving in the wrong direction. This also caused them to appear to lag in Multiplayer.
Naturally spawned Snow Angels are now slightly rarer.
Presents carried by Snow Angels now drop different items depending on their colour.
- Blue Presents always drop the Snow Globe.
- Yellow Presents drop consumables and weapons.
- Green Presents drop blocks and vanity items.

Lad now has a proper summon method. Lad Statue is now placeable.
Added Lil' Lad (item).
Lad now has a boss icon and health bar.
Lad now drops Shark Bait (it will be removed from the Water Chest pool in a future update).
Fixed Lad not doing more contact damage in Expert.
Fixed Lad's health not scaling in Multiplayer.
Lad can now despawn.
Fixed some issues with Lad's second phase.

Added a new subworld. It's accessible from the start of the game, but tread carefully...
- Added a new miniboss, and three powerful weapons obtainable from it.
- Static Hook is now obtainable pre-Hardmode in the new subworld. Its range has been reduced from 37.5 tiles to 25 tiles. Alternatively, it is also now sold by the Goblin Tinkerer in Hardmode instead of the Steampunker.
(There's a lot of content planned for this place in 0.3, but I've been working on it for so long that I figured I should release what's been finished so far!)

Added Dave.
Added Dave (language).
Bestiary entries are now fully revealed after a single kill in For the Worthy.
Lad is now much larger in For the Worthy.
Meteor Heads are reverted to their pre-1.0.5 behaviour in For the Worthy.
Fixed Block Swap, the Gravedigger's Shovel and the Digging Molecart in For the Worthy.
Skeletron Prime no longer blows up tiles in For the Worthy.
Several other changes to For the Worthy not documented here, as to...not ruin the surprise.

The Demolitionist now sells Rocket Is instead of the Cyborg.
The Demolitionist now sells Rocket IIs during a Blood Moon, and the Cyborg now sells them unconditionally.
The Demolitionist now sells Rocket IIIs in Hardmode, and the Cyborg now sells them unconditionally.
Added Baby Boom, a launcher sold by the Demolitionist.
Added Heat Seeker, crafted with Meteorite Bars and Wire.
Mindblower now uses rockets as ammo.
Mindblower now ignores 30 defence.
Mindblower is now sold after defeating Eater of Worlds/Brain of Crimson.

Added Glass Blaster, an upgrade to Sand Gun.
Added Anti-Grapple Tiles, crafted with Copper/Tin Bricks and a Hook. Boss Rush's boundaries now use this.
Added the Tool Emblem, crafted with a Copper Pickaxe, Copper Axe and 10 Silver/Tungsten Bars.

Experimental: In Expert, enemies such as Casters, Paladins and Tortoises are no longer stunned by non-Melee damage.
- Necromancers are exempt due to their otherwise unavoidable attack. Cool game!
(These enemies are interesting threats that get totally denied by simple attacks, and kind of feel more like punishment for not hitting them in time as a result. Terraria experts ought to know how these guys really fight! Melee still gets to shut them down, since it's all about getting up close, and you'd otherwise get shut down yourself.)

Experimental: Luck now uses a probability advantage system.
- The following formulas assume n = denominator.
- For positive luck, roll a number from 0 to n, and another from (n * (1 - luck)) to n. Pick the LOWER roll.
- For negative luck, roll a number from 0 to n, and another from 0 to (n * -luck). Pick the HIGHER roll.
(Vanilla luck rerolls are pretty nonsensical, and I was convinced to replace it with a better, more straightforward system. However, it does amplify luck quite a bit, so it may need tweaking.)

Experimental: Made changes to meteors.
- Meteors now fall from smashing Shadow Orbs and Crimson Hearts again.
- Meteorite can now be blown up after defeating Eater of Worlds/Brain of Crimson.
- Meteors no longer fall randomly. In a future update, dropping a Transmitter in Shimmer will cause a meteor to fall (this is currently unsupported by tML).
- Increased the health of Meteor Heads from 26 to 50, and their defence from 6 to 15.
(It's odd to lock Meteorite behind EoW/BoC when there are various, equally powerful items obtainable earlier. One meteor is usually sufficient for crafting, so random spawns are rather unnecessary and destructive.)

Experimental: Reintroduced the vanilla mana regeneration delay, but with different behaviour.
- This was removed by 0.2's experimental mana changes.
- The delay is shorter overall, and low mana shortens the delay instead of increasing it. (0.75s-4.75s > 1s-0.5s)
- Items that reduce the delay (Mana Regeneration Band -50%, Star in a Bottle -25%) are now half as effective.
(I'll probably have to make sure mana isn't regenerating too quickly now.)

Experimental: Damage and healing popups are now snappier.
- Instead of fading in, they appear instanteously, larger and brighter than usual, before quickly returning to normal.
(Let me know if you think their duration or scaling need tweaking!)

Soaring Insignia no longer grants infinite flight. Instead, it trades flight time for speed (yet still increasing distance overall).
(This isn't an experimental change but I still want to explain my reasoning. Endlessly running away is not to be encouraged! Infinite, high-speed flight does just that.)

Snowman Cannon is now a special weapon.
- Covers enemies in frost, adding double its damage to the next hit.

Golf balls now more reliably hit enemies and bounce back to you. They're still a little janky, but at least now it's in your favour.
Golf ball damage is now affected by speed less, making it easier for them to deal the full amount.
Golf-or-Nothing Badge now applies super power to projectiles that aren't golf balls.
You can now golf downwards.
Added Cloudy Club.
Refreshed the golfable projectiles list.
Glove of Attraction has been reworked to pull golf balls towards you much more effectively.
Glove of Attraction is now crafted with Silk and Meteorite Bars.
Orb of Light is

Update: 4 Jun, 2023 @ 8:05am

0.2.0.2
Fixed entity sources.
Fixed some special weapons not actually critically hitting.
Fixed Warped Pearl being unobtainable.

Update: 3 Jun, 2023 @ 3:08pm

0.2.0.1
Fixed Snow Don vanishing when destroying one of his arms.
Fixed Snow Don's weapons being unobtainable. This isn't all he has to offer; three more items are coming in a future update.
Fixed Snow Don's treasure bag not dropping money.
Fixed Moon Lord's treasure bag being unchanged.
Fixed Mister Stabby's bestiary image.
Bandage fixed the Zenith seed being unbeatable.

Update: 2 Jun, 2023 @ 4:16pm

0.2
Frost Legion has been given much love that it so badly needed, complete with a whole new boss: Boss 3, Snow Don!
The Snow Globe now bestows Christmas spirit on the world for a day, and is obtainable from the start of the game.
Snowman Gangstas and Snow Ballas have had their attacks tweaked, and Mister Stabby has been given an attack of his own.
Snow Angels carrying presents can be found in the Snow biome. They drop what they're carrying if hit hard enough, but killing one is ill-advised...

Added Boss 4??? A little shark showed up in the mod one day, and...I guess he's GMT's fourth boss now!

Fixed a bug where, due to not being in a cutscene, challenge subservers would update despite no-one being ready, and attempt to enter the "challenge failed" state, which amusingly prevented a NullReferenceException (also fixed) that would've made the subservers not work entirely.
Fixed NPCs dropping items in challenges.
Promotion Day now takes place on the roof of Saul Goodman's office in Albuquerque, New Mexico.
Removed the Drakomire wave from Promotion Day.

Hornlitz has a new look, thanks to Lemonful Tea!
Hornlitz no longer periodically tires out. This should keep the fight's pacing consistent, though might make it repetitive for the time being.

Experimental: Made some changes to mana.
- Removed the regeneration penalty for moving.
- Increased the mana regeneration penalty when low on mana. To compensate, mana potions now work like healing potions instead of lowering damage.
- The idea is that you are given a few choices when using mana: do you maintain it, use it all up and then restore it, or go all in?

Experimental: Increased acceleration from 0.08 to 0.15.
- The player's terrible acceleration seems to make grappling and dashes feel vital, or encourage fleeing from enemies. This is an attempt to alleviate that.

Experimental: Increased tile and wall placing speed by 25% and 17% respectively. Using any other item halves it for 2 seconds.
- This will be relevant in the future :smiling_imp:

Experimental: Implemented *Super Power*, which replaces critical hits and boosts the damage of special weapons and super moves.
- Magnet Sphere is now a special weapon, and more than one sphere can be present at a time.
- Sun Flower, Golden Shower, Star Cannon, Grenades and Beenades are now special weapons.

Landing a hit with a club now lets you swing it again 25% sooner.
Clubs now double in size while being swung, allowing you to hit enemies with them more easily.
Fixed the animation of clubs stopping a frame early.
Moon Lord's weapons are now crafted instead of dropped. Moon Lord now drops a consistent amount of Luminite, and way more of it.
Bangerang is now crafted with a Wooden Boomerang and a Flintlock Pistol at a Tinkerer's Workbench.
Paint is now consumable.
Fixed Solar Battery not reducing the damage of Stoffie weapons.
Fixed Heliobow and Markmaker arrows in multiplayer.
Stoffie's Angry Sun and Speedy Sun attacks now have a more vibrant trail.
Fixed Stoffie's bestiary image.
Fixed Lightning Rod's tooltip still stating it has a 10-second cooldown.

Update: 2 Jul, 2022 @ 3:02pm

0.0.5
The 3 tiers of Well Fed can no longer be cancelled, to allow for more types of effects. Food items are now only consumable when missing the buff they grant.
Prismatic Punch is now affected by attack speed.
Added 12 new food effects.
- Apple Juice: restores 20 life
- Apple Pie: restores 100 life
- Blood Orange: +1 life regeneration
- Grapes: restores 10-30 life
- Milkshake: Increased spawn rate
- Monster Lasagna: -20% max life, +10% super power, +20% attack speed, increased aggro
- Peach: +2 defence, increased aggro
- Pumpkin Pie: -5% damage taken
- Seafood Dinner: +2 defence, +2% super power, +5% attack speed and +5% damage if in rain or underwater, unrestricted movement underwater
- Shucked Oyster: First hit after eating does 25% less damage
- Starfruit: Restores 25% of your missing mana
- Teacup: Decreased spawn rate

The Hornlitz set has received a huge makeover, and a new item (with one more coming later)! Big thanks to Maskano for this.
- Charged Scale Armor now has only one helmet, usable by any class.
- Lightning Rod is no longer janky and plays a different sound.
- Thundercrack, a lightning-fast whip that builds up tag damage.
Gave Hornlitz's attacks trails like they always were intended to have! Still needs some work though, and will be improved.
Fixed peril not hiding your life bar if using the bar style.
Changed the sound for entering peril.

Made some changes to Stoffie.
- Re-added the upgraded attacks and back-to-back attacks. Their frequency now stays the same, regardless of his HP.
- He now stays put when approached, making melee combat easier.
- New sprites for his items, courtesy of Maskano again!
- He finally glows again! (very important)
- Changed some sounds.

Update: 26 Mar, 2022 @ 1:56pm

0.0.4
Reimplemented challenges and Revolver Axolot with the release of Subworld Library 2!
Douvil Scepter is no longer craftable.

Update: 11 Feb, 2022 @ 3:20pm

0.0.3.1
Now works on tML's data-oriented tiles update.
Golf clubs now reset the bounce counters of several bouncing projectiles, such as fireballs.
The life bar is now hidden while in peril.
Developer wings no longer state "Allows flight and slow fall" in their tooltips.

Update: 1 Feb, 2022 @ 2:15pm

0.0.3
Introduced the food overhaul! The three tiers of Well Fed are no longer mutually exclusive, and 18 food items have gotten unique effects.
- Bacon - increases damage by 20% while invincible
- Banana Split - doubles movement speed and acceleration at low life
- Bowl of Soup - debuffs expire twice as fast
- Bunny Stew - doubles jump speed and gravity
- Chicken Nugget - increases flight time
- Coffee Cup - increases flight time
- Dragonfruit - breathe fire at nearby foes
- Elderberry - increases damage by 5%, but poisons and slows you for the duration of the buff
- Escargot - increases defense by 4
- Golden Delight - 20% of damage done drops coins (you also turn golden!)
- Grilled Squirrel - increases grappling hook speed by 10%
- Grub Soup - increases fishing power
- Ice Cream - attacks cause frostburn, provides immunity to Chilled, Frozen expires twice as fast
- Lemonade - increases attack speed by 10% on a clear day
- Prismatic Punch - using items fires homing magic stars if you have sufficient mana
- Roast Bird - increases super power by 5%, movement speed by 10% and mining speed by 10%
- Roast Duck - increases defense by 2, super power by 5%, and mining speed by 10%
- Steak - increases damage by 10% at low life

Added 11 Golfer Class items.
- Heat Stroke, a club that hits harder when charged.
- Glove of Attraction, an accessory that causes your balls to magnetise towards charging clubs.
- Orb of Light, a ball that produces light and counts as a flare.
- Life Ball, a ball that turns into up to 5 hearts, depending on distance traveled, upon landing in a cup.
- Warped Pearl, a ball that warps you to its location upon resting or landing in a cup. Obtained by opening oysters in space for now.
- Blitzball, a lightning-fast ball that's unaffected by gravity, but slows down quickly.
- Volley Ball, a ball that gets stronger when hit up to 15 times without touching the ground. Sold by the Golfer post-Skeletron.
- Quake Ball, a ball that hits nearby grounded foes whenever it hits the ground or lands in a cup.
- Pinky Ball, a very bouncy ball that's unaffected by drag.
- Possessphere, a ball that briefly gains homing properties whenever it's hit, and releases a homing spirit upon landing in a cup.
- Beacon, a ball that creates a lingering column of light upon landing in a cup.
Holding Auto Select while holding a golfing item now selects the Golf Whistle, a very useful item for Golfer Class in combat, since it was previously awkward to switch to and from.
Golf balls now bounce off foes. There's no proper support for this in tML yet, so they may bounce weirdly or simply phase through foes at high speeds.
You can now use golf clubs as melee weapons.
Fixed golf ball projectiles not being classified as Golfer Class, ironically preventing them from doing damage with Golf-or-Nothing Badge equipped. :sadcat:
Fixed Golfer class not benefiting from universal bonuses.
Golf Bombs now explode instantly on contact with lava and have a new, smaller projectile sprite to match their item sprite.
Fixed rocks sometimes bouncing when they shouldn't.

Added Whirlwind Boomerang. It's Superrang from the 1.3 version, but with a new and more practical attack.
Re-added Hexaspin, Douvil Scepter, Bangerang and Mindblower.
- Hexaspin's knockback has been increased.
- Experimental: Using Hexaspin now reverses your horizontal velocity if you're holding the opposite key.
- Mindblower now uses flow and does a lot more damage.

Stoffie's solar prominences should now be less likely to bunch up.
Stoffie's defence no longer doubles during Angry Sun or Speedy Sun.
Stoffie now only uses Speedy Sun every 5 attacks.
Tentatively removed Stoffie's ability to attack twice in a row, as a proper rework will take more time.
Fixed Stoffie's bestiary entry missing filters.
Removed Redigit.
Fixed Hornlitz getting temporarily stuck in a dash and taking a massive amount of damage over time upon being golfed.
Fixed Hornlitz's life bar vanishing while she's attacking.
Fixed Hornlitz's bestiary entry missing a background, description and filters.
Fixed potions dropping from bosses in Master.
Fixed flow persisting on death.
Removed Cthulhu.
Fixed Fledgling Wings missing their new tooltip.
Added a ton of missing localisations.

Update: 31 Jan, 2022 @ 4:00pm

Update: 31 Jan, 2022 @ 3:58pm