Slay the Spire

Slay the Spire

Aigis Mod
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Update: 23 Oct, 2021 @ 5:17am

New character added: The Avenger.
He has a cantral theme around curses, debuffing the enemies and exhausting cards to trigger a variety of effects.

Cardpool changes

--Prince:
-----Removed: Ignis, Karma (Uncommon and Rare), Eden, Katara, Luvea, Rita, Marnie and Khuri to be added to the Avenger; Wonder Heart to be added to the Emperor.
----New: Yuyu, Merone, Aneli, Imelia, Shizuka, Hana and Alice.

Reworked/Balanced
Ignis: instead of temporary Strength and damage now gives Burn and Vigor. Mantains its cost 2 when upgraded.
Karma and Eden: reworked to apply Vampire Bites.
Katara: reduced base Damage Aura by 1. Changed attached Curse and Curse User mechanic.
Luvea: Increased power counter (5->8) and removed its reset at turn end.
Marnie: Strength reduced (3->2), now has retain in base form, reduced max Strength bonus (3->2)
Wonder Heart: now its cost 0, now has Damage Aura bonus on Assassination.

Bugfix
--fixed an issue with kihor dissapearing cards in hand.
--fixed the Act skip bug when using the Hero Crystal Relic during the new act animation.

Update: 3 Oct, 2021 @ 9:32pm

Bug fixing
--A new fix was implemented for upgrading branching cards in combat.
--Tuan Rare: now has the correct card background.

Rebalances:
--Grimm: Damage Aura reduced (7 -> 6)
--Kihor: Damage Aura reduced (5 -> 4), upgraded damage aura reduced (4 -> 3)
--Isla: Now has weak in base, Damage Aura reduced (9 -> 7)
--Velty: Damage Aura reduced (10 -> 9)
--Livre: Player now takes 3 damage when playing the card.
--Lapis: Damage Aura reduced (14 -> 13), upgraded Damage Aura in a branch increased (4 -> 5)
--Orku: Damage reduced (10 -> 9)
--Krehl: Damage increased (12 -> 13), upgraded damage increased (3 -> 5)
--Katie: Block increased (5 -> 6)

Update: 2 Oct, 2021 @ 7:51pm

Bug fixing:

--Junon: Fixed an issue with the effect reducing cost of Slimed.
--Carat, Hendrika and Sandy: Fixed an issue with this powers not upgrading branching cards when having 2 or more stacks.
--Kibahime: Fixed an issue wiht the shurikens created with this card not gaining Ninjutsu Bonuses.
--Yashima: Reworded the effect for more clarity.
--Relic Ate: Fixed an issue when cost 4 card not giving energy if the cost was altered.
--Palace: Fixed an issue with this card not counting correctly number of enemies.

Rebalances:

--Lychnos: Reduced block gained when upgraded (3 -> 1)

Update: 30 Sep, 2021 @ 6:27pm

5 Cards were added to the White Emperor cardpool.
--Solare, Mistel and Haruka as commons
--Christa and Katrina as uncommons

Rebalances:
--Iroha: damage reduced (8->6), guaranted block increased (0->2), upgraded damage reduced (3->2).
--Chizuru: damage reduced (8->6), bonus damage increased (2->4), upgraded damage reduced (3->1) .
--Tomoe: damage increased (9->10).
--Solais (uncommon): Now has Innate. Reduced bonus damage on retain (5->3).
--Solais (rare): damage increased (1->2), Reduced bonus damage on retain (6->4).
--Juubei: now has Skill Charge in all 3 forms and has 3 bonus damage on retain. Damage reduced (11->8).
--Chiyome: Poison on base card reduced (2->1).
--Arge: No longer gains base damage on upgrades.
--Diana: reduced damage (2->1)
--Kyuubi: increased damage (12->13)
--Malebranche: no longer upgrades damage on the path wich upgrades healing. Increased upgrade damage (4->5) on the otther path.
--Nicole: now has innate, increased gold gain (10->13), reduced weak to enemies (2->1)
--Ernesta: increased bonus damage (3->4).
--Belphe: increased damage (10->11)
--Roza: increased Ranger Trap power (4->5)

Other
--Fixed a lock caused when Hendrika's power stack was higher than elegible targets.
--Fixed a bug that gave unupgraded Dina double attack.
--Cleaned some descriptions.

Update: 28 Sep, 2021 @ 8:52am

Some mechanics were reivised so there is many changes:

--Sluggish debuff is now stackable. Slow duration depends on the stack of Sluggish, which is reduced on each turn.
--Despia: the effect that increases the damage of witches is now avalivable in base and both upgraded forms.
Damage reduced (10->8)
--Towa: effect was reworked.
--Ninjutsu: Now each stack of this power increases the amount of hit the Shuriken does.
Some cards increases the number of hits even more when played, as indicated in the descriptions.
Shuriken upgrade damage reduced (2->1)
Reworked cards: Hatsune, Azami, Kagerou, Setsuna, Chiyome and Saki.
Chiyome: power now applies poison depending on number of shuriken hits.

--Fixed a bug where Azami power did not stack.
--Fixed a bug where Renarde did not changed its damage depending on enemies intend.
--Some descriptions were cleaned or reworded.

Update: 26 Sep, 2021 @ 9:07pm

Rebalances:
--Carat and Sandy powers no longer upgrades Hero cards.
--Kuuko: damage reduced by 2. Each branch upgrade also got 2 upgraded damage reduced.
--Mephisto: Damage reduced by 2. The branch upgrade that increased damage also got 2 upgraded damage reduced.
--Jutta: now requires 6 Imperial cards played to active the Strength and dexterity bonus.
--Sanara (both versions): Temporal HP on upgrade reduced (2->1).
--Cassis: damage increased by 1.
--Yoshino: now gives energy without checking an if there is an existent eastern Country card in the hand.

Other:
--Yoshino description changed to reflect better its current effect.
--Added "Black Rarity" tooltip, in cards with branching upgrades, in the White Emperor cardpool.
--Fixed a lock when Hecatie's power stacks where higher than elegible targets.
--Added some new lines in multiple cards for better reading of their effects.

Update: 24 Sep, 2021 @ 2:34am

Bug fixing

--Isabella: fixed a bug that granted energy on already defeated enemies.

Balance

--Velty: Upgrade no longer increases damage aura.
--Liza: Now gains 1 block per imperial character skill.
--Wurm: the path in which no longer exhausts is now exhaustive 2.
--Corin: Increased the damage buff to Strike by 1.
--Nicole: Increased gold gain from 7 -> 10 and 10-> 14.
--Tanya: Energy gain on base down to 2 -> 1. Upgraded gold gain reduced 9 -> 7.
--Motley: Increased cost to 1.

--Strength Down Potion: Increased amount from 2 -> 3.

Update: 23 Sep, 2021 @ 12:59am

Rebalances

--Prisna: reduced nuber of draws (5-4), its upgrade form has 5 draws instead of becoming cost 0. No longer triggers relics that rely on shuffling your Draw Pile.
--Motley: Reduced draws on base card (5->4).
--Martina: Upgrading it no longer changes its exhaustive amount.

Bug fixes:

--Air Signal+: Now has a proper effect and works as indicated in the description.
--Weiss: fixed a bug that caused energy gain on multiple uses in a single turn.
--Helmine: fixed a bug that caused the card to be removed from the combat instead of exhausting it.

--The Demon tooltip now indicates that cost reduction last only for a single turn, as intended.

Update: 22 Sep, 2021 @ 5:15am

Bugfix

--Harmonia+: fixed an issue with Harmonia+ not working.
--TramUncommon: cleaned the code for using this card, now is more consistent on reading player current energy.

Content

--Added 8 new Rare Hero cards only obtainable by the event Tower of Heroes.
--Tower of Heroes Event: added an option to fight 2 heroes for upgrading an Uncommon Hero to Rare Hero.
--Added 8 new elite enemies, they only appear in the Tower of Heroes fight event.

Update: 19 Sep, 2021 @ 9:36pm

Bugfix

--Norma: fixed an issue that caused a crash when this card card is played.
--Demonic Territory: this relic now turns uncolored after 5 turns.