Arma 3
PERSIST - RCO
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Update: 10 Nov, 2024 @ 9:08pm

Minor Update:
- Removed internal testing variables

Update: 10 Nov, 2024 @ 6:07am

Debug Update:
- Debug option added to the save action so that testing can be performed to improve PERSIST performance.
- Fix for Saving Slots function checkbox not working.

Update: 2 Sep, 2024 @ 2:57am

Minor Update:
- Improved save time (larger player/object counts will still take longer)
- Fixed mine placement for 3Den Loading

Update: 25 Jul, 2024 @ 9:36pm

Fixed Fortify:
- ACE updating fortify likely broke the system
- The new variable system used fixes this (has been tested on developer branch)
- Limited Fortify should work as before, with the ability to change lists, build from supply vehicles and refund those buildings back to the supply vehicles.

Update: 20 Dec, 2023 @ 7:00pm

Minor Update:
- Fixed a loading bug that potentially could break servers. Loading of Slot Based Loadouts should now only happen once and weapons should not longer be able to be duplicated by dropping them quickly.

Update: 4 Nov, 2023 @ 8:49pm

Hotfix:
- Fixed: Fortify List Switching should now function properly. Full tests with players on opposing sides switching have not yet been completed and should not yet be relied upon.
- Fixed: List change alert now functions.

Update: 30 Oct, 2023 @ 10:32pm

Update:
- Improved Mine Detection & Added Manual Mine Replacement for a few modded mines
- Improved save performance (minor)
- Adjusted how RCOFortify Lists work, adding a Default list, and moving Desert down to another list.
- Improvement to how RCOFortify should function in TvTs (needs more testing however)
- Numerous other minor changes and fixes (this update has been worked on over the course of many months, sorry)

Reminder, if you're having issues, make sure to open the module after placing it and press OKAY to close it. ArmA has a strange bug where it reads arrays differently if you do not do this.

Update is in preparation for FileXT update

Update: 8 May, 2022 @ 11:11pm

Major Bugfix/Performance Increase:
PERSIST switched to an Object Properties Initialisation system as this allowed for mission makers to freely move and delete vehicles while retaining their information. However, Object Properties actually initalised when players join while the mission is in progress, and this lead to some issues. It has been changed so that only the server will activate these initialisation areas (it will work fine in singleplayer too).

This should fix several bugs and also heavily increase performance, especially for bigger multiplayer games.

Update: 9 Jan, 2022 @ 9:39pm

Mine Fix Update:
- Fixed: Mines will now be saved and loaded correctly
- Fixed: Marking Objects and Crates to save manually instead of using the module will now function properly.

Update: 20 Dec, 2021 @ 1:14am

Mine Fixing:
- Bugged: Known error with mine list not recording input properly.
- Fixed: Missing variable error

Will be fixed ASAP, but for now mine saving will not work properly