Company of Heroes 2

Company of Heroes 2

Zycat AI
Showing 51-60 of 201 entries
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Update: 24 Oct, 2021 @ 12:10am

Hopefully better target selection especially for TDs, Panthers, and AT Guns.

Update: 21 Oct, 2021 @ 1:14am

M10 Tank Destroyer build order adjustments (or how I forgot that there are two of them, one for USF and one for UKF).

Update: 20 Oct, 2021 @ 11:01pm

Build order adjustments on all factions.

Update: 19 Oct, 2021 @ 6:30am

Some late game build changes, and pushed weapon rack upgrade to late game.
Commandos will be built more often as well for the British.

Update: 17 Oct, 2021 @ 8:58am

Update: 17 Oct, 2021 @ 7:52am

Pushed MG a little later, and mortars a little earlier since the A.I is only good at using mortars compared to MG or AT guns.

Will build 221 much earlier (and more at higher difficulties) if it has the correct doctrine.
Will build Jaeger Light Infantry earlier if it has one in the doctrine.

Update: 16 Oct, 2021 @ 8:19am

Pushed back weapon rack researches and AT guns even later.

Update: 14 Oct, 2021 @ 9:51pm

Fixed a bug where UKF Expert A.I would spam Universal Carriers.

Update: 14 Oct, 2021 @ 12:42am

Fixed a bug in KV-8 weapon switching logic.

Adjusted retreat and attack/defense priorities.

Update: 29 Sep, 2021 @ 7:38am

Artillery pieces will now target high value targets - Ambulance, Katyusha, Panzerwerfer, Walking Stuka.

Also optimized and simplified some functions, putting less burden on the processing cycles.