Rivals of Aether

Rivals of Aether

Meloetta
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Update: 23 Apr @ 8:45pm

v0.33

Fixed an error with abyss rune burst.

Update: 23 Apr @ 2:32pm

v0.32

===Abyss===
General:
Added burst meter
If an attack does more hitpause than the player it will increase the opponent's burst meter faster
===Normal===
General:
Removed Duped Sprites

Dspecial:
Made an Attempt at making correct galaxies hitting the opponent while invisible
Strong attack Extra kb 3 -> 2.5
Default Extra kb 3 -> 1
Default Extra hitstun 6 -> 2
Fair,Bair & Dair Extra kb 3 -> 2.5
Soft armor 15 -> 12

Update: 13 Aug, 2024 @ 4:00pm

v0.31

General:
Added Boris Compat

Init:
Air speed 5.5 -> 4.5
Pratland 22 -> 25 * Recovery deverses egbert pratland
KBA 1.15,1.3 -> 1.2,1.35
Airdodge speed 8 -> 7
Ground Friction 0.45 -> 0.55
Fast fall 11.5 -> 11
Hitstun Gravity 0.5 -> 0.45
Walljump vsp 8 -> 7
Walljump hsp 7 -> 5
Pratfall accel 0.85 -> 0.3
Air accel 0.3 -> 0.28

Jab:
Removed force flinch * Basically was a free pesduo-infinite
BKB 6 -> 5
Angle 60 -> 55
Endlag 7 -> 10
Can tilt cancel now
Added jab check
Removed angle flipper

Fair:
Endlag 9 -> 12
Lifetime 5 -> 4
BHP 8 -> 6
HPS 0.4 -> 0.5
Angle 361 -> 45

Ftilt:
Start up 5 -> 6
KBS 0.7 -> 0.8
Endlag 8 -> 10

Nair:
Finally has whifflag

Dair:
Landing lag 4 -> 6
Endlag 12 -> 15
Start up 8 -> 9

Uair:
Angle 85 -> 90
Endlag 13 -> 16
Landing lag 6 -> 8
Uses 304 hfx
HPS 0.35 -> 0.6

Ustrong:
Endlag 12 -> 15

Fstrong:
Endlag 11 -> 16
Angle 40 -> 361

Dstrong:
Endlag 13 -> 17

Gimmick:
Turbo timer gain on hit 10+hitstop -> hitstop
Fixed meter errors where it wasn't whole numbers
Nspecial & Fspecial regain 18 -> 8

Uspecial:
Gravity [normal|held] -0.06,-0.15 -> -0.044,-0.08

Dspecial:
Blastzone protection vsp & hsp have caps now
Cooldown 160 -> 200
Blastzone protection go aways at when there's 30 frames remaining
Now have to be on solid ground before the cooldown goes down * to prevent ledge camping
KBA Nerf after invis timer 15 -> 120

* Random patch #1203109230, Basically making the character have some sort of balance even if it's like next to impossible because of dspecial

Come back another year or 2, if tsareena or meloetta get a resprite or get another random patch

Update: 10 Dec, 2022 @ 11:44pm

v0.30 Probably should work on Meloetta DE at this point

* This character has been out for a year basically. This patch is really just given her "Meta changes" (faster general speed and hitpause touches [unless I find it funny])

General:
Replaced Css with Bar's Css (Did this 'casue it is less painfully to retype the alts)
Added Mako's alts

Init:
Dash speed 5.5 -> 6.25
Initial Dash speed 6 -> 6.75
Max air speed 4 -> 5.5
Max jump hsp 4 -> 5
Leave ground max 4.5 -> 5.5
Jump height 8 -> 9 (she couldn't get to plats)
KBA 1.1 -> 1.15 (It's pretty needed now ngl)
Invis KBA 1.5 -> 1.3
pratland 16 -> 22 (she has 3 jumps and basically the best recovery out of all of my characters)
Waveland Timer 11 -> 8
Ground Friction 0.3 -> 0.45
Waveland Adj 1.28 -> 1.2
Short hop 6 -> 4
* I 100% believe this will make her actually not as bad, with actual movement speed she can actually be a threat with

Nspecial:
Projectile Hsp 4 -> 5
Lowered extra hitpause
Lifetime 120 -> 110
Endlag 20 -> 17
Hitbox size reduced
Damage 7 -> 6
Doesn't Stall as hard

Fspecial:
Projectile Hsp 5 -> 6.25
Lifetime 85 -> 75
Endlag 12 -> 15
Hitbox size reduced
Made the move much quicker 120 -> 60
Angle 60 -> 45
KBS 0.2 -> 0.3

Uair:
BKB 9 -> 7
KBS 0.6 -> 0.85

Dstrong:
Lifetime 8 -> 6
Endlag 12 -> 13

Uspecial:
Endlag 8 -> 14

Dspecial:
Hitpause added 8 -> 6
Extra Uair KB/HS 5.25,14 -> 4,7
Default Extra KB/HS 3.25,8 -> 3,6
Ftilt Extra KB/HS 5,10 -> 3.5,8
FBDair Extra KB/HS 4,9 -> 3,5
Endlag (going visable) 16 -> 24
invis timer 240 -> 300
Turbo timer 240 -> 300
Cooldown on death 240 -> 180
The move will no longer tick off during uspecial
She gets 3+ frames

Dattack:
Increased hitpause scaling a little 0.3 -> 0.45

Ustrong:
BKB 9 -> 8
KBS 1.25 -> 1.2
Damage 9 -> 11
Start up 18 -> 14
Endlag 10 -> 12

Fstrong:
Hsp 1 -> 3
BKB 9 -> 8
Strong KBS 1 -> 1.10
Reduced sourspot size to not backhit
* Meloetta also kinda had the Tsareena post patch thing where her strong attack have dumb kb

* Note: Some nerfs are due to her new speed
Fair:
BKB 7 -> 6.5
KBS 0.55 -> 0.5
Hitpause Scaling 0.2 -> 0.4
Endlag 8 -> 9
Angle 45 -> 361
Slightly made hitbox bigger

Bair:
Lifetime 8 -> 4
Sweet KBS 0.7 -> 0.65
Sour KBS 0.6 -> 0.65
Sour BKB 6 -> 6.5
Endlag 10 -> 11

Dair:
Lifetime 8 -> 6
Endlag 11 -> 12

Ftilt:
Start up 7 -> 5
First hit hitpause normalize
BKB 8 -> 7
Angle 45 -> 361
Damage 11 -> 9

Dtilt:
Damage 7 -> 5

Utilt:
Damage 7 -> 6

Update: 24 Jul, 2022 @ 8:57am

v0.29 This should be the last Meloetta patch I do for a while, cause I want to rework her in the future

Runes:
Rune L got a massive buff
Rune O got a massive buff
Rune M got a buff
Rune G gives you 2 extra jumps
Rune C dash speed 6.75 -> 7.5
Rune F got a buff
Rune B got a buff

Bair:
Sweetspot BKS 0.65 -> 0.7
Sourspot KBS 0.45 -> 0.6
Sourspot BKB 7 -> 6
Landing lag 4 -> 5

Invis:
All attacks but Fspecial and Nspecial get a hitpause boost
on hit if you have still have turbo you get a slight turbo boost
Fixed a bug where strong attacks would do bonus of 7.25 kb & 20 frames of hitstun boost (which kills at 0 percent)
Strongs Bonus Hitstun 12 -> 8
Strongs Bonus KB 4 -> 2.5
F,B,Dair Bonus KB 5 -> 4
Uair bonus hitstun 20 -> 14
Uair bonus KB 6 -> 5.5
KBA 1.4 -> 1.5
invincible frames 40 -> 30
First hit soft armor 10 -> 15
She won't get hit out of invis til the move does a certain amount of KB (to account for multi hits moves)
* I decided to nerf this (from the patch before) because it made Meloetta kill way too early

Update: 21 Jul, 2022 @ 9:39pm

v0.28

Dspecial:
Knockback stuff edited and swapped around
Invis on hit 5 -> 40
Invis on hit with Fspecial and Nspecial 20 -> 18

Update: 21 Jul, 2022 @ 8:11pm

v0.27

Init:
Waveland Adj 1.3 -> 1.28
Wave time 8 -> 11

Nair:
BKB 6,5 -> 7,6
KBS 0.3,0.2 -> 0.2, 0.1

Bair:
Hurtbox has more of her hair removed
Sweetspot KBS 0.55 -> 0.65
Angle flipper 6 -> 5

Fair:
Increased hitbox size
Removed Sourspot
Angle 45 -> 361
KBS 0.45 -> 0.55
* Better disjoint but still small range

Dstrong:
Now cover under plats
Start up 8,6 (14) -> 4,6 (10)
Endlag 10 -> 12
BKB 9 -> 8-7
Angle 70 -> 50

Uair:
Landing lag 9 -> 6

Dair:
KBS 0.4 -> 0.45

Ftilt:
Removed whiff lag between first and second hit

Dattack:
Gave it slight hitpause scaling 0 -> 0.3 (the opponent can slightly DI this move better)

Dtilt:
Removed Force Flinch
BKB 7 -> 8
KBS 0.6 -> 0.2
Start up 7 -> 5
Endlag 10 -> 8

Utilt:
BKB 9 -> 8
KBS 0.55 -> 0.45
Gave the move a stronger sfx

Nspecial:
Cooldown 30 -> 45
Endlag 20 -> 10
* I didn't want to completely gut her Nspecial because she is weak af, so you can now act out of it faster.

Fspecial:
BKB 3 -> 3.5
Less Cooldown (like a lot of cooldown)
175,184 -> 90,90 (Air,Grounded)
* Make this move actually more functional

Dspecial:
Slightly increased power of Out of invis hitbox
Now has slightly increased hitstun (+7,+8 on certain moves)

Jab:
Max speed 2.8 -> 2.5
Hsp Accel 0.93 -> 0.5

Tried to make her weakness less weak (though I don't think it would change much, but it better than having no buffs.) Didn't feel like fixing the jank like Invis Death Cancel or that silly parry stun glitch where she can push back lol.

Update: 18 Feb, 2022 @ 1:07pm

v0.26


Small Sprites Fixed Hopefully

Update: 23 Jan, 2022 @ 7:59am

v0.25

Jab:
After 60 frames it will stop force flinching instead of 120 frames
damage (3 -> 2)
after it stops forceflinching it goes back to 3

Update: 22 Jan, 2022 @ 7:20am

v0.24

The I'm aware this won't make meloetta Great but here is some random buffs, so they're not super useless patch

Extra:
Added some lines to the dialouge buddy

init:
Prat land time 24 -> 16
Wavedash spd 1.2 -> 1.3
Airdodge speed 7.5 -> 8
Dash speed 5 -> 5.5
IDS 4.7 -> 6
KBA 1.2 -> 1.1

Fair:
Angle 50 -> 45
Endlag 9 -> 8
Sourspot BKB 6.5 -> 7

Ftilt:
Start up 9 -> 6
Second hit start up 6 -> 4

Fspecial:
Angle 55 -> 45
Cooldown 60 -> 40

Fstrong:
BKB 8 -> 9
Damage 10 -> 12
Endlag 15 -> 11

Dstrong:
KBS 1 -> 1.15
End lag 12 -> 10

Ustrong:
Angle 60 -> 75
KBS 1.1 -> 1.25

Bair:
Start up 12 -> 10
End lag 12 -> 10
Damage increased by 1

Dtilt:
start up 12 -> 7
Force flinches now
Angle 50 -> 45
KBK 7 -> 6

Utilt:
Endlag 13 -> 8

Dspecial:
Cooldown 200 -> 160
KBA while in invis 1.5 -> 1.4

Jab:
Will take longer to slate
Unstaled start up 7 -> 4
Slate start up is slightly quicker
Force flinches now untill first stale
Sdi 1 -> 1.3

Uair:
Start up 14 -> 12
Endlag 15 -> 13
Damage 8 -> 10
KBS .5 -> .6

Dattack:
Lifetime 6 -> 8
Angle 50 -> 45
End lag 17 -> 14

Dair:
Start up 10 -> 7

Nair:
Start up 7 -> 5

Uspecial:
Held uspecial doesn't get increased prat land time