Streets of Rogue

Streets of Rogue

A Champion's Dream
Showing 1-6 of 6 entries
Update: 5 Nov, 2021 @ 4:38am

A bunch of small updates, including some functional reworkings of minor areas. The main takeaway of this list though is that big quests that rely on vending machines will now be doable on every level.

- Spooky rogue vision tunnels level now has a guaranteed vending machine spawn in the small bar and both a second spawn and an ATM in the vampire club.

- Spooky quarries and ghosts level now has two guaranteed spawns (one ATM) in the small bar and one in big hacker bar. The latter also has many of the patrons as guaranteed workers, since that fits the theme of the level better.

- Superlab 2 now has a guaranteed ATM in the bar, clone machine in the wrestlebot creation lab and random spawn outside the bathroom. The bartender also has a new line of dialogue referencing the previous level.

- The super duper secret impossible to find resistance office has new dialogue specific to the campaign (so no longer assuming you began as a resistance agent, unlike the normal SoV version). There is also a nice little gift over there now to make it more rewarding to visit.

- The tables holding the killer robot in place are now owned by people that don't exist, so the arena owners will no longer get mad at you for having the audacity to actually start the fight they're hosting.

- The far right den and shacks in level three have been replaced with a proper drug den and an abandoned office. I don't like redesigns of this nature as a general rule but I doubt anyone will miss (or even notice) the old chunks and these do a better job of depicting the "formerly upscale area starting to decline in value" tone I originally intended than a bunch of uptown NPCs awkwardly standing about in out of place slums chunks.

- Steamed Slams (the weird wet industrial level with water sprites near the start) also got a minor redesign, just to clean up some of the empty space. There is a new abandoned shop in the formerly completely empty bottom left corner as well as some ridged corners filling in many of the gaps to give the level a slightly more interesting shape.

Update: 6 Aug, 2021 @ 6:25pm

- Widened the walkway in the ninja arena due to many complaints from discord members that didn't want to git gud. Don't blame me if the fight is waaaay too easy now.

- Removed the musician from the second to last level so that you're less likely to get that bug that overwrites the mission set in the editor. wouldn't want anyone to miss out on the penultimate fight. You're welcome.

- Added No Limits to the superlab levels. It's a superlab, there are no limits! Save your earnings and splurge on the augmentations of your dreams.

Update: 5 Aug, 2021 @ 5:35pm

- Fixed the prison cells in the superlab where the wrestlebots are being, uh... fused. The robots and wrestlers should now flee like sane people who value their safety.

Update: 2 Aug, 2021 @ 6:14pm

- Somehow missed that the arena chunk itself was also wrong, for similar reasons as before. Hopefully all critically stupid errors have now been fixed.

Update: 2 Aug, 2021 @ 1:42am

- Accidentally uploaded with an alternate version of the final level. There was going to be a scientist with a mayor-cloning tank that followed you around through the post-game levels so you could reclaim the hat for free at any time but a bug forces any level with a mayor and podium to end the run so that wasn't possible. Anyway, I made a few versions with tweaked dialogue and apparently updated the wrong level file when I finally decided to just replace him with that lovely little fey well near the mafia base, but now he's been properly erased from existence and will not be cloning any more mayors. Unless Matt actually fixes the bug, then I'll probably work the post-game material back in as planned along with the scientist you'd only ever know existed if you read this note or somehow already found time to beat the campaign in the few hours since I uploaded it.

Update: 1 Aug, 2021 @ 3:17pm