Hearts of Iron IV

Hearts of Iron IV

Novum Vexillum More Flavor Submod
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Update: 19 May, 2022 @ 10:50am

-It is no longer possible to mobilise already integrated conscripts

Update: 16 Apr, 2022 @ 11:42am

-Faction mobilization event fix

Update: 16 Apr, 2022 @ 11:28am

-Added a decisions to hide mobilisation news events.
-Reduced the time before being able to retake a debt decision

Update: 21 Feb, 2022 @ 10:33am

-AI will now mobilize quicker when on the brink of capitulating
-Factions will now mobilise when one of their members is on the brink of capitulating
-Fixed the bug that caused the pulling the strings GUI from Global Conflict to not show up on start up

Update: 23 Jan, 2022 @ 2:02am

-Countries will only be able to mobilise at war
-Added a gamerule to disable mobilisation news events

Update: 19 Jan, 2022 @ 9:03am

-Fixed conversion cost of civilian factories

Update: 3 Jan, 2022 @ 12:55pm

-Added oil consumption for military and civilian factories, as well as dockyards.
The base oil production has been increased so that nations with less than 10 factories shouldn't need to import oil.
Technologies can reduce the consumption.

-Added gamerules to disable the debts, mercenary and mobilisation mechanics.
-Added a random event that reduces the debt : id is Fdebts.4 if you wanna cheat ^^
-Rebalanced AI mobilisation.

Generic tree changes :
-Reworked the political ,industry and army branches (2 more focuses)
-Reworked a bit the continuous focuses, added 1
-Shortened the time of most of the focuses
-Many balance changes

Update: 21 Dec, 2021 @ 9:24am

Update: 21 Dec, 2021 @ 8:15am

Update: 19 Nov, 2021 @ 10:39am