Total War: WARHAMMER II

Total War: WARHAMMER II

Storm of Derp - Silent Rise of Furious Grom
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Update: 12 Jan, 2022 @ 8:05pm

  • Fixed: Rite of Ladrielle doesn't remove sea invader effect bundle.
  • New: Skaven AI may build doomspheres (Clan Skyre), plague cauldrons (Clan Pestilens), or vermintides (any other Skaven faction).
  • Temporarily Fixed: the wrong advice plays when the AI detonates a doomsphere in your settlement.

Update: 10 Dec, 2021 @ 11:38am

  • CHANGED: Invasion code replaced with the code from Gary Too: Ever More Gary.
  • FIXED: 3 out of 4 game scheduled invasions (as opposed to mod-scheduled) weren't launching properly.
  • FIXED: Brayherds should not be considered as a potential invasion faction.

Update: 16 Oct, 2021 @ 10:40am

Custom art by Kristina the Betrayer!

Update: 3 Oct, 2021 @ 11:25am

  • FIXED: Embarrassing typo at start of game.
  • FIXED: Taking a prisoner via auto-resolve wasn't working in certain cases.
  • FIXED: If a sea invader decline battle, they shouldn't retreat 1,000,000 miles away.
  • FIXED: Mistwalker Shadow trait now works correctly for heroes.
  • Also includes yet another attempt to stop invasions from getting stuck. If this doesn't fix it for good, I'll rewrite this from scratch.

Update: 13 Aug, 2021 @ 1:55pm

Initial release.