Rivals of Aether

Rivals of Aether

Meloetta
Showing 11-19 of 19 entries
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Update: 27 Oct, 2021 @ 3:45am

v0.23

Bair:
+ Angle (50 > 45)
+ Endlag (13 > 12)

Nair:
> Angle (60 > 70)

Dtilt:
+ endlag (12 > 10)

Ustrong:
+ endlag (12 > 10)

Fstrong:
+ Damage (8,9 > 9,10)
+ Angle (45 > 40)

Update: 11 Sep, 2021 @ 9:36am

v0.22

Fstrong:
+ Start up (14 > 11)
+ End-lag (17 > 15)

Ustrong:
+ Endlag (16 > 13)
+ Damage (7 > 9)

Dstrong:
+ Damage (7 > 9)

Dair:
+ Increased the range to be less pitiful
> Removed the funny leg hitbox
> They were pretty useless anyways, you might as well not have a hitbox there

Ftilt:
+ Slight Increase in range
+ Angle (50 > 45)
> The angle felt off, so I lowered it

Nspecial:
> Has parry stun now

Rune D:
+ Strongs now have super armor

Update: 10 Sep, 2021 @ 7:05pm

v0.21

Jab:
+ Extended the smear to fit the hitbox more

Ftilt:
> New move
> It's a 2x hit move
* It's slightly better than the older one

Update: 4 Sep, 2021 @ 7:52am

v0.20 Birthday patch

> Fixed Psybeam sound bug (With player and cpu)

- Prat Land time (20 > 24)

Uspecial:
+ Gravity (-0.05 > -0.055)
> You can now hold Uspecial to get a higher boost, but you go into pratfall.
- When you get parried while in the no gravity state you will go into pratfall.

Update: 1 Sep, 2021 @ 5:44pm

v0.19

+ Added Dialouge buddy support

Update: 31 Aug, 2021 @ 10:23pm

v0.18

> Created an A.I that uses their moves more wisely
> Added even more runes to mess around with
> Fixed Nspecial Bug when you get parried
> Lower pitch and volume of high knockback Dair

Dattack:
+ endlag (18 > 17)

Rune G:
+ If you are above a certain speed you'll get a slight knockback increase

Update: 31 Aug, 2021 @ 12:05pm

v0.17

> Changed hurt hud icon
> Added some runes

Update: 30 Aug, 2021 @ 8:24am

v0.16

> Added character support to (Stickmin, Hikaru, Mt. Dedede, Soulbound Conflict, Codec and Steve)

Nspecial:
- Damage (11 > 7)
+ Knockback (0,0 > 4,0.05)
* Green ones have slightly more knockback

Fspecial:
+ base knockback (2 > 3)
- Final hits base knockback (7 > 6)
- Angle (50 > 55)
- Start-up (7 > 10)
- Endlag (10 > 12)
- Fspecial gets restircted if used too much in the air
* It is to prevent stalling. (Also Rip the entire map jump on temple that meloetta use to be able to do.)

Turbo mode:
- Aireals no longer have decreased start-up

Uspecial:
+ Slightly lowered cooldown when walljumping (20 > 15)
> Now it go to that number if it is above that number instead of 40

Uair:
- Angle (80 > 85)

Fair:
- End-lag (8 > 9)

Dair:
- Startup (9 > 10)
- Endlag (10 > 11)

Bair:
- Endlag (12 > 13)

* Some aerials nerfs to hopefully make its aerial punish game slightly weaker

Update: 29 Aug, 2021 @ 4:46pm

v0.16

Stuff Lol