Arma 3
Greenskins
Showing 1-5 of 5 entries
Update: 7 Apr, 2023 @ 3:40am

Fixed all errors that was caused by custom skeletons
Updated some old sounds to new, high quality ones

Update: 7 Dec, 2022 @ 8:38am

Sound overhaul for mod itself as well as all TIOW and TIOW2 ork weapons and vehicles

Update: 1 Oct, 2022 @ 9:41am

An update for Greenskins!
MOD NOW REQUIRE TIOW2 IN ORDER TO WORK

Added:
New weapons for Nobs and normal Boyz
Ringleaders now changed to 'Ard Boyz and now buff nearby boyz.
New nob moveset, made from ground up to match current standards of melee (Both animation and script wise)
Squigs now do not eat immediately their targets if they have a melee weapons out.
A lot of script optimisations
Nobs can now do range attacks with pistols/canons
New units for different ork klans and primitive orks (For your fantasy needs)

Update: 13 Sep, 2021 @ 10:02pm

Greenskins mod update!

I heard people complains that mod require too much other mods to work, so i pack some things and reduced mod requirements.
Now its only require TIOW and IMS
Plus i fixed some minor things with code and AI, and because mod dosent use TIOW2 anymore, Ork Boyz and Ork Ringleader gear was changed

Update: 11 Sep, 2021 @ 6:32pm