Hearts of Iron IV

Hearts of Iron IV

Novum Vexillum More Flavor Submod
88 Comments
Watcher9 2 Jun @ 8:26am 
this is very cool mod

Pls update
Empanao94 30 Apr @ 4:30am 
please, can you update Ideology Change? pleassssseeeeee
hello_moto2901 29 Mar @ 3:18pm 
i second canzuk
lex0r77  [author] 21 Jan @ 7:09am 
I updated the mod
kakarotmm12 21 Aug, 2024 @ 4:45pm 
canzuk?
JakubossCZ 2 May, 2024 @ 4:24am 
Please update this mod on a newest version
bem ti kolacic 31 Jan, 2024 @ 8:21pm 
update
AkumuNyaaa 29 Jan, 2024 @ 6:16pm 
broke
Angry Durian 17 Sep, 2023 @ 8:39pm 
So, this mod basically allows me to create divisions of mobiks, right?
rjp714 19 Aug, 2023 @ 2:48pm 
generic focus tree gives to many population boost buffs
realhamburglar 26 Apr, 2023 @ 8:25pm 
@lex0r77 cool thx
lex0r77  [author] 25 Apr, 2023 @ 12:59am 
@TheRealHamburglar I know GC messes with my supervent yeah, but I don't know if GC superevents still work
realhamburglar 24 Apr, 2023 @ 7:46pm 
text on super events is bugged for me
lex0r77  [author] 28 Mar, 2023 @ 10:35am 
@rjpkeeley It stills works
rjp714 28 Mar, 2023 @ 8:17am 
does it still work with new NV update or will this be updated soon?
lex0r77  [author] 28 Feb, 2023 @ 1:38pm 
@Homuya[GER] It is.
Homuya 28 Feb, 2023 @ 11:31am 
Is this compatible with Global Conflict?
Xherdos 1 Feb, 2023 @ 1:08pm 
ah oki thanks for the answer :)
lex0r77  [author] 1 Feb, 2023 @ 1:07pm 
@Xherdos that looks like an error from Global Conflict. They have fixed it but haven't released the update yet I think.
Xherdos 1 Feb, 2023 @ 10:12am 
Question whenever North Korea goes into a Civil war and the Old Regime loses my Game Crashes can it be because of this mod?
lex0r77  [author] 14 Nov, 2022 @ 6:20am 
Works fine for me, you're maybe using other mods that create problems
Yardman Sam 10 Nov, 2022 @ 11:10pm 
yes agreed, is broken
Charlotte 4 Oct, 2022 @ 5:11am 
broken
lex0r77  [author] 27 Aug, 2022 @ 12:55pm 
@MateusZ z Rivii Absolutely, full compatibility
MateusZ 27 Aug, 2022 @ 11:35am 
Does it work with Complete map rework?
lex0r77  [author] 30 Jul, 2022 @ 2:05am 
@Kazak
It's pretty straightforward, you get merc divisions in exchange of maluses like consumer goods and political power cost
KazaK 28 Jul, 2022 @ 9:20pm 
hello, can you explain how the mercenaries mechanic work please?
MASTER DUDE 19 May, 2022 @ 7:52pm 
Thank you for the fast fix, I enjoy your submod and appreciate the work you do to make Novum Vexillum more fun!
lex0r77  [author] 19 May, 2022 @ 10:51am 
@MASTER DUDE thank you for point that out ! I don't know how I forgot that... It's fixed now.
MASTER DUDE 18 May, 2022 @ 7:05pm 
Follow up to my previous comment. This problem seems to do with the integrated conscripts national spirit. If you make it a rule that if you have this spirit, it will no longer allow you to raise more endless waves of conscript divisions, just like having the regular conscripts national spirit does. It should fix the problem.
MASTER DUDE 18 May, 2022 @ 7:02pm 
After integrating conscripts into the army, it just lets me raise more and more and playing as Ukraine and got 900 divisions and conquered all of CSTO, I kept integrating and then raising more conscripts. The AI does this too and major nations like the US can easily create over 2 thousand divisions in some games before 2004 even. I feel like this should be fixed.
Charlotte 20 Apr, 2022 @ 12:09pm 
+rep
t@ngent 16 Apr, 2022 @ 1:32pm 
Awesome, glad to hear it!
lex0r77  [author] 16 Apr, 2022 @ 11:41am 
@t@gent there's now a decision to hide those mobilization news events, and i've also fixed the faction mobilization event spam ^^
t@ngent 13 Apr, 2022 @ 7:35am 
I've been at war with a couple factions for 3-4 years in game and I'm getting spammed with mobilization events every 2-3 days. At this point, they're shipping infants and geriatrics to the front. At what point will the AI stop mobilizing?
lex0r77  [author] 11 Mar, 2022 @ 1:15am 
@rodlk only one, those take too much time, I had more pressing things to do ^^
Sleepy_Joe 10 Mar, 2022 @ 3:06pm 
Yo how many Superevents are there? (If there is more)
Maximusvk 8 Mar, 2022 @ 12:42pm 
thank you
lex0r77  [author] 2 Mar, 2022 @ 3:42am 
@Maximusvk it's from the Global conflict submod
Maximusvk 1 Mar, 2022 @ 12:04pm 
guys, is the kurdish revolt agianst persia running on this submod or on the main mod ? when i change tag and fight against persia, the revolt repeat it self and i got those units once again.
lex0r77  [author] 1 Mar, 2022 @ 11:18am 
@Jared You just need to wait 540 days for them to reappear, I'll change that
Jared 26 Feb, 2022 @ 9:48pm 
The economic development decision apparently can only be used once
lex0r77  [author] 26 Feb, 2022 @ 11:33am 
@Gugig
420 days for repay debts and 540 for the decisions giving you debt
I will reduce that in the future I think XD
Gugig 26 Feb, 2022 @ 6:37am 
@lexOr77
Hi!
How long does it usually take them to reappear?
Thank for a great mode!
Asdred 22 Feb, 2022 @ 11:56am 
Thanks!
lex0r77  [author] 22 Feb, 2022 @ 9:59am 
@Agunmia apothesis
I passed the word to the NVX dev
Asdred 22 Feb, 2022 @ 7:01am 
Would be nice if there was a option added to prevent the AI from creating puppets and colonies, just pure annexing.
lex0r77  [author] 16 Feb, 2022 @ 12:30pm 
@Gugig they reappear after a while, I should have mentionned that ...
Gugig 16 Feb, 2022 @ 11:16am 
Hey,
I can't retake economic policy or "reduce the debt" decision.
I'm playing as Israel.
lex0r77  [author] 12 Feb, 2022 @ 11:59pm 
@The Red Prince Of Moscow
The mod should still work in 1.10 if you also have NVX 1.10 on