Conquest of Elysium 5

Conquest of Elysium 5

CoExpansion
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Update: 24 Jun, 2022 @ 8:01am

Mostly save compatible.

New Stuff:

Monkey king can create additional villages.

Fixes and Changes:

Monkey king can collect gems if his starting mage dies.

Grand Nekromant more sanity regen.

Upgraded small soulless in line with the rest.

Fewer start units for enchanter.

Multi-use Javelins have a longer "reload" time.

Hobo villages produce hands.

Some minor changes I forgot to record.

Update: 7 Apr, 2022 @ 1:05pm

Mostly save compatible.

New Stuff:

Fixes and Changes:

Further nerfed enchanter AI

Fixed a compatibility issue with the latest patch that would prevent the mod from validating.

Monkey Maharaja:

Better start units + starts with a Yogi.

Markata stealthy and semi stupid.

Bandaraja has acute senses to avoid him getting ganked by deer.

T3 summons more hp.

Update: 11 Dec, 2021 @ 1:11pm

Not save compatible.

New Stuff:
Many factions got special recruits in special terrains related to the class.
Remote raise dead for Necros.
Bog Mummy for Witch.
Kydnid for God Emperors.

Fixes and Changes:
Messed with the AI for enchanter to hopefully keep them abusing their resource bonus too much on higher skills.

Update: 14 Nov, 2021 @ 4:41am

Save Compatible (mostly)

Removed Markgraf's ability to make villages but...

Added Make Hoburg Village to the Necromants ritual list.
New ritual for Necromant - "Bring Out Your Dead!"

Update: 7 Nov, 2021 @ 10:39am

Long wait I know, life got in the way.

Not save compatible.

Barbarian Focus:
Barbarian watchmen.
Many more commanders have spirit guide rituals.
Multiple types of leader, get a random one each time.
New ritual "Summon Spirits", get stupid nature spirits to wander and cap stuff for you.
Generic bariarians. 20 different types who wander randomly when uncontrolled.

Sack settlements to get Barbarians and gold.
Spend Barbarians to make and upgrade camps.
Camps occasionally produce more barbarians.


New Stuff:

Fixes and Changes:
Gave Markgraf the ability to make Hoburg Villages.
Wraith upgrades can cast rituals too.
Cloudfolk unaging and can fly forever.
Desert Warriors can melee again.

Update: 18 Oct, 2021 @ 7:50am

Not save compatible.

Hoburg Focus:

Create Hoburg Manfactury - Upgrades a greater mine to give lots of gems and a global iron boost along with a very hardy citadel. Only one can exist per plane and per Bergmeister.
Mechanise Soldiers - Upgrades troops with a clockwork exo-skeleton.
Clockwork Giant - Big guy with trample and insane armour, slow in battle and on the map.
Bramble Fort - same as DQ one.
Piconye - Regenerating relitive of the Hoburg

Clockwork constructs in line with enchanters - all affliction immune and an operate underwater.
Ent more expensive for hoburg.
Ferrous Wheel longer range with seige attack.
Doubled base chance for mage recruitment offers.
Iron construct cheaper on iron.
Nerfed marksmen slightly.
Rebalanced weed income.

New Stuff:

Javelins - Infinite ammo (but a slow reload) for some units that use them.

Fixes and Changes:

Slightly tougher lord of the hunt.
SL can recruit heralds even before becoming King.
Gave Scourge Winds an attack.
Buffed heavy infantry a little more.
Spawn Hybrids cheaper.

Update: 13 Oct, 2021 @ 1:48pm

Fixed a criticial bug where mountain trolls had rabbit-like toughness.

Update: 13 Oct, 2021 @ 2:27am

Not save compatible.

New Stuff:

New rituals for Enchanter
Animate Arsenal - Create lots of trash weapons.
Animate Tree - lesser wood golems that heal in forests.
Create Colossus - The big guy, for you.
Contact Gnome - Master of Enchanting, elusive as hell.
Telestic Animate - An alternative to lots of brooms, also acts as a specialist guardian.

New units for Troll King - Mountain King - Moose Knight
A whole family of mountain trolls really.

Fixes and Changes:

Troll Warrior -> Mountain Troll, less hp and price, but mountain and snow move.

Upped Dvala spawning rates slightly.
Dwarf Queen starts with a mature Dvala.

Enchanter Focus:
No longer get normal troops, but always get an overpriced apprentice offer.
Extra apprentice recruit chance, slightly reduced cost.
Start with enchanted units.
Reduced cost of basic summons slightly. Start with many rituals so you don't have to spend as much gold to get the ones you want.
Changed to the balance of various units.

Fixed a bug where some enchanter rituals cost twice as much AP silently.

Deleted some more events that just slowed the game down by integrating their features another way, including using new terrafrom commands to replace the forest shepherd and vine lord auras.

Update: 6 Oct, 2021 @ 2:32pm

Not save compatible.

New Stuff:

Hoburg coil gunner.

Fixes and Changes:

Ghouls got desert move and +1 hp.
Gave every SL unit I could find desert move while I was at it.
Various bug fixes.
Some event optimisations. (Thanks Exovi)

Update: 4 Oct, 2021 @ 4:10am

Fixed a criticial bug where Baron bots would endlessly spam Merc Guard.
Gave Desert Warriors javs instead of slings.