Wildermyth

Wildermyth

成长属性增幅(附加不退休)
Showing 1-3 of 3 entries
Update: 19 Sep, 2021 @ 4:54am

这次更新算是测试版本,具体等到游戏再次更新在进行测试调整!

更新内容:
1.略微降低个别年龄成长增幅属性的移速加成 -1
(整体不会有啥大影响)
2.护甲装备属性那个MOD里面的战士前两级护甲成长代码文件移动到了这个模组里面。

2和3级分别给予1点移速加成,防止异化后的战士 走不动格子!
2级+1护甲;3级,4级分别+0.5护甲!
(原来基本上都是+0.3,这个主要是对于新玩家准备的)

最后祝大家中秋节快乐!

作者:玖梦

Update: 20 Aug, 2021 @ 12:18am

Recently, the game has been updated to version v1.1, and I have also experienced it!

I found that in the inheritance campaign, my mod growth attribute did not take effect, probably because inheritance itself is strong and there are some attribute inheritance. So I keep this setting unchanged.

But it also means that the retirement age increase has not taken effect!

I added a new file to solve this problem. You will see that the retirement age will have a basic superposition of 233 + 666 in the normal campaign mode!

In the inheritance campaign, the retirement value will be based on 666!

Update: 2 Aug, 2021 @ 5:49am

年龄成长属性增幅,在原有的基础上做一定的调整!体验效果很好!

这个也是配合我的一些技能改动模组使用! 属性会有一个稳定的提升!

模组内置退休年龄增加233!

欢迎体验!