Sid Meier's Civilization V

Sid Meier's Civilization V

Middle Earth Civilizations
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Update: 17 May, 2016 @ 10:32pm

Reverted back to version 9 because version 10 would not load saved games. :(

Update: 15 May, 2016 @ 8:54am

Version 10

1. Fixed city vanishing issue!!!
2. New Orc Ethnic Unit for the Catapult by Uruk. Available for Saruman, Witch King, & Sauron.

Update: 3 Apr, 2016 @ 9:21am

Version 9.

1. Various Bug Fixes Sorry that I can't remember them all and didn't have the foresight to write them down
2. Revised Thranduil's UA, and UB
3. MEC now includes LUA which was required to improve Thranduil's UA. I am looking forward to the capabilities of LUA if I have time to implement the other improvements to these civilizations that I have come up with.
4. MEC is no longer compatible with the simplier methods for multiplayer. You may download v8 from the archives if you wish to use a simplier version for multiplayer.
5. Added city names and moved city names around for Middle Earth True Start Location
6. Added/Revised Dwarf Ethnic/UU models for Dwarf Warrior, Archer, Crossbowman, Guardian, Longswordsman(Broadaxe), Musketman, and Canon. Special Thanks to Civitar and Nomad or What for the dwarf models.

Update: 12 Jul, 2015 @ 11:48am

Version 8

1. Various Bug Fixes including Gundabad Orc requiring Iron.
2. An almost complete Polish Translation by PeaCross.
3. Many new unit models by Civitar and Nomad or What including:
Gondor Archer, Swordsman, Catapult, General and Spearman
Elf units with Team Color
Orc Archer
Goblin, Orc, and Elf Workers
Goblin Lancers (spider riders)
Great Generals for Elves, Orcs, and Goblins
and Most Imprortanly a Nazgul.
4. Additional city names or names moved around to accommodate Middle Earth True Start Location. (Not yet available to download)

Sorry about there not being a new civilization to play for so long. I have been working on Middle Earth True Start Location in the limited free time that I have. I hope you enjoy the small update.

Update: 11 Sep, 2014 @ 8:20pm

Version 7:
1. Hobbit Hole Improvement no longer gives +1 Coin with Flight, but instead gives +1 Food with Fresh Water and Civil Service or +1 Food without Fresh Water and Fertilizer
2. Fixed the issue with the Cities disappearing whenever a colesseum was built by a civ with ethnic units.
3. Expanded upon several of the Dawn of Man texts that were somewhat short.
4. Added an Italian Translation by vadoalmax. He intends to continue to improve the translation with subsequent updates.
5. Switched some of the cities around in order to accomodate the new Middle Earth City States mod.
6. Added a bunch of cities based upon information I learned from the Atlas of Middle Earth Book by Karen Wynn Fonstad
7. Commented out the ethnic unit for the Orc Spearman due to issues with the unit model. You can put the model back into the game by removing the comments.
8. Added two soundtracks. One for the evil civs, and one for the good civs. There are also individual War and Peace themes for some of the Civs. The soundtrack was taken from BFME2. There are more songs I can put in from the game. Let me know if the mod needs more. I will ran into an issue with the size of the compressed mod exceeding 100 MB. To solve this I compressed several of the images in the game that were created without any compression. The images look the same, but take up less space. If I encounter this issue with the next update I may decide to seperate the soundtrack into a seperate mod.
9. Added ethic units for the Dwarf Archer and Dwarf Warrior. [Special Thanks to Civitar for Unit Art]
10. Regular Pikeman and the Citadel Guard now use Zwei833's True Pikeman Model
11. Split the Southrons (Harad and Umbar) into two separate civs.
12. Added Khamul as the leader of Rhun
13. The next civilization will likely be. . . Lothlorien. I will also be working on my own Middle Earth Map with TSL.

Edit: Added Khandish Variag as a replacement for the Landsknect

Update: 17 Jul, 2014 @ 11:13pm

Version 6

1. Fixed Carn Dum and Ithilien Spelling Errors
2. Fixed issues with Isengard Ballista not upgrading to Cannon. [Although I still want to change this unit to something else]
3. Minor changes to some of the Civ Flavors for Aragorn and the Witch King. The most signifcant of these was the Witch King's flavor for Wonders being reduced to 5 from 10.
4. Added Ethnic Units!!!
Silvan and Eldar Elves - Warrior, Horseman, Archer, Spearman, Swordsman, Longswordsman, Musketman [Special Thanks to Civitar for Unit Art]
Mordor, Isengard, Angmar Orcs - Settler, Warrior, Swordsman, Spearman, Longswordsman, Knight (Warg Rider) [Special Thanks to Nomad or What for Unit Art]
Goblins - Settler, Scout, Warrior, Archer, Composite Bowman, Crossbowman, Musketman, Horseman (Wolf Rider) [Special Thanks to Nomad or What for Unit Art]
I must warn you that Ethnic units do not function like Unique units and don't have unique names. So an Isengard Knight will just look like a Warg Rider, but won't say warg rider.
Also I may have used the same unit model more than once, so for now get used to it until I have something better to use. Either a reskin or a new model depending on what I get or make. (I might be able to reskin, but it's a maybe)
5. Added Unit Model for Dwarf Guardian [Special Thanks to Civitar for Unit Model]
6. Added Elendil as the leader of Arnor
7. The next civilization will be. . . either the Noldor or Easterlings depending on how many city names I can come up with for the Easterlings.

PS I'm going to upload Middle Earth Barbarians next. It's an accessory mod that turns some of the barbarians into Goblins, Orcs, or Uruks.

Update: 1 Jul, 2014 @ 11:06pm

Version 5:

Please note that version 5 breaks saved games and that you will not be allowed to load saved games from older versions after updating. You can download version 4 of the game in the Middle Earth Civilizations Archives discussion though if you need to.

1.Added Summary Document that is included with the mod. Look in C:\Users\<User Name>\Documents\My Games\Sid Meier’s Civilization 5\MODS\Middle Earth Civilizations (v 5) to find the MEC Documentation PDF. This document also includes all the special thanks information for unit models.
2. Added MEC to all of the tags within the mod to improve general compatibility
3. Reorganized the files within the mod
4. Replaced Gondor’s UB (Citadel) with the Ithilean Ranger UU which replaces the Composite Bowman.
5. Replaced Goblin’s UU (Goblin Warrior) with the Cave Troll which replaces the Knight. Special Thanks to seZereth & S3rgeous for Ogre aka Cave Troll Model
6. Changed the wording of the Azog’s Trait, Scavenging, to reflect its actual effects.
7. Replaced the ‘Starts with +15% GPP’ part of the Elrond’s Trait, Council of Elrond, with +1 Culture per Specialist.
8. Changed Saruman’s Trait, Voice of Saruman, to 1 Extra Spy. Spies Start as Agents [Level 2]. Defeating a Barbarian Unit within an Encampment has a 66% change of converting the unit to your side and providing a reward of 25 gold.
9. Added unt model for Rivendell Lancer. Special Thanks to Civitar for Unit Model.
10. Added unit model for Uruk-Hai. Special Thanks to Nomad or What for an Excellent Unit Model
11. Added unit model for Orc and changed its name to Morannon Orc. Thanks again to Nomad or What for the Orc Unit Model
12. Added unit model for Elven Archer and changed its name to Mirkwood Archer. Special Thanks to Civitar for Elf Archer Unit Model. Added Only Defensive Promotion. Buffed from 18 RS to 20.
13. Buffed the Isengard Ballista from 15 to 17 RS
14. Buffed the Corsairs of Umbar from 25 to 28 CS
15. Mumakil now has a weak ranged attach with a RS of 12 and a range of 1.
16 Added Angmar Civilization with the Witch King as their Leader

Please discuss any game balance issues or bugs in their respective discussions.

The next civilization will be. . . probably the Dunedain (aka Arnor)
I hope to get ethnic units working as well for the Elves, Orcs and Goblins since Civitar and Nomad or What have made lots of models for them.

Update: 25 May, 2014 @ 3:12pm

Version 4 Changes:

1. Changed the UU help text or tooltips to specify which unit is replaced by each UU.
2. Isengards UA stated that he received a 25% discount to Siege Unit Maintenance but his trait file didn't actually do that. For now I just removed the incorrect text. Please discuss this change in the Game Balance Discussion if you have an opinion about it.
3. Buffed Dwarven Guardian to no longer have the Dwarf -1 Movement penalty and made the Siege Hammers promotion of +25% against cities stay when upgrading the unit. Please discuss this change in the Game Balance Discussion if you have an opinion about it.
4. Fixed issue with the hobbit Fallback image showing Azog instead.
5. I changed my mind about name for the wood elves and have changed it to Silvan Elves. Hopefully people dont get confused.
6. Elrond has been added as the leader to the Eldar Elves. I know alot of you were waiting for Elrond. If the civ I made doesn't meet you're expectations please suggest ways to improve it.
7. Small increase of 1 or 2 to the culture flavor for each of the civs released with version 1. I played a game as Elrond and won through culture too early. Instead of nerfing Elrond I thought the other civs needed more culture to make culture victory harder. Please discuss this change in the Game Balance Discussion if you have an opinion about it.
8. The next civ will be. . . I was thinking the Witch King of Angmar, since I think the mod needs another "Evil" civ since the ratio is currently 6-4. But please remember to be patient.

Update: 17 May, 2014 @ 9:37pm

Version 3

1. Restores the need to have Gods and Kings DLC. Sorry about this. I preformed a test with version 2 that I thought would determine whether Gods and Kings was needed. I turned off Gods and Kings in the DLC menu and checked the log file for any errors. I didn't find any so I assumed that meant it was good. It was a false positive result. Turning off a DLC isn't the same as not having it installed. Several users complained about the mod having serious issues related to this so I had to change the DLC requirements back.

Update: 15 May, 2014 @ 11:33pm

Version 2 Changes:

1. Various Text Corrections mostly on Theoden
2. Theoden's Dawn of Man Image (I really don't remember why I did that, sorry.)
3. Added Start Bias of the Ocean to the Southrons to better utilize their trait
4. Added Start Bias of River to Isengard just so you could say that's the river Isen.
5. Added the Hobbits.
I hope you find the Hobbits trait to be very hilarious and overpowered.
Its is paired with an appropriately terrible UU which will hopefully make early game expansion more difficult and help balance the overpowered trait.
I appologize that their graphics aren't 100%
The resource icons are the same as Indonesia's. Most people won't put the two against each other but it could get a little ackward if they do. Eventually I might fix this. I cut a corner to add them faster.
I can't make 3d models so I had to borrow the Polder Model for the Hobbit Hole UI. If somebody can contribute one that would probably make everyone happier.
6. I removed the requirement to have Gods and Kings! And I didn't have to change any aspect of the mod to do it. Sorry to those who couldn't download earlier. I didn't know until I tried it tonight. Please let me know if it causes any problems I won't be testing without gods and kings very much.
7. Fixed issue with Babylon DLC. I hope that this update doesn't break people's saved games. The only thing I can think of that would do that would be removing the City Erech from Gondor to fix the Babylon DLC issue. Hope they all work.
8. The next civ will be. . . probably Elrond since he's both feasible and frequently requested. But please remember to be patient.