tModLoader

tModLoader

GaMeTerraria
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Update: 16 May @ 4:50pm

Fixed some issues.

Update: 16 May @ 9:48am

A new icon, courtesy of Blasko!
After nearly 6 years, Stoffie has a brand new look!! Huge thanks to SnowyStarfall and Maskano.
Lad has a theme, composed by ENNWAY!

Added Keen Eye.
- Holding a weapon for triple its use time guarantees a critical hit for 200% damage

Added Overgrowth Statue.
Added Alignment Sensors.
Added Frostfist.
Added Lad's Love, Lad's Expert Mode item.
Added Snow Angel Charm, Snow Don's Master Mode reward.
Added Worm Mask.
Added Packed Wolves, D-Worms' Master Mode reward.
Added relics for all bosses missing them.

Added 6 new food effects, thanks to IbSilent!
BBQ Ribs
- Survive fatal damage when at or above 75% life
Blood Orange
- Drop a heart when taking fatal damage
Fries
- On taking damage, restore 10 life after 6 seconds if not hit again
Fruit Juice
- One of four random fruit effects tied to the world
Fruit Salad
- Absorbs an active Well Fed effect
Lobster Tail
- Double jumps create water jets

Added a Grug's World menu theme.
Fixed the experimental luck formula's extra rolls ranging from 0-1 if luck was >= 1 or <= -1.
- This resulted in constant rare drops when combined with a tML bug where ladybug luck was obscenely high in Multiplayer.
Seafood Dinner now applies if you're generally wet.
Tweaked the durations of some food buffs.
Touched up the Snow Angel's sprite.
Touched up the Heliobow and Standard Armament projectiles.
Fixed Mana Vent not making swung items critically hit.
Fixed Stoffury doing 1 damage to you.
Fixed a ton of clientside code injections being run on the server. Oops!
Fixed a Multiplayer desync with Soldier.
Fixed players with Don's Hat drawing incorrectly while flipped.
Fixed the Charged Scale Helmet's glow drawing incorrectly while flipped.
Fixed time being sped up if all players are dead in Expert, regardless of if Pumpkin Moon or Frost Moon are active.
Fixed Stoffie's theme not starting at full volume if the cutscene was skipped.
Fixed some textures not loading asynchronously, and causing crashes when unloaded.

Updated Dave Language localization files. Dave Language is complete...for now. (ver.42 > ver.66)
- ~1000 new tooltips.
- ~200 new town NPC names.
- ~500 new lines of town NPC dialogue.
- Changes to all the remaining unchanged UI text.
Dave now causes all plugged-in controllers to vibrate.
Advertisements! 😍
NPCs animate 8 times faster.
Fixed the banner buff list not showing. Hope you didn't place down too many banners!
Fixed Item of the Day having an astronomically low chance of displaying an invalid item.

Added quite possibly the worst things I've ever thought up to the Everything seed. Sorry!

Update: 8 Mar, 2024 @ 1:08pm

Experimental: Made Soldier's reticle blue.
(This should make it easier to see.)

Fixed Tool Emblem not applying mining speed to pickaxe damage.
Fixed Jungle Mimics spawning pre-Hardmode.

Added tips.
Increased the damage of [redacted].

Update: 12 Feb, 2024 @ 10:01am

Fixed all cutscenes potentionally causing timeouts, most notably the challenge item selection menu.
Fixed players not properly turning into ghosts in challenges.

Experimental: Reimplemented the Jungle Mimic.
- Retiered Leaf Blower. It now does 15 damage, ignores 25 defence and hits up to 2 enemies.
- Retiered Seedler. It now does 33 damage.
- Now drops the Thorn Hook.
- Now drops the Seedling.
- Now has a banner.
(Fun fact: Seedler and Thorn Hook's IDs are near the other biome mimic items, implying the Jungle Mimic originally dropped them!)
(Re-Logic states the Jungle Mimic was scrapped due to too much Jungle content, but the items made for it only bloat Plantera's item pool. It's a nice way to give some love to Plantera's more neglected drops.)

You can now enable Dave Language in the config.
Answering Dave now only causes one event until the Demolitionist arrives.
Fixed being able to skip bombs.

Made less traps appear in No Traps.

Update: 6 Feb, 2024 @ 3:33pm

Added Don's Hat, Snow Don's Expert accessory!
Fixed cutscenes playing twice as fast with Frame Skip.
Stoffie now has 90,000 life in Normal, and 125,000 life in Expert.
Fixed Stoffie doing too much damage in Expert.
Fixed Solash not working correctly in Multiplayer anymore.
Fixed clients timing out during a long cutscene.

Made changes to hearts and stars.
- Hearts now have a 10% drop rate, unaffected by luck.
- Stars now have a 100% drop rate, and heal 50 mana.
- Stars can now only be picked up by players missing mana.
- Hearts and Stars now despawn after 8 seconds on Master.

Updated Dave Language localization files, with ~500 new tooltips. (ver.39 > ver.42)
Added Tomb Tweaks. Just straight up added my tombstone tweak mod. This is because I hate them and they're a nightmare to deal with in Dave Mode until you find the Mechanic.
Dave Language now replaces all mod text.
[redacted] no longer instantly kills.
Fixed [redacted] having variable pickup delays in Multiplayer.
Fixed a line of Dave Language death text.
Fixed Fossil Pickaxe missing a name in Dave Language.

Update: 13 Jan, 2024 @ 10:11am

Bumped up the version since a lot was done over the past few patches.

Mounts are now allowed during Stoffie's fight. Ones that can fly lose their ability to do so.
Using an extra jump now uses up all other extra jumps during Stoffie's fight.
Removed Sunburned.
Stoffie's homing solar prominences now speed up with their target.
Stoffie's solar prominences no longer have extra speed when appearing in Expert.
Fixed Stoffie dividing by 0.

Respawn time is now 10 seconds on all difficulties. In Multiplayer, respawn time is 30 seconds during a boss on Expert, and 60 seconds during a boss on Master.
Bosses dying or despawning now takes 20 (50 in Master) seconds off your respawn time.
The Pumpkin Moon and Frost Moon now passes twice as fast if all players are dead in Expert.

Golem's head now does no contact damage.

Fixed being able to refresh Backup Strat by unequipping it.
Fixed a server error when waking up a miniboss in Grug's World.
Fixed Ice Cream not making you immune to Chilled.
Fixed Lad's intro cutscene not playing in Multiplayer.

Removed Moon Lord. Huge thanks to Maskano and Snowy!
Updated Dave Language localization files. (ver.36 > ver.39)
- 1075 new item names. All items in the game have been renamed.
- ~150 new town NPC names.
Changed mount animations.
Fixed a softlock.

Update: 18 Dec, 2023 @ 10:38am

Added more Dave.
Changed animations.

Fixed cutscenes crashing servers.

Update: 17 Dec, 2023 @ 10:51am

Enemies that are small or face the screen, and have more common methods of attack, no longer do contact damage.
- All Casters
- Goblin Warlock
- Prime Cannon & Prime Laser
- Gastropod
- Angry Nimbus
- Ichor Sticker
- Blood Squid
- Mourning Wood & Pumpking
- Everscream & Ice Queen
- Nailhead & Dr. Man Fly
- Desert Spirit
- Dutchman Cannon (???)
- Martian Probe (???)
- Tesla Turret & Martian Saucer
- Cultist Archer & Lunatic Cultist
- Flow Invader & Nebula Floater
- Moon Lord (why...)
- True Eye of Cthulhu

Experimental: Made significant changes to flow.
- Special weapons no longer use flow, and instead go on a shared cooldown.
- Flow is now built up by recharging special weapons, instead of passively. It still decays the same way.
- Shock Absorber now refreshes cooldowns instead of increasing flow.
(Super moves were originally intended to be follow-ups to special weapons, so this more closely matches that design, while also making the currently half-baked flow mechanic less intrusive.)

Experimental: Enemies no longer drop random amounts of money, and higher difficulties no longer increase how much is dropped.
(The game's economy has been out of whack for quite a while, with this being one of the reasons for it. Later updates will bring more tweaks to item and enemy value.)

Updated Dave Language localization files, with 765 new item names. (ver.33 > ver.36)
Set the Lunar Pillars free.

Fixed the Demolitionist not selling Rocket IIIs.
The Lunar Pillars now always drop 60 + (players * 30) fragments.
Renamed "super power" back to critical damage.
Banners now grant critical hits against their associated enemy.
Temporarily disabled being kicked out of Grug's World on death in Multiplayer.
Fixed Necromancers not being stunned.
Fixed Shock Absorber missing a tooltip.

Update: 2 Dec, 2023 @ 9:15am

Updated Dave Language localization files, with 781 new item names. (ver.29 > ver.33)
The Frost Legion warning text is no longer hidden for Dave Language players.
Fixed some Dave Language text not appearing.
Fixed Dave Language party announcement text not appearing.
Fixed a line of Dave Language death text.
Snow Don now has the `BelongsToInvasionFrostLegion` tag. (Snow Angels do not have this as they also spawn naturally)

Update: 16 Oct, 2023 @ 12:50pm

Added two new items to Grug's World.
- Blood Spray, a magic weapon that damages you when you use it, triggering hurt effects!
- Mana Vent, an accessory that allows you to superpower your weapon by rapidly draining mana.

Added Pocketed Vest, a Golfer Class item that increases max individual golf balls by 1, crafted with Leather/Vertebra and Shadow Scales/Tissue Samples.
Added Golfer Emblem, crafted with any Emblem and the Golf-or-Nothing Badge. As the recipe suggests, it increases golf damage by 15% while also locking you into Golfer class.
Added the Botanical set, a Golfer Class armour set! I'm not gonna torture anybody with sheeting it (yet), so for now it takes on the appearance of the Country Club vanity set.
- For now, its set bonus just increases golf super power by 8%. I'll be implementing the actual set bonus in a later update.
Added the Mirror set, another Golfer Class armour set. Like the Botanical set, this one also shows up as the Country Club set for now.
- Its set bonus grants you a "shine" ability that basically lets you golf with your armour! And yes, this includes enemy projectiles, but only after not shining for 2 seconds.

Added Shock Absorber, an accessory that boosts your Flow whenever you take damage.
Experimental: Shadow Orbs now drop Shock Absorber instead of Band of Starpower.
- You can no longer convert Band of Starpower into Panic Necklace and vice versa.
- The Skeleton Merchant now sells Band of Starpower.
(An item as important to a class as Band of Starpower shouldn't be limited to certain worlds. Content from the opposite world evil should be accessible, though it's currently too easy to do so and downplays the choice between them.)

Projectiles from these sources are now superpowered.
- Hurt effects (e.g. Star Cloak, Honey Comb)
- Starfury
- Cool Whip
- Orichalcum set
- Titanium set
- Forbidden set
- Chlorophyte set
- Solar Flare set
- Bone Helm
- Bone Glove
- Volatile Gelatin
- Spore Sac

The spawn location of Soldiers is now static.
Soldier's Kill-on-sight Beam now hits separately from its other attacks.
Reduced the damage of Soldier's tackle in Expert.
Soldier's Clear Shots now do as much damage as its tackle, and no longer fire at immune targets.
Fixed Grug's World overriding all changes to spawn rate.

Updated Dave Language localization files. (ver.27 > ver.29)
Added more things to the screen.
:rainbow:

Fixed meteors still randomly falling.
Flow is now capped at 100%.
Gem Board now costs 100% flow.
Increased Frostfan's range.
Fixed Frostfan's projectile not counting as Magic.
Fixed Dragonfruit's hitbox being way too small.
Fixed the server not recognising that a player was saved by Backup Strat.
Skeleton Merchant now always sells Bone Torches and Bone Arrows.