Total War: ATTILA

Total War: ATTILA

Charlemagne Expanded
Showing 51-60 of 64 entries
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Update: 29 Sep, 2021 @ 10:08am

Slav Raiders and Slav Tribesmen now recruitable from Croatia's barracks

Unit renaming

Update: 28 Sep, 2021 @ 5:00pm

Obodrite Raiders armor reduced by 6, charge +10 and attack +3

Mounted Axe Warriors attack +4, Charge +7, Defense -2

Reskin of Avar Horse Masters (and +6 armor)

many more face and armor assets for Slavic units

Croatia now uses the Generic Spearmen unit over the Slavic varient, which has been renamed "Wendish Spearmen"

Lombards have a new unit, Gastald Macemen

Lombard clubmen weapon model changed, renamed to "Lombard Macemen". Stats are unchanged.

Dismounted and Mounted Praetorianes given a reskin

"Champion Macemen" for the Irish now "Spear Champions"


Update: 27 Sep, 2021 @ 11:12am

Avar Levy Archers, Avar Foot Archers and Tribesmen range increased from 135 meters to 150 meters, in line with Avar horse archer range.

Update: 26 Sep, 2021 @ 8:37am

Considerably increased the variant variety and diversity of Islamic unit models, including ethnically where it made sense.

For example, low tier Andalusian units (the skirmishers) now have bearded light skinned Arabs, all the Noble class units (Swordsmen and heavy cavalry) have a mix of Moors, Arabs and Iberian Muladi and the Slave Warrior units (Armored Cavalry, Umayyad Guardsmen) have a mix of Muslim Berber/Arab, White European and Black African skin tones.

Renamed "Slingers" to Andalusian Slingers for consistency with the Andalusian Skirmishers and Andalusian Archers.

I will probably do the same to the Avars, mixing some Slavic face models into their melee infantry units

Update: 25 Sep, 2021 @ 4:28pm

Bulgar Lancers price increased from 750 to 750 in custom, 800 in campaign

Armored Seax Warriors price increased from 600 to 650

Avar Lancers (Mercenary version and Avar version) now have resistance to Fatigue just like the Lombard Lancers)

Update: 25 Sep, 2021 @ 9:02am

Wendish Nobles -1 def, +50 gold price

Mercia Select/Burh Axe no charge increases from 28, +2 and +4 def increase

Mercian Horsemen +1 def, -3 attack

Reskinned Jomsvikings

Added more helmet and face variation to Andalusian Infantry, Andalusian Warriors, Andalusian Cavalry, Thingmen and Anglecynn Housecarls

Several new unit cards from the Age of Vikings mod

New units:

Obodrite Raiders for Obodrites

Bulgar Lancers for Avars

Various small stat changes

Changed the names of most units with "Slav" prefix to "Wendish" or "Wend"

Wendish Champions now recruitable from level 2 mead hall

Eire Guard Cavalry -5 attack

All tier 1 Danish melee infantry have the raider trait

Update: 23 Sep, 2021 @ 9:00am

Fixed the animations of Byzantine archers (Showed a composite bow when firing, even as they wield a regular short bow.)

This appears to have been a lazy oversite by CA when developing Age of Charlemagne.

Update: 23 Sep, 2021 @ 8:35am

Update: 22 Sep, 2021 @ 8:51pm

Update: 22 Sep, 2021 @ 8:24pm