Rivals of Aether

Rivals of Aether

Pawnchie
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Update: 10 Aug, 2024 @ 7:40pm

v2.3

Jab
- Hspeed on finisher increased 5 -> 6

Dattack
- Angle flipper 6 -> 0

Ustrong
- Angle 90 -> 85

Dair
- Fixed issue with Pawnchie going into his landing state after he recovers from crashing into the ground.
- Added dust effect for when you land.
- (Uses code from Tester by Bar-Kun. The code itself was written by supersonic and modified by Bar-Kun)

Fspecial
- Recovery 16 -> 10

Uspecial
- Fixed issue with Pawnchie not immediately going to pratland if he lands at the apex of the jump.
- Fixed issue with the default pratfall animation being visible for one frame before going into pratland, rather then the Uspecial pratfall animation.

Dspecial
- Flash Grenades will be thrown out at the neutral angle by default. This is to fix the bug with CPUs not properly throwing the grenade when they use the move.

Misc.
- The position of the color select display has been moved and now properly reflects how many alts there are.
- Removed 'Alt: ' from the alt name display on the CSS to save space
- Adjusted colors for alts 26 and 27: 'This Boi's Got Game!' and 'Pico Power'
- Alts 25 and 26 now both use a unique set of portraits with altered color mapping; the outlines of the portraits are now properly colored like how they are in gameplay.

- Edited Pit's Palutena's Guidance Codec
- Updated Special Thanks
- Feri compatibility removed

Known Bug
If two Pawnchies are on Character Select, and one of them has either alts 26 or 27 selected, if the other tries to select that alt, rather then be bumped to the next alt, the default alt will be selected.
This shouldn't really be too much of an issue, as you can just go through the alts in the other direction, but if there is enough demand, I will look into it.

Update: 8 May, 2023 @ 10:52am

v2.2

General
- Knockback adj 0.9 -> 1.1. Now he's a proper lightweight!
Ustrong
- Can now be canceled out of dash attack on hit!
- Min Startup 6 -> 8
Nspecial
- Recovery of Tactical Dash now Projectile Invincible, making it more reliable at dodging projectile attacks.
Dspecial
- Recovery 15 -> 10
Misc.
- Tips in Munophone have been adjusted to account for the changes.
- Frame Flash Grenade comes out now noted in Frame Data.

Update: 24 Jan, 2023 @ 7:48pm

v2.1

Dspecial -
The explosion of the Flash grenade has been slightly reworked to make Pawnchie's Flash Grenades more useful. They now actually launch the opponent in the air for an easy follow-up!
- Angle 50 -> 90
- Base Knockback 1 -> 8
- Base Hitpause 20 -> 25
- Extra Hitpause 20 -> 25
- Hitstun Multiplier added (1.5)
- Angle flipper added (0)
- Drift Multiplier added (0.1)
- SDI Multiplier added (0.1)
- Can no longer be teched

Misc. -
- Tips in Munophone have been adjusted to account for the changes.

Update: 18 Oct, 2022 @ 8:21am

Pawnchie 2.0! October 18th, 2022 (I forgot to change the date in the Munophone patch notes!!)
Misc.
- New Pallets Added, for a full set of 32 colors!
- Some pallet colors adjusted
- Redrew Portrait (all assets related to it redone) (pretty cool, huh?)
- Rearanged Victory theme (At least it won't hurt your ears with MIDI guitars now!)
- A bell sound plays when you galaxy someone! TKO!
- Munophone tips updated to accommodate for changes
- Inproved spelling in Tips section
- Agent N compatibility removed

//Due to the changes with Dattack, Ftilt had to be buffed to give it purpose over Dattack
Ftilt
- Damage 9 -> 10
- Recovery 20 -> 15
- Angle 361 -> 40

Dattack
Pawnchie now has a brand new dash attack, complete with a new animation!
- Attack now has one hitbox
- Custom friction removed
- Hitbox size reajusted
- Lifetime 5 -> 4
- Angle 40 -> 55
- Damage 7 -> 8
- Angle Flipper 0 -> 6

Ustrong
- Angle 95 -> 90
- Startup 3 -> 8
- Sprites slightly edited

Dstrong
- Angle 20 -> 30

Fair
- First hit Angle 40 -> 70
- First hit Base Knockback 5 -> 4
- Second hit Base Knockback 5 -> 6

Bair
- Damage 10 -> 8

Dair
- You can't Jump-cancel Dair if you hit an opponent with it (to prevent safe, lagless spikes)

Nspecial
The move has been heavily reworked to be more useful. Essentially, it's faster and more mobile, but less powerful and invincible than before.
- Tactical Dash:
- Now only invincible for first 3 frames
- No longer ignores projectiles
- HSP -8 -> -6
- Custom air friction 0.8 -> 0.2
- Custom ground friction 0.6 -> 0.2
- Move cooldown 15 -> 30

- Tactical Bash:
- Startup Window 50 -> 20
- Hitbox Lifetime 9 -> 6
- HSP 12 -> 9
- Damage 30 -> 15
- Knockback Scaleing 1.5 -> 1.25
- Base hitpause 50 -> 25
- Hitstun multiplyer 0.7 -> 1
- Hit lockout 0 -> 10
- Removed Hitpause frame


//Conveniently, an actual flash grenade was added to base cast! This (plus some update weirdness) opened the door to a rework for Pawnche's Grenades!

Dspecial
- Explosion Base hitpause 0 -> 20
- Explosion Extra hitpause 80 -> 20
- Explosion Hitpause scaleing 80 -> 20
- Explosion now has Mollo's Flash bomb effect
- Move cooldown decreased 300 -> 200
- Cooldown timer will only trigger once the Flash Grenade has detonated
- Dspecial in the air no longer affects your air momentum (no more air boost)
- Flash grenades can now bounce 4 times before detonating! Hitting the grenade will reset this counter.
- Code for detecting collision with Pawnchie and Flash Grenade has been adjusted.
- Cleaned up code for grenade making contact with the opponent

Uspecial
- Sourspot Base hitpause 20 -> 10
- Added Smear to better visualize hitbox
- After the move, Pawnichie now grays out to show he's in a form of pratfall
- Pratfall landing lag 10 -> 20

Fspecial
- Horizontal Speed 5 -> 4

Update: 7 Jan, 2022 @ 5:21am

v1.6

Update: 7 Jan, 2022 @ 5:15am

v1.6

Update: 10 Dec, 2021 @ 5:21pm

v1.5

Update: 10 Dec, 2021 @ 4:53pm

v1.5

Update: 25 Nov, 2021 @ 9:26am

v1.4

Update: 5 Nov, 2021 @ 2:10pm

v1.3