RimWorld

RimWorld

Rim73 - Performance and Optimisations
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Update: 22 Sep, 2021 @ 12:38pm

1.4a version

- Changed the SmartSpeed compatibility to 1200 ticks instead of 1800
- Added a 120 ticks "unlock" timer if a Pawn or Animal is stuck in a job, this would fix the Caravans being stuck rare issue

Update: 14 Sep, 2021 @ 1:35pm

- Added a Rim73.Ticks which is stuck between 0 and 60000. Should improve performance on very long (200+ days) games with modulo operations
- Added fix for prisonners interaction
- Added WarpSpeed option, unlocks speed 4 to up to 9000 ticks per second
- Added compatibility with SmartSpeed for WarpSpeed option (1800 ticks on speed 4)
- Fixed issues with Beggars showing up on the map triggering errors

Update: 5 Sep, 2021 @ 6:09am

[Auto-generated text]: Update on 9/5/2021 3:08:57 PM.

Update: 5 Sep, 2021 @ 5:49am

1.3c minor fix

- Fixed issue with Immunity not ticking when Pawn is downed

Update: 5 Sep, 2021 @ 4:44am

1.3b minor update:

No throttling if pawn has no job, this fixes the pawns on fire issues and stuck raiders who just spawned

Update: 4 Sep, 2021 @ 2:15pm

1.3a update.

This hotfixes a few issuew with Job scannings and introduces Bitwise AND operations on power of 2 numbers instead of modulo operations, this reduces the strain on IsHashIntervalTicks() which uses modulo that is 70 times slower than a simple bitwise AND operation

Update: 4 Sep, 2021 @ 1:35pm

[Auto-generated text]: Update on 9/4/2021 10:35:18 PM.

Update: 4 Sep, 2021 @ 12:24pm

[Auto-generated text]: Update on 9/4/2021 9:24:17 PM.

Update: 4 Sep, 2021 @ 12:06pm

[Auto-generated text]: Update on 9/4/2021 9:06:47 PM.

Update: 4 Sep, 2021 @ 11:28am

[Auto-generated text]: Update on 9/4/2021 8:28:32 PM.