Rivals of Aether

Rivals of Aether

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Update: 17 Oct, 2021 @ 8:11am

V1.2
General Stuff:
~Waveland sound changed to sfx_waveland_orc
-Knockback adjust increased from 1 to 1.15

Jab:
~sfx_swish_medium added to window 1 on frame 3
~Window 2 sfx removed
~Base hitpause on the first two hits from 6 to 4
~Hitsound on the final hit changed to sfx_blow_medium2
+Startup decreased from 5 frames to 4
-Damage on the first two hits decreased from 3 to 2

Dattack:
~Window 1 sfx changed to sfx_orca_crunch
+Startup decreased from 9 frames to 6
+Base knockback increased from 6 to 8
+Knockback angle adjusted from 361 to 50
-Endlag now has whifflag
-Ground friction increased during endlag frames (For some reason the friction code for Fstrong was in the Dattack file, so I added it properly to Dattack and Fstrong at the same time)

Ftilt:
~sfx_bubblespray added to window 1 on frame 3
~Window 2 sfx changed to sfx_watergun_fire
~sfx_waterhit_weak hit sfx added
~Base hitpause increased from 0 to 6
+Hitstun multiplier removed
+Knockback adjusted from 50 to 80
-Base knockback decreased from 8 to 7
-Knockback scaling increased from 0.4 to 0.35

Utilt:
~Window 2 sfx changed to sfx_swish_medium
~Upper hitbox hit sfx changed to sfx_waterhit_medium
~Lower hitbox hit sfx changed to sfx_waterhit_weak
~Upper hitbox hitpause scaling decreased from 0.35 to 0.15
~Lower hitbox base hitpause decreased from 8 to 7
~Lower hitbox hitpause scaling decreased from 0.35 to 0.15
+Startup decreased from 10 frames to 8
-Endlag increased from 10 frames to 12 frames (13 frames on whiff to 16 frames on whiff)
+Upper hitbox hitbox size height increased from 30 to 35
+Upper hitbox damage increased from 6 to 8
+Lower hitbox Width increased from 50 to 80
+Lower hitbox height increased from 30 to 45
+Lower hitbox damage increased from 4 to 6
+Base knockback increased from 6 to 8
-Knockback scaling decreased from 0.4 to 0.35

Dtilt:
~sfx_swish_weak added to window 1 on frame 3
~sfx_frog_nspecial_shove added to window 2 on frame 3
~hit sfx changed to sfx_waterhit_medium
-Startup increased from 4 frames to 5

Fstrong:
~sfx_orca_absorb added on window 1
~Sfx on window 2 changed to sfx_syl_fspecial_bite
~Layered sfx added to window 2: sfx_bigplant_clamp added on frame 8
~sfx_frog_nspecial_shove added on window 5
~Base hitpause reduced on hitboxes 1-3 from 18 to 8
~Base hitpause reduced on hitboxes 4-6 from 18 to 10
~Hitpause scaling reduced on hitbox 3 from 1.1 to 1.0
~Hitpause scaling increased on hitbox 5 from 1.0 to 1.1
-Hspeed reduced on window 3 from 11 to 9
-Hspeed reduced on window 5 from -8 to -6
-Endlag increased from 23 frames to 28 frames (35 frames on whiff to 42 frames on whiff)
+Damage Increased on hitbox 1 from 7 to 10
-Damage decreased on hitbox 3 and 4 from 11 to 10
-Damage decreased on hitbox 5 from 14% to 12%
-Damage decreased on hitbox 6 from 17% to 13%
+Knockback scaling on hitbox 4 and 5 increased from 1.0 to 1.1

Ustrong:
~sfx_frog_dspecial_swallow added to window 1
~sfx_swish_heavy2 added to window 2 on frame 4
~Layered sfx added to window 2: sfx_waterwarp added on frame 2
~Sfx removed from window 3
~sfx_frog_dstrong added to window 4 on frame 6
~1st hit's hit sfx changed to sfx_waterhit_medium
~2nd hit's hit sfx changed to sfx_waterhit_heavy
~1st hit's base hitpause reduced from 8 to 2. hitpause scaling was removed
+Active attack window (window 3) was made shorter (from 12 frames to 9 frames). 2nd hitbox now comes out 2 frames earlier to compensate
+1st hit's Hitbox width increased from 30 to 50
+Angle flipper 7 added to the 1st hit
+2nd hit's Hitbox width increased from 50 to 70
-Endlag increased from 13 frames to 17 frames (19 frames on whiff to 25 frames on whiff)

Dstrong:
+All hitboxes come out one frame earlier and are active for 1 more frame (All of them are active from frame 20-21)
+Hitbox 2's knockback angle adjusted from 130 to 135 (done to make it more consistent with hitbox 1)
-Hitbox 1 and 2 were pulled closer to his body (36/-36 X, -33 Y)
-Endlag increased from 13 frames to 15 frames
-Dstrong now has Whifflag

Nair:
~Window 1 sfx changed to sfx_frog_dstrong
~Layered sfx added to window 1: sfx_icehit_medium1 added on frame 8
~sfx_waterhit_medium added as a hit sound
~Base hitpause decreased from 10 to 7
~Hitpause scaling decreased from 20 to 0.25
+Damage increased from 5 to 7
+Base knockback increased from 1 to 7
-Knockback scaling decreased from 1.1 to 0.4
+Angle flipper removed

Fair:
~sfx_swish_medium added to window 1 on frame 10
~Layered sfx added to window 1: sfx_frog_dspecial_swallow added on frame 2
~Window 2 sfx removed
~Sweetspot hit sfx changed to sfx_poison_hit_strong
~Sourspot hit sfx changed to sfx_waterhit_medium
~Sweetspot base hitpause decreased from 20 to 12
~Sweetspot hitpause scaling increased from 0.25 to 1.0
~Hitfx "eff1" added to the sweetspot
-Sweetspot knockback angle adjusted from -35 to 40
+Sweetspot base knockback increased from 1 to 8
+Sweetspot knockback scaling decreased from 1.4 to 1.0

Bair:
~sfx_frog_nspecial_shove added to window 1
~Window 2 sfx changed to sfx_swish_medium
~sfx_waterhit_heavy2 added as Layered hit sfx
~Base hitpause increased from 6 to 8
~Hitpause scaling increased from 0.25 to 0.5
-Endlag increased from 6 frames to 9 frames
-Endlag now has whifflag

Uair:
+Hitbox width increased from 30 to 45
+Knockback scaling increased from 0.67 to 0.7

Dair:
~Window 1 sfx changed to sfx_ice_back_air
~Layered sfx added to window 1: sfx_frog_ustrong added on frame 8
~Base hitpause increased from 0 to 6
~Hitpause scaling increased from 0 to 0.5
+Damage increased from 5 to 7
+Knockback angle changed from 60 to 270
-Base knockback decreased from 8 to 6
+Knockback scaling increased from 0 to 0.55
-Dair now has whifflag

Fspecial:
~sfx_orca_soak added to window 1
~sfx_swish_medium added to window 2
-Hspeed reduced on the air version from 10 to 8

______________________________________

DSpecial
+Damage increased back to 15
+Heal increased back to 15

FSpecial Grounded
-Hspeed 10 to 13

FSpecial (Air)
~Can no longer be cancled

NSpecial
Can be used midair now (once till you land again)

Nair:
~Can't be fastfallen

General changes;
~ground_friction .13 --> .15
~walk_speed 2 --> 2.5
~dash_speed 5 --> 5.5

Fixed and added Hit_fx on;
Utilt, Ftilt, Uspecial_Grounded, NAir, UAir,

No longer spawn mini-slimes upoon beeing hit

Special Thanks to "Seer" for helping me with this update

Update: 19 Sep, 2021 @ 3:50pm

v1.1
ground_friction .15 --> .13
walk_speed 2.5 --> 2
dash_speed 5.5 --> 5
air_friction .02 --> .1

USpecial;
VSPEED, 20 --> HSPEED, 18
Slightly increased Hurtboxsize
FSpecial; (grounded)
HSPEED, 15 --> HSPEED, 10

FSpecial_2; (Air)
HSPEED, 10 --> HSPEED, 6.5
Can be cancled into attack now

NSpecial;
Now has friction increased if the grab conects with the oponent
spawns 1 small Slimy on tipper now
DSpecial;
Overall faster framedater
Decreased Tipper to damage 5% (<-- 15%)
Decreased Heal to +5% (<-- 15%)
Removed the 3rd hitbox next to the tipper so landing tipper is easyer
Hitboxes have beei increased in size
spawns 1 small Slimy on tipper now

"Added Arial Dspecial !"

FStrong;
Nerved overall DMG scaling with distance
last hit now deals 13% (<-- 17%)
UStrong;
Nerved second hit DMG 8% --> 5%
DStrong;
Nerved DMG 12% --> 7%
Increased Sturdup 18 --> 24 frames
Increased endlag 12 --> 16 frames

DTilt;
Nerved DMG 7% --> 4%
FTilt;
Nerved DMG 7% --> 5%
UTilt;
Fixed missing Hurtbox on 1 frame

Jab;
Last hit deals 3% making all 3 instead of 5
Nerved overall DMG 12% --> 9%

FAir;
Weak hitboxes 7% --> 5%
Spike hitbox 12% --> 8%
BAir;
Hitbox hight 60 --> 50
Nerved DMG 9% --> 5%
DAir;
Nerved DMG 5% --> 3%
UAir;
Nerved DMG 7% --> 4%

Slimy minions;
Nerved DMG 9% --> 3%

Update: 18 Sep, 2021 @ 12:55pm

v1.0