Rusted Warfare - RTS

Rusted Warfare - RTS

AINukes (v1.15p8)
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Update: 22 Dec, 2022 @ 1:02pm

Changelog:
- Nuke markers won't reveal fog anymore (had forgotten to implement that)

Update: 19 Jul, 2022 @ 6:17pm

Changelog:
- A lot of logic in if-checks has been fixed (stupid past me)
- More static nuke markers are spawned (for accuracy)
- New type of "tracking" nuke marker, which is mobile and moves towards enemies (even more accuracy, this is also something @Rystiya has done)
- Hopefully fixed a bit of the AI just sending nukes to the abyss (where no enemies are, but maybe they just moved away)

Update: 3 Sep, 2021 @ 1:32pm

Changelog:
-! Fixed nukes being built in a mere 2 seconds. (Forgot to change it after testing)
- Mod doesn't replace anti-nuke launchers in this version, due to not actually doing anything with them. (But I have plans)
- Nuke 'Markers/Locations' now don't spawn when nukes are disabled.

Update: 3 Sep, 2021 @ 1:28pm

After re-uploading the mod multiple times, I have finally gotten some thumbnails and the mod icon. Also resized them to fit the requirements perfectly.

Update: 3 Sep, 2021 @ 1:08pm

Changes.

Update: 3 Sep, 2021 @ 1:07pm

Changes.

Update: 3 Sep, 2021 @ 12:45pm

Changes.

Update: 3 Sep, 2021 @ 12:40pm

Changes.

Update: 3 Sep, 2021 @ 12:39pm

Changes.

Update: 3 Sep, 2021 @ 12:38pm

Changes.