Rivals of Aether

Rivals of Aether

Daora
Showing 11-20 of 31 entries
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Update: 2 Jan, 2023 @ 11:59am

v3.20
Pre genesis patch
- No balance changes
- Added Po and Gumbo Compat cause it was broken in the previous patch.
- Added Win Quotes versus the Genesis 2023 Cast!
- Redid the hud offset code during certain attacks so it no longer blocks sprites during the attacks.
- Genesis alt is now on the front page of her alts for the Genesis season along with her special intro on that color.

Update: 27 Nov, 2022 @ 9:03am

v3.19
Patch Notes
Nspecial (Non Mark Version)
- Added small cooldown to prevent Fspecial -> Nspecial link being 100% true based on feedback from TehEnd.
- Air version: Upped kb scaling from .2 -> .4 based on feedback from Zonyx.
- Air version: Daora can now cancel from endlag on hit earlier from frame 10 -> frame 6 based on feedback from Zonyx

Dspecial Air
- Added 10 frame cooldown on air version to prevent it from being overly active in the air based on feedback from Causeimapilot

Update: 28 Oct, 2022 @ 3:56pm

v3.18

- Emergency Patch to remove an oversight where she was not resetting soft armor outta Nspec / Uspec grabs.
- Corrected the name for Kiwi's alt (Whoops)

Update: 27 Oct, 2022 @ 6:55pm

v3.17 Daora Patch Notes 10-27-22

General
- Added Custom Hit Particles to all attacks!
- Fixed Quote timing, where it was coming out too late.
- Added animation frames to Pratfall.
- Changed hurtboxes to remove hair and tails from the hurtboxes to better match convention.
- Changed parry lag on all specials because they were skipping the final window, so now there is 60 grames of parry lag since end window is skipped. This made parrying these moves feel like they didn't have as much time to punish.
- Added new hitfx on many parts of the kit.

Fspecial and Dspecial
- Removed falling straight through plats on these moves.
- Removed canceling on all grabs. Got a lot of complaints about this feature.

Fspecial
- Fspecial can now be ledge canceled similar to Chef Special.
- Tuned the final hitbox, now it has angle 90. Should lead into Dspecial on DI out and Turn around Uspecial on DI In or Other moves on no DI. THe move should be more reliable in general even without the cancel.
- Hitpause of final hitbox reduced
- Removed falling straight through plats on these moves.
- Removed canceling on all grabs. Got a lot of complaints about this feature.

Dspecial
- Added new VFX for this move for polish. Also has a VFX when landing on the ground on the aerial version.
- Nerfed size of start up strong hitbox size on ground version. This hitbox was killing a lot of people by surprise and was not in line with the the strong box idea. The grab portion of the move will hit more often now instead of the strong box.
- Removed falling straight through plats on these moves.
- Removed canceling on all grabs. Got a lot of complaints about this feature.

Utilt
- Reanimated Utilt based on silhouette feedback from Trail Mix.

Dash Attack
- Redid hitboxes so that the move is more consistent. Hitboxes are larger but are more pulled into the body. Should be less stray hits.
- Corrected issue with dash attack not having hit particles at all.

Fair
- New Animation based on feedback from Noarms.

Bair
- Reduced Active time of the move from 12 frames to 8 frames. Compared to Iroh's, this move was more active that it should have been

Colors
- Added Alts for her in legal brackets: TLC / Fungal Wastes / Scrimsho.
- Added CAMaera's Alt Flicoran. I will take this alt away if he rams me one more time in Need for Speed Heat.
- Added Kiwi alt for Kiwi.
- Added Alt for Craum, thanks for playing the character!
- Added Zaora alt for MGAM. Congrats on your placement in Elites!
- Added Nezuko alt cause WATER WHEEL.
- Added Zexiphi Alt, which is an other OC of mine.
- Added Baja Alt, some of you might know him.
- Added Kumaki Alt, a character by InnerOtaku.
- Changed Colorblind alt to Manga alt to bring it in line with Roekoko's Manga Alt. Alt features no shading.
- Shuffled alts around in the extra colors and now she has a 3rd page of alts, Extra 3!
- Sped up the CSS Idle animation

Update: 20 Sep, 2022 @ 7:35pm

v3.16 9/20/22 Big House Patch

General
- Fixed Online extra color issues on grab moves
- Removed some older unused code from the character
- Buffed Dash Speed 5.3 -> 5.75 to bring it in line with Kragg
- Buffed Init Dash Speed 6.1 -> 6.25 to bring it in line with Kragg
- Buffed Walkspeed from 2.75 -> 3 to bring it in line with Kragg
- Changed the Double jump sound back to standard, got a couple of complaints that she had an absa double jump sound.
- Updated Visuals and sound effects on her elemental mark, and it now features a consume animation on successful grab and a disperse animation if she gets hit.
- Basic AI restored, was disabled by mistake last patch.

Jab
- Removed WHifflag tag to bring it in line with base cast
- Nerfed endlag from 14 to 17 to make it the same as Zetterburn
- Added more 2 more Hspeed between Jab 2 and 3 to make it connect better
- Buffed Jab 3 Damage from 4 -> 6 to make it a more attactive option versus tilt canceling
- Adjusted Jab 3 hitbox to match animation better.

Fstrong / Ustrong / Dstrong
- Added slight Disjoint to the strongs to match basecast based on recommendation from Inner.
- Ustrong hitboxes moved a tad bit to match animation better.

Ftilt
- Nerfed Hspeed boost reduced from 7 -> 5 since her normal speed stats have been buffed

Fspecial
- Adjusted late hitbox that starts the throw to do 1 damage, it was doing 0 damage unintentionally, which means it was not hitting certain articles like Roekoko's Clone.

Nspecial
-Ground Versun:
-- Whifflag tag removed to bring it in line with Clarien Nspec.
-- Nerfed endlag to make it the same as Clarien Nspec 16 -> 24
-- Nerfed by restoring Parry stun, this move will no longer follow Clarien Nspec by not having Parry Stun

-Air Version
-- Nerfed Reduced active frames from 6 -> 4
-- Buffed hitbox size to make them cover more of the upper body, so it is less finicky to hit. (No extra range added)
-- Boosted Air Version (Sleeper Holder) Angle changed from 70 -> 90 to make follow up and counterplay more consistent.
-- Changed animation so she no longer teleports during the move and instead uses a smooth animation grab start up.

Fair
- Sweetspot did not galaxy Zetterburn from center stage of Julesvale until 170. For comparison, Jerma, who has a faster Knee, galaxies Zetter center Julesvale at 143. She now galaxys around 153 on Zetter from centerstage on Julesvale.
- Buffed Sweetspot kbs by .1 from 8 / 0.9 to 8 / 1.0

Bair
- Got a lot of complaints regarding this move killing people by surprise with the final hitbox sending forward. That has been removed. In addition, for how slow this move is, it did too little damage.
- Nerfed final hitbox angle to no longer cross hit. 45 -> 270. This move should no longer kill opponents by surprise.
- Damage buffed from 8 -> 10.

Uair
- This move has gotten a lot of complaints for being super juggly and not killing. Many complain it felt bad to play against and to use.
- Knockback / Scaling adjusted from 8 / .4 changed to 7 / .7 so that the move is much less juggly and can kill more reliably at high percents. Similar numbers to Eliana Uair but worse in many categories.
- Hitbox shinked a bit to not be as large.

Dair
- This move is mostly fine, but had disproportiately high landing lag and low damage. Inner recommended pulling back the hurtbox a small amount as well to match base cast spikes.
- Lowered Landing lag 8 -> 6
- Damage buffed from 8 -> 10
- Hurtbox reduced slightly reduced downward to make it a small bit disjointed based on feedback from Innerotaku.

Dspecial
- This move had consistency problems landing. Hitting sourspot but not grab felt really bad. Move has been reworked and the execute version has been changed to match Fspecial execution so the DI is consistent. The start up hitbox also now applies mark.
- Rework of the hitboxes of the move. There is no longer a Strong Start up -> Sour spot -> Sweetspot grab. It has been simplified to Strong Start Up -> Late Hit Grab
- Fixed an oversight that did not allow this move to B Reverse.
- Added 2 additional endlag on the grounded version to bring it in line with Wraster Dspec Endlag.
- Added 4 additional endlag on the aerial version and removed whifflag tag. This effectively adds 1 additional frame of endlag. (Not the same as Wrastor Dspec cause this is a recovery option for her).

- Strong Start Up Hitbox
-- Will now apply mark.
-- Nerfed by Removing extra hitpause from these hitboxes.
-- Nerfed active frames from 3 frames to 1 frame
-- Resized to be more accurate to the animation.
-- Aerial Version strong start up hitbox angle adjusted to 270 so now it spikes due to many requests.

- Late Hit
-- Sourspots removed and sweetspot hitboxes now are the late hitboxes. These late hitboxes will active the grab.
-- Hitboxes last throughout the move now (Previously there was a gap between sour spot and sweetspot that felt really bad)
-- Resized traveling hitboxes to be similar to Wrastor's Dspec traveling hitboxes.

Enhanced Grab
- Animation / Grab changed to be more unique compared to old one.
- Both enchanced Fspec and Dspec send at the same angle so the survival DI between both is consistent.

Update: 24 Aug, 2022 @ 10:08am

v3.15 Patch Notes Hotpatch 8/24
- Disabled Intro Dialog script, wasn't supposed to be accessible but players reported seeing it.
- Corrected spelling based on feedback from Mrlasa, thanks!

Update: 20 Aug, 2022 @ 11:39pm

v3.14 8/21 Patch

General
- Custom CSS menu with a bunch of cool cosmetic features with the help of Supersonic
- Added Color Shifting to CSS for more alts!
- Added Character Lore for each alt that can also be read online.
- Added in Winquotes to the character with the help of Frtoud / McDucky. Support for the current Riptide roster (More will be added later)
- Added in QR Code Guide Link for the guide done by Wasteofaname and AR!
- Added in screenshake on several moves to make them feel more meaty. Example is Fstrong / Dspecial Air.
- Added Custom Intro for Riptide Alt! Surfs Up!
- Woodcock Support Added

Hitpause Tuning / Other move fixes
- Not gonna lie guys, I had some goofy things on Daora that sorta made her game feel weird. Thanks to Nori and Rioku for roasting me about this stuff.

Jab
- Change base Hitpause of Jab 1 from 5 to 4
- Changed hitpause of Jab 3 from 10/1 to 12/.6

Uair
- Added Whifflag tag (Move did not have whifflag tag, so it was not being extended by 1.5 like it should have been)
- Hit pause reduced 8/.8 to 7/.6
- Angle changed from 75 to 90

Dair
- Hitpause reduced from 14/1 to 8/.9
- Removed Extra Hitpause 6 -> 0

Fair
- Hitpause on start up hitbox (Not tipper) reduced from 10 /1 to 8/.8
- Hitpause on the weak later sour spot reduced 7/.7 to 6/.6

Bair
- Base hit pase changed on all hitboxes from 14/1 to 10/.9

Nair
- Reduced hitpause from 12/.8 to 8/.6

Utilt
-Hitpause reduced from 8/.4 to 6/.6

Ftilt
-Hitpause reduced from 8/.4 to 6/.6
- Removed Extra Hitpause

Dtilt
- Hitpause reduced from 8/.8 to 6/.6
- Removed Extra Hitpause

Dstrong
- Base hitpause reduced from 14 to 10 (Scaling Untouched)

Fstrong
- Base hitpause reduced from 12 to 10 (Scaling Untouched)

Ustrong
- Removed Extra hitpause
- Strong spot hitpause reduced 20 / 1.5 to 12 / 1
- Weaker hitbox hitpause reduced from 12 / 1 to 9 /.9
- Sour spot ending reduced from 12/1 to 8/.8

Dash Attack
- Hitpasue lowered from 8/.8 to 7/.6

Dspecial
- Base hitpause on strong hitbox lowered from 16 to 10
- Fixed an issue with character height chaning during the grab that happened with indicator. Now the indicator will not be drawn during the grab to fix this.

Nspecial Ground Unencanced
- Lowered base hitpause from 8 to 6.
- Lowered length of grab animation by 6 frames.

Nspecial Air Unenhanced
- Lowered Base Hitpause of start up hitbox from 12 to 6
- Lowered Hitpause of Finishing hitbox 10 to 6
- Lowered length of grab animation by 4 frames

Fspecial
- Added hitpause scaling to final hitbox (Not sure why it wasn't there to begin with).

Update: 11 Jun, 2022 @ 12:57pm

v3.13

General Improvements
- Fixed Wall Cling Bug where she would turn off wall clings by mistake. thanks to McDucky and Noarms!
- Fixed small bug where Daora would grab Kragg by hitting his rock shards and then him.

Colors added:
- Wasteofaname's colors named "Stormy night" addeds.
- Mako's "Keiki" added to the secret alts. Button combo is Shield + Jump + Special
- Added an Astra alt by Causeimapilot. Button Combo is Shield + Strong + Attack

Thanks for playing the character and supporting her!

Uspecial Execution
- Angle changed from 100 -> 90 to normal pill it
- Hitpause changed from 20 flat -> 10 bhp / 1.2 scaling.

Dspecial Execution
- Hitpause changed from 20 flat -> 10 bhp / 1.2 scaling.

Fspecial Execution
- Hitpause changed from 20 flat -> 10 bhp / 1.2 scaling.

Update: 20 Apr, 2022 @ 5:54pm

v3.12

Fixed a small issue with the alt selector that now allows you to input a strong stick command instead of hitting the strong button.

Update: 20 Apr, 2022 @ 4:15pm

v3.11 - 4/20/22 Daora Changes After Genesis 8

- Been holding off on making these changes until after Genesis. Thanks to Zonyx for quality of life and small balance change suggestions. Thanks to Mako for a new color alt.

Bug Fixes
- Fixed bug where taunt would not work online.
- Fixed issue where the blue hue on mark would not draw when the opponent had a character that uses small sprites

Jab
Buffed active time on hitbox jab 3 because the active frames did not correlate with the animation. 2 -> 6 frames

Nspecial changes
- Nspecial air unboosted added small scaling 0 -> .2 to prevent 100% true combos at any percent
- Nspecial air will give back double jump on successful grab for quality of life.

Nspecial Boosted
- Nspecial Boosted Air will give back double jump on successful grab for quality of life.
- Changed stats of final hitbox to be similar to Clarien's forward throw for quality of life.
Angle 90 -> 70
knockback scaling 0.0 -> 0.25
Endlag 14 -> 12
Hitstun Modifier 1.0 -> 1.2

Alts
-"Ikazuchi" alt added done by Underachiver Mako for the color picker. Thanks for the alt! Hold shield + jump + strong + attack to access it.
-"Roekoko" Alt moved back to the pickable colors in the CSS for no reason in particular...
-Tuned the colors on the Solarei alt slightly.