Total War: ATTILA

Total War: ATTILA

Charlemagne Expanded
33 Comments
Sneed  [author] 18 Oct, 2023 @ 7:07pm 
Hi, I had some people who offered help for my campaign (I know nothing about Startpos modding) in exchange for my help but they never followed through after I helped them. Right now I'm working on a huge submod project for The Dawnless Days so this mod is on pause at least until I can get an Initial release going for the TDD submod, or if someone would be willing to help with the campaign modding side of things.
Ciaphas Cain 26 Jul, 2023 @ 12:56pm 
What's your ETA on the campaign addition?
Raspberry 29 May, 2023 @ 7:04pm 
Damn this is one of my favourite AoC mods!!
One of the absolute best!!!
Good work!!
Grasshopper K 28 Feb, 2023 @ 6:57am 
Sad Leinster noises
Glebovik223 27 Dec, 2022 @ 11:43am 
Man, I dont know what you've done, but it works now - the names are visible
Totally cool - can't wait for your extended campaing
Thanks a lot!
Sneed  [author] 26 Dec, 2022 @ 11:46am 
Huh can't say I've seen that myself, maybe there's some kind of conflict with another mod? I do rename some vanilla Charlemagne units.

I just uploaded a slightly different version of the mod, try running it without other mods and let me know if the problem persists
Glebovik223 26 Dec, 2022 @ 11:28am 
Thanks for your reply, I appreciate it.
But the problem is that I play the english version of the game, and I dont't even know why I've got missing names. Kinda strange, tbh
Sneed  [author] 26 Dec, 2022 @ 10:53am 
Hi Gleb!

The mod is translated into English only at this time, so if you are running the game in Russian the names for the mods units will appear blank. I speak a bit of Russian, and I do know multiple Russian-speaking people so I could maybe make a translation at some point in the future. Running the game in English should fix your issues.

As for some units, yes some like Select Thegns/Select Thegn Spearmen are just upgrades, but it's largely a function of wanting new units for Mercia without compromising their design or accuracy by adding, for example Welsh Longbowmen to the Saxons when it was not until the 12th-13th centuries that the Anglo-Normans began using Welsh mercenaries.
Glebovik223 26 Dec, 2022 @ 10:29am 
And I've got missing troop names - is this a bug or a feature?
Glebovik223 26 Dec, 2022 @ 10:22am 
Yeah pal, you did it great - you've added some cool unique troop and even the elephants for the arabs. But I can't slap my like for now - some new units are not so "unique" nor "unusual" and they have the difference in only two stats literally. But I'm looking forward for your wisdom and waiting futher improvements :steamthumbsup:
James Blazer 8 Oct, 2022 @ 12:50pm 
Great to hear. Looking forward
Sneed  [author] 4 Oct, 2022 @ 3:25pm 
Hi James, currently working on it! The mod does work with the faction unlocker mod for Charlemagne for now, except Croatia (I changed the military group from Vanilla to a custom group). I helped someone with making units who knows a lot about campaign modding so i'm trying to enlist his help as a favor.
James Blazer 4 Oct, 2022 @ 12:33pm 
Nice. Any update if they are playable now?
Sneed  [author] 1 Sep, 2022 @ 10:56am 
The units are in campaign, but I haven't had the time to learn how to make the new factions playable in campaign with just this mod. Certain faction mods are mostly compatible however, and all the units are in the mod campaign. I am working on making all factions playable in campaign.
Shico 1 Sep, 2022 @ 9:59am 
Is this mod add units and factions only for custom battles only? No compaign?
Ciaphas Cain 7 Jul, 2022 @ 6:16am 
Hey dude

Righteo! Glad you were able to get back to me, have you spoken to the other modders in the modding discord? I'm in the Warhammer one, but many modders have done most of the TW series before so maybe they could help you out? They're all pretty sound people and many are very helpful.

Hope to see these factions in the game some time soon!! (If I find a method to add them I'll let you know also)
Sneed  [author] 5 Jul, 2022 @ 7:25pm 
Hi,

The factions and new units are already in custom battles, but I've not had the time to learn to make factions playable in the campaign. Charlemagne is very tricky as with the default UI there is a hardcoded limit of nine factions playable (there are eight currently). I have to figure out how some mods get around this problem.

In the meantime, this mod is compatible with most faction unlocker mods
Ciaphas Cain 30 Jun, 2022 @ 4:29pm 
Hi, do you an an ETA on those new factions or are they already in mod?
Alessar 🐺🦄🦅 20 Dec, 2021 @ 8:33am 
Glad being updated!
Alessar 🐺🦄🦅 30 Sep, 2021 @ 12:35pm 
Truly amazing, this mod deserves be at the top subscription rates
Alessar 🐺🦄🦅 29 Sep, 2021 @ 12:48pm 
@Banepost you got me! It would nice if you could share units and the design document indeed! Would be grateful and useful to see the nitty gritty :steamhappy:
Sneed  [author] 25 Sep, 2021 @ 8:07pm 
One of the goals of this mod was to create a unit/faction pack that was an all in one kind of deal, so I don't think it would be a good idea to run both Moon Hoplites bodyguard mod and mine. For one, most factions in the game have an additional bodyguard unit, the exceptions being Sicily, the Picts and the Irish. Some of these bodyguard units are very similar in function to that mod, others have unique functiionality in the faction they are in.

For example, the Avar Warlord is the only Melee cavalry unit for the Avars and it's an upgraded general. Cordoba's Saqaliba Guard Cavalry are it's only horse archer, Asturias has a heavy Javelin men bodyguard, etc.

Also, I'm sure there is overlap on when my general's upgrades and Moon's units on the tech tree. Because of this, trying to run a campaign with both mods will almost certainly crash the game.

If interested, I can link my design document for the mod and you can see for yourself what units I added to who and why.
Alessar 🐺🦄🦅 25 Sep, 2021 @ 7:52pm 
Thanks! Are your unit a good substitute to the famous AOC unit expansion or just the unit cards? And btw have you considered this one? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=605886418
I like your idea of mod and a renewal of the unit rosters for the pretty old Attila!
Sneed  [author] 21 Sep, 2021 @ 2:21pm 
I'm offering some solutions to your problem.
Bidet-Lover 21 Sep, 2021 @ 1:04pm 
what ?
Sneed  [author] 21 Sep, 2021 @ 11:49am 
Please note, I experienced Attila Crash to Desktop issues before I started modding Attila, with and without mods. I believe that it has to do with Attila's coding rather then my mod, which also went through a testing period before release.
Sneed  [author] 21 Sep, 2021 @ 11:49am 
Once again, are you running any mods that reskin units or change military groups in Age of Charlemagne? Those mods depending on what units they change may not be compatible.

For example, I reskinned the Tagmata Cavalry unit for this mod, so reskin mods that reskin this unit may case crashing depending on load order.

Also, the base Attila client in general is unstable after the new launcher.

Here are some possible solutions.

1. go to %appdata%- Creative Asssembly- Attila and delete army preferences and army setups folders. These both cause issues when running different mods i.e having a Rise of Mordor army preset when running 1212 AD.

2. Clicking another game in the launcher (like Rome 2 or Shogun 2) before switching back to Attila.

3. If you have a vanilla campaign or a campaign with my mod running, click "Continue Campaign" rather then play. This method is confirmed to work 100% of the times I tried it.

4. verifying game files/restarting steam
Bidet-Lover 21 Sep, 2021 @ 11:35am 
it auto crashes before even going anywhere:steamthumbsdown:
CRACKSHOT84 19 Sep, 2021 @ 8:29am 
Yes but none have factions I will check thanks
Sneed  [author] 19 Sep, 2021 @ 5:11am 
Are you running any other mods? Things that change the military groups of factions might cause this. However, I checked myself and with no other mods running it works and it works for several of my friends who played through two short campaigns each.
CRACKSHOT84 19 Sep, 2021 @ 3:41am 
It does no work nothing new show s up:steamthumbsdown:
Anisvara 18 Sep, 2021 @ 2:18am 
You got it, this is exactly why I hate unit mods.