Arma 3
82nd SOC DevMod
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Update: 10 Apr @ 8:53pm

***82nd SOC Aux Mod Update***

**ADDED**
> - 82nd HMG-38
> - 82nd M45/T
> - 82nd M6J Carbine

**UPDATED**
> - Local version of Webknights Alternate Running updated to latest version
> - Corrected an error with the 82nd Menu function
> - Overhauled SOCOM Pelican's Class-3 Missiles

**NOTES**
> -


__**CUSTOMS**__

**ADDED**
> - Delta VK78 Commando
> - Envy AN/PRC-515
> - Gryffin Scorpion (Urban, Desert, Snow)
> - Hel MG Warthog
> - Hel Gauss Warthog

**UPDATED**
> - Kelpie M52A
> - Kelpie VX-16

**REMOVED**
> - RoadWild Items (Retired)
> - Shadow Items (Retired)
> - Marcus Items (Retired)

Update: 18 Mar @ 11:36pm

Update: 18 Mar @ 11:13pm

Update: 18 Mar @ 10:57pm

***82nd SOC Aux Mod Update***

**ADDED**
> - 82nd SOEIV Pod
> - 82nd SOEIV Pod (Opened)
> - All Factions now have Anti-Tank and AT/AA Specialist units
> - All Faction Comps have had their AT/AA units swapped to Anti-Tank Specialists
> - Heavy Squads and AT/AA Teams are the only Faction Unit Comps with Anti-Air capability

**UPDATED**
> - MARDS Corpsman have discovered new pockets in their jackets
> - SOCOM Pelican's Class-3s have figured out how to lock on-to things again
> - Aircraft with 2x CMS Mags have had their counts reduced to 1x with the exception of the SOCOM Pelican
> - Falcon Armor Buffed to withstand a single SPNKr hit and still fly
> - Hornet Armor Buffed to withstand a single SPNKr hit and still fly
> - Sparrowhawk Armor Buffed to withstand two SPNKr hits and still fly
> - All Oryx variants have had their spare track count increased to 4 from 2
> - Castor has had deployable cover and additional spare components added to it's cargo

**NOTES**
> - 82nd SOEIV Pod (Opened) is for compositions, not available in zeus only eden
> - Anti-Tank Specialists have unguided rockets, AT/AA Specialists have guided rockets


__**CUSTOMS**__

**ADDED**
> - RoadWild S-8/SOLA/LR
> - Kennedy S-1/ONI

**UPDATED**
> - Ryan VX-19
> - Ryan CH252D
> - Ninjad VX-19
> - Kennedy M52D

Update: 5 Mar @ 12:41am

Update: 4 Mar @ 11:02pm

***82nd SOC Dev Mod Update***

**ADDED**
> - 82nd Bison APC
> - 82nd M808B/R Castor

**UPDATED**
> - NARQ rounds now utilize a new function, courtesy of Gray
> - 82nd Vehicle Armor Rebalance
> - CH252/M Depolarized
> - CH252/M Corpsman Depolarized
> - 82nd Nandao Textures
> - 82nd Sparrowhawk Textures
> - 82nd SOCOM Pelican - Flight characteristics re-tuned
> - 82nd Pelican Max operational altitude
> - 82nd Pelican Unarmed Max operational altitude
> - 82nd Sabre Max operational altitude
> - Fixed Airbreaks / Disengaging thrusters removing textures on certain aircraft
> - Fixed Thrusters / Afterburners thinking they were broken when actually fully functional
> - Attempted fix for CMA Unarmed Warthog turret errors

**REMOVED**
> - 82nd Bayonet
> - 82nd Gladius

**NOTES**
> - 82nd Vehicle Armor values generally reduced to OPTRE values, this is the initial pass, will tune based on feedback.


__**CUSTOMS**__

**ADDED**
> - Ryan Hornet

**UPDATED**
> - Body CH252
> - Delta LR515
> - Monk VX-19
> - Ryan VX-19
> - Ryan CH252D
> - Ryan SOLA
> - Ryan M52D
> - DrMcFizz ANPRC
> - VX-19 Patrick

Update: 14 Feb @ 10:59pm

***82nd SOC Dev Mod Update***

**ADDED**
> - Self-Interactions on the scorpion to add camo nets/backpacks

**UPDATED**
> - Fix for error related to the CMA Unarmed and TT Warthogs
> - Fix for error related to 82nd Socom Pelican

**NOTES**
> - Scorpion is the testbed for the new interactions, will expand to other vehicles in a following update.


__**CUSTOMS**__

**ADDED**
> - Grim ECH252

**UPDATED**
> - Body CH252

**REMOVED CUSTOM ITEMS**
> - Walrus

Update: 31 Jan @ 11:13pm

***82nd SOC Dev Mod Update***

**ADDED**
> - New BLUFOR and INDEP Faction - Colonial Military Authority

**UPDATED**
> - 82nd Factions - Changed their prefix to [82ndUNIT] with the exception of the actual 82nd SOC faction
> - 82nd Warthogs - Decal Sheets - Interiors
> - 82nd Warthog ATG - Turret Textures
> - 82nd SOCOM Pelican - Engine Power - Passenger Entry locations and Animations - New Munitions Available - Pilot Cam Angle Increased
> - Updated to account for classname change in OPTRE and Contingency on the M41, M41 should be fully functional.

**NOTES**
> - The CMA was the primary military body of the UEG via the Colonial Administration Authority (CAA) leading up to the Insurrectionist movement, became effectively adopted by the UNSC at the start of the Human-Covenant War, though was still a standalone branch with it's own ground and naval assets at the time of the HCW's end.
> - SOCOM Pelican QoL update, "Get In" interaction radius increased, standard location to "Ride in back" moved to around the bay turret, Removed a "Get Out" animation that could lead to getting stuck inside the body of the craft at random, Increased max altitude to match Nandao and Sabre, Increased Engine power resolving loss in altitude when banking, Increased Pilot cam virtile angle limit to 45 from 5, Adjusted the name of the unique crouched standing seat to Jumpmaster, Created a "Class-3" missile for use on the SOCOM - Matches the characteristics of the "Class-2"s but is stronger - with longer range - and has a higher immunity to countermeasures to account for the significant reduction in capacity.


__**CUSTOMS**__

**ADDED**
> - Jolly M52D
> - Body M52A
> - Body CH252
> - Echo CH252D
> - Speight Pelican Armed
> - Gryffin Scorpion
> - Gryffin AN/PRC-515

**UPDATED**
> - Gryffin CH252D
> - RoadWild CH252D
> - Echo M52D

**REMOVED CUSTOM ITEMS**
> - Ansem
> - Bird
> - Ren
> - KB
> - Trev

Update: 31 Jan @ 12:05am

Echo Texture

Update: 30 Jan @ 11:52pm

***82nd SOC Dev Mod Update***

**ADDED**
> - New BLUFOR and INDEP Faction - Colonial Military Authority

**UPDATED**
> - 82nd Factions - Changed their prefix to [82ndUNIT] with the exception of the actual 82nd SOC faction
> - 82nd Warthogs - Decal Sheets - Interiors
> - 82nd Warthog ATG - Turret Textures
> - 82nd SOCOM Pelican - Engine Power - Passenger Entry locations and Animations - New Munitions Available - Pilot Cam Angle Increased


**NOTES**
> - The CMA was the primary military body of the UEG via the Colonial Administration Authority (CAA) leading up to the Insurrectionist movement, became effectively adopted by the UNSC at the start of the Human-Covenant War, though was still a standalone branch with it's own ground and naval assets at the time of the HCW's end.
> - SOCOM Pelican QoL update, "Get In" interaction radius increased, standard location to "Ride in back" moved to around the bay turret, Removed a "Get Out" animation that could lead to getting stuck inside the body of the craft at random, Increased max altitude to match Nandao and Sabre, Increased Engine power resolving loss in altitude when banking, Increased Pilot cam virtile angle limit to 45 from 5, Adjusted the name of the unique crouched standing seat to Jumpmaster, Created a "Class-3" missile for use on the SOCOM - Matches the characteristics of the "Class-2"s but is stronger - with longer range - and has a higher immunity to countermeasures to account for the significant reduction in capacity.

__**CUSTOMS**__

**ADDED**
> - Jolly M52D
> - Body M52A
> - Body CH252
> - Echo CH252D
> - Speight Pelican Armed
> - Gryffin Scorpion
> - Gryffin AN/PRC-515

**UPDATED**
> - Gryffin CH252D
> - RoadWild CH252D
> - Echo M52D

**REMOVED CUSTOM ITEMS**
> - Ansem
> - Bird
> - Ren
> - KB
> - Trev
> - Walrus