Garry's Mod

Garry's Mod

Customizable Hitmarkers
Showing 11-20 of 38 entries
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Update: 6 Jul, 2022 @ 1:18pm

- Networking bugfix

Update: 3 Jul, 2022 @ 12:52pm

- Added an option which combines multi-hit shots (e.g. shotgun blasts) into one damage number
- Added an option which displays player hit numbers as the effective HP loss, instead of raw damage (in case they have armor, etc)

Update: 28 Jun, 2022 @ 7:38am

Update: 27 Jun, 2022 @ 2:31pm

Update: 17 Jun, 2022 @ 12:40pm

- Fixed an error for when the attacked entity isn't valid to the attacking client

Update: 16 Mar, 2022 @ 1:26pm

- Set a fallback font for if Roboto Mono doesn't exist

Update: 5 Mar, 2022 @ 9:56am

[GMPublisher Error]

Update: 4 Mar, 2022 @ 2:30pm

- Changed the option category this falls under in the spawnmenu to match up with Custom PropInfo

Update: 12 Jan, 2022 @ 10:01pm

- Prevented some poorly-configured weapons (namely the cw_extrema_ratio_official from CW2) from creating tons of hitmarkers with one attack

Update: 4 Dec, 2021 @ 6:21pm

- Improved precision of hit numbers for multi-shot weapons
- Reduced net message usage for multi-shot weapons, curtesy of Redox