tModLoader

tModLoader

Soul Sanguisuge
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Update: 2 Jul, 2022 @ 1:15pm

v1.2 Changelog:

Ported to the new version of tModLoader.

Update: 1 Sep, 2021 @ 2:47pm

v1.1 Changelog:

- Increased the knockback of the Ichor-Coated Soul Sword to 5
- Increased the use time of the Ichor-Coated Soul Sword to 15
- The T3 Soul Sword now requires 24 Monster Souls to craft
- Increased the damage of the T1 Soul Sword to 12
- Increased the use time of the T3 Soul Sword to 7
- Increased the base crit chance of the T2 Soul Sword to 6
- The Soul Healing Potion now heals 325
- Beetle Husks now give 10 souls instead of 15
- Gel > Monster Souls now requires 3 Gel instead of 2
- Updated a few tooltips
- Fixed a few recipes not being proper
- Increased the knockback of the Soul Bow 2 and 3, updated their tooltips
- Decreased the shooting speed of the T1 Soul Bow
- Increased the shooting speed of the T3 Soul Bow
- Changed the recipe of the T3 Soul Bow (now requires a Diamond)
- The T3 Soul Bow now does 15 damage, has 4 knockback, and has 20 use time (was 22)
- The Necromantic Luck Potion now requires 10 souls to craft, btu makes 2 per recipe
- Buff potions now only stack to 20
- Soul Healing Potions now stack to 30
- Changed the sell prices of a few items I missed/overlooked

Update: 28 Aug, 2021 @ 1:31am

v1.0 Changelog:

- Ported the entire mod to the TML Alpha (you can still download the old versions on the GitHub and old mod browser of course, but I might not support them anymore. It depends)
-- My custom item recipes haven't been ported over though, as I have no clue how to code that and the discord isn't being super helpful.
- Re-balanced all Essences
-- Removed the T6 Summoner Essence
-- Crit is now granted at T3 and higher, and is 3/5/8
-- Extra minion knockback starts at T3, and is now 5/7/10
-- Mana Cost Reduction has been reduced slightly
-- All of them now have standarized rarities (from lowest > highest tier): White, Blue, Orange, Yellow, and Cyan (Exceptions being T4 Warrior and Summoner since they use regular ores instead of advanced bars)
-- Soul cost is now 10/25/75/225/500
- Soul Master's Essence now gives +25% melee speed and reduces mana cost by 20% (was +30 & -25%), and only gives +15% critical chance (was 20)
- Master's Essence now costs 1,000 Monster Souls (was 250)
- Soul Sage's Essence now reduces mana cost by 30% instead of 50
- Soul Sage's Essence now increases Melee Speed by 35% instead of 50
- Soul Sage's Essence now increases damage by 75% instead of 150%
- Soul Sage's Essence now increases critical damage by 25% instead of 35
- Sage's Essence now costs 2,500 Monster Souls (was 500)
- Sage's Essence now longer requires a Tier 3 Soul Targeter to craft
- Changed the sell price of every essence
- Tweaked a couple Mob Soul recipes
- Reduced the height & width of every item to 20 x 20, which should help with some weird rendering issues
- Re-balanced both Scarab Necklackes. Regular now gives +20%, soul-infused +25%
- The Soul Vessel is now a bit more expensive
- Vessel Fragment 3 now requires 10 of any mech boss soul instead of all 3 kinds
- The second Soul Vessel fragment now gives +15 max health
- The Rudimentary Soul Regenerator now gives +75 max health
- Renamed "Life Regenerator" to "Rudimentary Soul Regenerator" to help prevent confusion
- Changed the recipe for the Mythical Soul Regenerator, now requires 3 Luminite Bars
- Changed the recipe for the Soul Regenerator, now requires 3 Hallowed Bars
- Tweaked the regen amount for all 3, now they'll restore a tad more than before
- Swapped back to my final melee token texture (since the much better one doesn't match, and I no longer have contact with the artist who made it)
- Improved the soul vessel fragment textures (now it's just broken pieces of the full one)
- Reverted the Cursed and Ichor Soul Swords to their old textures (since they look almost decent)
- Renamed "Soul Sword III" to "True Soul Sword"
- Fixed the True Soul Sword not inflicting Cursed Flames (also inflicts it for 7 seconds)
- The Ichor-Coated Soul Sword now inflicts it for 3 seconds
- Soul Sword II can now be made with a diamond
- Tweaked the recipes for each Soul Sword
- Tweaked the Rudimentary Soul Regenerator (regens a bit more, but cost 5 more souls)
- Changed the recipe for the T4 Warrior's Essence (now needs 4 Spectre and Shroomite bars)
- The Scarab-Soul Necklace now costs 100 Monster Souls (was 150)
- The T1 Soul Necklace now costs 25 Souls
- The T3 Soul Necklace no longer requires a Mythril Anvil to craft
- Tweaked the damage of all Soul Necklaces, now 5/10/15
- T2 and 3 now have 5/10 Knockback, removed it from T1
- Removed extra minion from the T2 necklace
- Tweaked the recipe for the T2 Soul Targeter (now costs 3 HM bars instead of 4)
- Tweaked the recipe for the T3 Soul Target (now costs 5 Shroomite and Spectre bars, instead of 4 and 8)
- Reduced the knockback of all Soul Swords
- Swapped the damage of the Cursed and Ichor swords
- Removed the "expert" tag from everything that had it


As always, you can report issues & make suggestions on the tracker.