RimWorld

RimWorld

Perspective: Buildings
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Update: 23 Apr, 2023 @ 11:28pm

v1.1
- Just some code maintenance. Specifically, converted the code responsible for how the offsets are handled for beds to a transpiler to reduce the overhead by about half.

Much of this work is just in preparation for a big v2 overhaul of the mod. Stay tuned.

Update: 5 Dec, 2022 @ 11:54am

Code overhaul
Gave the mod's inners a thorough scrubbing end to end, updating all techniques to the latest practices picked up in the last year of modding experience. Reduction of processing overhead and memory use. Of note, the way the shadow offsetting works was a bit hacky before, now it's handled prim n' proper.

Update: 11 Oct, 2022 @ 5:41pm

1.4 support

Update: 8 Jan, 2022 @ 3:30pm

German translations added, contributed by Dimos

Update: 6 Dec, 2021 @ 4:12pm

The gizmos are now cached to improve performance while a building is selected.

Update: 21 Nov, 2021 @ 1:10am

Drape, urn, vitals monitor, and emanator added to the 4-way offsets list.

Update: 18 Nov, 2021 @ 8:41pm

Update
- Fixes bug in which shadows may not be cast when the building is offset. Thanks to Kayedon for noticing
- Adds a few more buildings with special graphics to the blacklist
- General code improvements and streamlining

Update: 30 Oct, 2021 @ 2:53am

- Refactored the code a bit and made some things easier to use, in preparation for the new wiki[github.com].

Update: 28 Oct, 2021 @ 1:29pm

- Hotfix: Gizmos would sometimes fail to load

Update: 28 Oct, 2021 @ 10:23am

- Refactoring and minor performance improvements
- Fixes edge case indexing bug that could happen if future patches remove offsets