Rivals of Aether

Rivals of Aether

SSL Marth
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Update: 31 May, 2024 @ 10:24pm

v1.17

Update: 31 May, 2024 @ 3:53pm

SSL Marth Patch Notes

Making Melee Edition

Added May and Steven alts
New Up Tilt based on Marth Up Tilt
Shield Breaker Overhauled and now shield breaks grounded opponents if fully charged for 30 frames
Certain characters may not want to be shield broken, but luckily if you are on the ground or parry it you won't have to deal with it
Pratfall accel increased [.5 -> .7]

FTILT
Start Up [12 -> 9] //Hitbox is Frame 10
End Lag [18 -> 28]
//Hitbox
Damage [6 -> 14]
Angle [45 -> 361]
Base KB [6 -> 8]
KB Scaling [1 -> 1.05]
Base HP [8 -> 10]
HP Scaling [.5 -> .7]

DTILT
Start Up [4 -> 6]
End Lag [12 -> 10]
//Hitbox
Angle [45 -> 30]
Base KB [7 -> 5]
Damage [4 -> 8]
Base KB [7 -> 5]

BAIR aka Marth Nair
Start Up [6 -> 5]
//Hitbox 1
Damage [2 -> 4]
//Hitbox 2/3
Damage [3 -> 6]

DAIR
Start Up [6 -> 5]
End Lag [16 -> 24]
//Hitbox
Base KB [4 -> 3]
KB Scaling [.6 -> 1]
Damage [4 -> 9]
Width [80 -> 90]
Height [60 -> 40]
//Y Changed to make it fit visual
Base HP [6 -> 10]
HP Scaling [.45 -> 1]

FAIR
//
No longer once per air time again
//
Start Up [4 -> 3]
End Lag [12 -> 16]
//Hitbox
Damage [6 -> 8]
Base KB [5 -> 3]
KB Scaling [.3 -> .6]
Base HP [7 -> 5]
HP Scaling [.35 -> .5]

Shield Breaker - Overhauled
Start Up [20 -> 16]
//Hitbox
Angle [40 -> 361]
Damage [6 -> 9]
Base KB [6 -> 5]
KB Scaling [1.1 -> 1.2]

Dolphin Slash
//
Reworked how it works as a recovery move again
Changed Offsets of sprites to make them look nicer
//
Start Up [8 -> 4]
End Lag [10 -> 20]
//Horizontal Launcher
Angle [45 -> 361]
Damage [5 -> 10]
Base KB [5 -> 7]
KB Scaling [.5 -> .8]
Base HP [7 -> 9]
HP Scaling [.4 -> .7]
//Upwards Launcher
Damage [4 -> 6]
Base KB [5 -> 3]
KB Scaling [.5 -> .8]
Base HP [7 -> 5]
HP Scaling [.4 -> .7]
Height [80 -> 60] //Placement not matches visual properply

Update: 27 May, 2024 @ 8:37pm

SSL Marth Patch

Marth was "Broken" so I did a little tweaking

Dolphin Slash
Vertical Speed [-16 -> -14]
Hitbox 1
Damage [7 -> 5]
Angle [40 -> 45]
Base KB [10 -> 5]
KB Scaling [.7 -> .5]
Base HP [11 -> 7]
Hitbox 2
Damage [6 -> 4]
Angle [70 -> 90]
Base KB [7 -> 5]
KB Scaling [1 -> .5]
Base HP [9 -> 7]
HP Scaling [.7 -> .4]

Shield Breaker
Start Up [15 -> 21]

Fair
Halts VSP once per air time and wall jump
Angle [40 -> 60]
Base KB [7 -> 5]
Base HP [9 -> 7]
KB Scaling [.6 -> .3]

Bair
Hitbox 1
Damage [3 -> 2]
Base HP [9 -> 7]
Hitbox 2
Damage [5 -> 3]
Base HP [9 -> 7]

Dair
Base KB [3 -> 4]
KB Scaling [1 -> .6]
Damage [5 -> 4]
Base HP [9 -> 6]

Dtilt
Damage [5 -> 4]
Angle [80 -> 45]
Base KB [9 -> 7]

Ftilt
Damage [8 -> 6]
Base KB [8 -> 6]
Angle [40 -> 45]

Bug Fix
Marth's Jump offset is correct now

Update: 17 Jul, 2022 @ 3:32pm

v1.14

Update: 17 Nov, 2021 @ 10:33am

v1.13

Update: 7 Oct, 2021 @ 1:00pm

v1.12
Shield Breaker
Fixed the bug with giving hsp during hitpause

DAIR
Base KB [2-> 3]
KB Scaling [1.1-> 1.2]

Uair/Utilt
Doesn't fall during start up
Can be reversed on hit
HSPEED 2 is now given during start up and not set
VSP [-16 -> 20] //This reverts the height he gained, but retains the friction

Update: 1 Oct, 2021 @ 7:09pm

v1.11

Update: 30 Sep, 2021 @ 3:26pm

v1.10

Update: 25 Sep, 2021 @ 1:31pm

v1.9

Update: 24 Sep, 2021 @ 2:34pm

v1.8