Europa Universalis IV

Europa Universalis IV

Touhou Universalis Submod: Modern Technology
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Update: 8 Oct, 2021 @ 12:39am

Fix on the fix since the scope was incorrect.

Update: 8 Oct, 2021 @ 12:29am

Fix on the subject-getting-modern-tech event.

Update: 8 Oct, 2021 @ 12:04am

Bombing event made twice and frequent and more deadly.
If you've solved all your initial problems as a modern tech country, the subject Time Travellers/Panzerholics now also get modern technology.
The AI can now modernize again, now without having to spend money so they pose an interesting opponent.

Update: 1 Oct, 2021 @ 8:16am

Pruned some old files and updated for 1.31.6.

Update: 25 Sep, 2021 @ 9:58pm

Added a decision to greatly improve defensiveness in the current capital at the cost of a lot of money.
Fixed a typo in the tank related decisions.

Update: 24 Sep, 2021 @ 12:32am

Re-added concrete/cement research decision that lowers building time and cost upon completion.

Update: 24 Sep, 2021 @ 12:29am

Nationalism and Imperialism now available as CBs to modern tech nations upon age of Absolutism and beyond.
A few initial modifiers changed such that the army is slightly less strong.
Province defense improved through more hostile attrition and larger garrisons.

Update: 22 Sep, 2021 @ 2:03am

Fixed a few decisions that should have disappeared upon clicking.
Reduced some late-tech unit pips to be more in line with the corresponding units of different types, as well as those before and after them.

Update: 19 Sep, 2021 @ 8:48am

Fixed a typo in a localization name of a galley.
Fixed an incorrect condition in the "Ironclad" event.

Update: 19 Sep, 2021 @ 1:20am

Fixed a typo in the definition of the Gensokyan Impulse Infantry.