Company of Heroes 2

Company of Heroes 2

Zycat AI
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Update: 15 Feb, 2022 @ 7:52am

Adjusted all doctrinal infantry build orders. Yes. ALL.

Unlocked Command Panzer IV Smoke Shot to smoke your AT guns.
Unlocked Artillery Field Officer's Heavy Mortar Barrage.
Unlocked Grenadier Model 24 stun grenade for certain doctrines.
Limited Medical Supply Airdrops.

Update: 12 Feb, 2022 @ 5:32am

Adjustments to pathing, capture, and attack priority.

Update: 12 Feb, 2022 @ 2:22am

Cromwell and Comet smoke shots will only target AT guns now instead of all team weapons.

Update: 11 Feb, 2022 @ 11:51pm

Fixes to OKW Standard/Hard build orders.

Adjustments to non-turreted vehicle behaviors.

Scouting commander abilities will now be properly rate-limited and won't be spammed now.

Update: 10 Feb, 2022 @ 6:10am

Update: 10 Feb, 2022 @ 5:23am

Some combat_eval logic adjustments.

Update: 10 Feb, 2022 @ 12:36am

Reversed combat_eval logic, see if it helps.

Update: 9 Feb, 2022 @ 3:29am

Anti-vehicle snares will now check if it can actually snare the vehicle.

Reintroduced pop cap reserves, the AI will not build units when there's less than x pop remaining.

More smaller adjustments to USF officers (less of them) and UKF officer (also less).

Update: 8 Feb, 2022 @ 4:39pm

Bugfixes.

Update: 8 Feb, 2022 @ 6:16am

Redid the Volley Fire code, now it will properly check requirements before it is executed. Also some other minor adjustments.

Adjusted Tulip rockets so it will only fire on non moving vehicles.