RimWorld

RimWorld

Pirates! Gold
Showing 11-20 of 57 entries
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Update: 13 Dec, 2022 @ 6:53pm

[Auto-generated text]: Update on 12/13/2022 9:53:17 PM.

1.4.6

Inventory tweaks, race compat fixes

Update: 13 Nov, 2022 @ 11:53am

[Auto-generated text]: Update on 11/13/2022 2:53:06 PM.

1.4.5

Various xenotypes will rarely occur in the pirate pawntypes.

Update: 20 Oct, 2022 @ 6:21am

[Auto-generated text]: Update on 10/20/2022 9:21:52 AM.

1.4.4

Re-enabled ShotWithSmoke

Update: 7 Oct, 2022 @ 8:35am

[Auto-generated text]: Update on 10/7/2022 11:35:51 AM.

1.4.3

Updated to 1.4. Mod integrations are not yet in place and will arrive when possible

Update: 2 Aug, 2022 @ 7:08am

[Auto-generated text]: Update on 8/2/2022 10:08:13 AM.

1.4.2

Disabled apparel requirement precept for Ideology, also added more namers for the leader/ideo/festival/etc

Update: 26 Jul, 2022 @ 5:52pm

[Auto-generated text]: Update on 7/26/2022 8:52:18 PM.

1.4.1

Added eyecover layer to voodoo hat

Update: 19 Jun, 2022 @ 5:54pm

[Auto-generated text]: Update on 6/19/2022 8:54:14 PM.

1.4.0

Tweaks to the "old salt" visitor

Update: 31 May, 2022 @ 9:15pm

[Auto-generated text]: Update on 6/1/2022 12:15:54 AM.

1.3.9

If using Alpha Memes, Pirate culture uses Corsair style

Update: 8 May, 2022 @ 7:48pm

[Auto-generated text]: Update on 5/8/2022 10:47:58 PM.

1.3.8

Added cannon turret, added support for Kit's Gunpowder Pack, added Empire hostility fix for Royalty

Update: 23 Apr, 2022 @ 7:02am

[Auto-generated text]: Update on 4/23/2022 10:01:54 AM.

1.3.7

Pirate items were stuffable for no reason ... this was causing unintended effects in another mod, so I have fixed it. Existing shanty items will throw errors until removed via dev mode. Apologies!