Rivals of Aether

Rivals of Aether

Cream & Cheese
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Update: 25 Mar @ 8:56am

v2.2 Forgot to revert a few things back...We good now.

Update: 25 Mar @ 8:26am

v2.1

//The ""Thanks" Krispy" Patch

General
- Most moves have had general clean up and gamefeel improvements
- Jank code was cleaned up as much as possible
- Decreased landing lag on a couple aerials
- Weight decreased 1 -> 1.1
- Most of Cheese’s normals have had their hitboxes tweaked slightly
- Fixed issues where Cheese’s hitboxes would still be active when Cream gets hit

Jab:
- Attack functionality improved

Dattack:
- Improved multi hit consistency
- Changed launch angle 361 -> 70
- Increased kb 3/.2 -> 6/.6

Nair:
- Improved multi hit consistency when synced
- Angle changed 45 -> 50
- Start up decreased in exchange for less endlag

Uair:
- Fixed an issue where deployment code was not consistent through all input methods

Bair:
- Synced Bair kb increased 5/.55 -> 6/.8
- Unsynced Bair kb increased 5/.55 -> 6/.75
- Unsynced Bair hitbox size decreased and sourspot removed

Nspecial:
- Desynced Cheese has a visual indicator to improve clarity
- When desynced, Cheese can be moved around while holding parry + down when grounded

Dspecial
- Dspecial can be attack canceled into when desynced

(Note that we reverted most of the old stuff back. It ain't right to change all of this. What we have now is just a good feel.)

Update: 25 Mar @ 8:00am

Krispy has no right to change anything that wolfboom commisioned without talking to wolfboom first. Honestly I don't even know why hes even in here or have the right to have him be the end all be all kind of stuff.

Update: 24 Mar @ 12:37pm

v2.0

Cream

General
- Most moves have had general clean up and gamefeel improvements
- Jank code was cleaned up as much as possible
- Decreased landing lag on multiple aerials
- Weight decreased 1 -> 1.1
- Most of cheese’s normals have had their hitboxes tweaked slightly
- Fixed issues where cheese’s hitboxes would still be active when cream gets hit

Jab:
- Attack functionality improved

Ftilt
- Frame data increased significantly
- Angle and kb adjusted
- 30, 2/.2 -> 40, 8/.3

Dtilt:
- End lag increased
- Extra hitpause removed

Dattack:
- Improved multi hit consistency
- Changed launch angle 361 -> 70
- Increased kb 3/.2 -> 6/.6

Fstrong:
- KB
- Angle flipper removed
- Can be canceled into nspecial during end lag
- Sourspot kb increased significantly

Ustrong
- Kb decreasd 8/1.25 -> 8-7/1.05
- Can be canceled into nspecial during end lag
- Sourspot kb increased significantly

Dstrong
- Fixed bug making it safe on parry
- Charging hitbox removed
- Removed jump cancelability
- Increased kb 5/1 -> 8-6/1.05
- Removed angle flipper 8 -> 0

Nair:
- Improved multi hit consistency when synced
- Angle changed 45 -> 50
- Start up decreased

Fair
- A sourspot has been added when synced
- Spike kb reduced

Uair:
- Fixed an issue where deployment code was not consistent through all input methods

Bair:
- Synced bair kb increased 5/.55 -> 6/.8
- Unsynced bair kb increased 5/.55 -> 6/.75
- Unsynced bair hitbox size decreased and sourspot removed

Dair:
- Sandbert dair removed
- Kb decreased significantly
- Overall lag decreased

Nspecial:
- Desynced cheese has a visual indicator to improve clarity
- When desynced, cheese can be moved around while holding parry + down when grounded


Fspecial:
- End lag increased 12 -> 15
- Angle changed 135 -> 120
- KB changed 13/0 -> 10/.2

Dspecial
- Start up increased 8 -> 11 (desynced) / 15 (synced)
- Angle changed 361 -> 80
- Kbs reduced .9 -> .35
- Hitbox size reduced
- Dspecial can be attack canceled into when desynced

Update: 24 Mar, 2024 @ 6:31pm

v1.18

* Added Wiimote compatibility

Update: 19 Feb, 2024 @ 6:06pm

v1.17
- Cheese now reverts to idle automatically if Cream is hurt
+ Cream's DSpecial cooldown is reset on hit
+ Buffed DSpecial end hit with a +1 damage and +.2 knockback scaling
+ Tweaked Cream+Cheese NAir to go through hits faster and land the ending hit easier
* All Cheese attacks have some base hitpause to fix a controller rumble bug
* All hitboxes for aerial attacks destroy themselves upon landing due to a lingering hitbox on a move
* Edited DStrong by changing HitFX, base knockback on hitbox 1, and destroyed hitboxes during endlag

Update: 4 Jun, 2023 @ 4:09pm

v1.16

* Added the proper SFX I meant to add for the CSS voice toggle

Update: 30 May, 2023 @ 5:45pm

v1.15

* Removed Munophone entirely due to lack of need, greatly reducing the character's filesize
* Added a voice toggle to the CSS
* Removed the voice toggle from match startup
* Added a death animation similar to Amy's
* Added dust effects to various moves
* Added an additional Hatsune Miku alt color

Update: 13 Jan, 2023 @ 12:39pm

v1.14

Update: 21 Dec, 2021 @ 7:19pm

v1.13
Bug Fixes
# Fixed Up and Down taunts being accessible mid-Neutral taunt

Visual Updates
* Special taunt added for the Amy alternate color
* Fixed the offset for both NAirs

Misc. Updates
WORKSHOP: Wily Castle compatibility added
WORKSHOP: Final Smash compatibility added