Arma 3
KyotashimaA3
Showing 1-9 of 9 entries
Update: 2 Jul, 2022 @ 8:35am

### Release 1.50 ###
- Removed two old A2 road types
- New mapping from sat to mask
- New mapping of roads to sat and mask
- New mapping of objects to sat and mask
- New A2 block-house district builded
- Altis airport and feeder added
- Several fuel stations added
- Several new tactical walls added
- Sidewalks corrected
- Adding some stones to clutter

Update: 29 Oct, 2021 @ 4:12pm

### Release 1.40 ###
- Switched texture density from 40m to 20m
- Insert the Chernobyl zone buildings
- Added runway lights
- Enlight more cities
- Corrected TVTower objects
- Corrected sidewalk objects
- Less cracks in roads

Update: 20 Sep, 2021 @ 11:25am

### Release 1.35 ###
- More flatten roads
- Changed type of roads
- 8 out of 10 bridges are crossed by the AI
- Added some antennas
- Added some windmills

Update: 12 Sep, 2021 @ 6:56pm

### Release 1.34 ###
- A2 houses replaced by equivalents from the Contact DLC
- Main roads added and improved
- Changed fundament of big buildings
- Added some airport lights
- Added some cactus

Update: 5 Sep, 2021 @ 7:44am

### Release 1.33 ###
- Houses corrected
- Objects placed from the "ArmA 3 Custom Buildings - Original" addon

Update: 2 Sep, 2021 @ 8:43am

### Release 1.32 ###
- File size of fty_KyotashimaA3.pbo reduced from 787MB to 540MB
- Dependence on MBG Buildings 1 dissolved (doors aren't working)

Update: 1 Sep, 2021 @ 10:48am

### Release 1.31 ###
- Heighfield improved
- Roads improved
- Road links added to reduce ai confusion
- Ponds corrected
- Switch to MBG Buildings 1 Steam addon
- mod.cpp added

Update: 14 Aug, 2021 @ 6:53am

### Release 1.22 ###
- Heighfield data optimized
- More houses with flatten fundament
- Somehow better alignment of multi-part buildings
- Missing roads added
- Less cracks at road connections

Update: 1 Aug, 2021 @ 11:40am

### Release 1.21 ###
- Project migration from Visitor to TerrainBuilder
- Road networks converted to the new road system using SteamRoller by:
-- foxhound.international/arma-3-road-converter
- Enhanced vertical heighfield res. from 16bit grayscale picture to .xyz file format
- Enhanced horizontal heighfield res. from 10m/pix to 5m/pix
- Three new texture headers added: Shore, desert and mountain
- Synthetic landscape created using L3DT, for the top and bottom area of the terrain
- Supplied /key/Fortyinches.bikey inside the @KyotashimaA3 mod folder
- Completely reworked config.cpp. Dependence on Chernarus dissolved