Company of Heroes 2

Company of Heroes 2

Zycat AI
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Update: 19 Sep, 2021 @ 8:45pm

Big weekend update, added a lot of missing call ins :

Sexton
Land Mattress
Churchill Crocodile
Churchill AVRE
Assault Sections
Priest
Easy8
Calliope
Cavalry Riflemen
Greyhound
Rangers
KV-2
Stormtroopers
StuG E
Tiger Ace
Sturmtiger
Hetzer
Ostwind (OKW version)
Jagdtiger

* Volksgrenadier can now throw incendiary grenade

* Experimental settings to make the A.I blob more.

* A.I now can use and reinforce captured team weapons like the normal ones.

Update: 18 Sep, 2021 @ 5:52pm

Artillery update, all howitzers and SPGs now have separate targetting algorithms from rocket artillery. Mortar, Incendiary, and smoke barrages are also updated to target emplacements more often. Even less smoke usage than before.

Will prioritize incendiary for dislodging emplacements.

Update: 17 Sep, 2021 @ 7:07pm

Update: 17 Sep, 2021 @ 5:13pm

Finished optimizing major codes. A.I should run much smoother now.

Update: 17 Sep, 2021 @ 9:40am

Further code optimizations. No change in behavior at all.

Update: 17 Sep, 2021 @ 8:42am

Reduced smoke usage by a lot due to complaints with smoke affecting game performance. Also optimized some functions, will optimize further.

Update: 16 Sep, 2021 @ 9:33pm

Improved a lot of underlying things :
- Build order vastly improved especially early game and late game.
- More compatible with high resource and/or pop cap games.
- Improved retreat/fallback code.

Update: 14 Sep, 2021 @ 6:34pm

Hopefully fixed the OKW not building any buildings due to Heavy Fortifications doctrine being used for good.

Also slightly improved the logic for MG teams. Improved artillery emplacement barrage logic. Universal Carrier will now randomly choose between WASP and Vickers upgrade.

Update: 14 Sep, 2021 @ 6:27pm

Update: 13 Sep, 2021 @ 12:07am

Improved capture logic. Also confirmed that the OKW "not building any base buildings" bug is due to Heavy Fortifications doctrine. No idea why, no idea how to fix it yet.