A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
Showing 291-300 of 309 entries
< 1 ... 28  29  30  31 >
Update: 4 Oct, 2021 @ 5:33am

Released Agony 0.4.5

- increased holdout turns of garrisons (encourages siege battles)

- significant increase of building costs

- increase in growth requirement (to be in line with increased building costs)

- increase war effort score if enemy armies are in your home territory (get them out of there!)

- faction behavior is now overwritten every turn to counter any CA scripts that alter CAI behavior

Update: 3 Oct, 2021 @ 6:22am

Released Agony 0.4.2

Added Research Costs
- believable and immersive costs for each decree (I took a lot of time to think those through, but can be balanced further)

Update: 3 Oct, 2021 @ 12:06am

Released Agony 0.4.0

Battle Animation Overhaul
- added dozen of new animations that are based of previous historic TW titles
- replaced hundreds of animations (currently the most essential ones for shielded units)
- non-matched combat (similar to older, historic TW titles)
- no more jump deaths on melee or ranged
- no more strange stumbling of units when hit by arrows
- no more dismemberment (awaiting feedback)
- reworked unit spacing

Update: 1 Oct, 2021 @ 2:46am

Released Agony 0.3.2

- ironed out quiet a few bugs that caused some miscalculation across mechanics

Agony System Dynamic AI behavior
- changed from arbitrary turn number for behavior assignments to Agony Score Tier based updates/changes of behavior (should feel more immediate)

Update: 30 Sep, 2021 @ 10:03pm

Released Agony 0.3.0

Added Agony System Dynamic AI behavior
- added sub mechanic that changes the behavior of the AI dynamically depending on their Agony Score
- affects major factions only if Agony Score is too high and reverts back to their default behavior once Agony score is reduced
(will need to observe the AI behavior and make continuous changes to their behavior pool)

Survival System
- Fixed bug that overwrote function of Agony System and therefore prevented battle results to be applied to Agony Scores

Update: 29 Sep, 2021 @ 5:12pm

Update: 29 Sep, 2021 @ 7:05am

Released Agony 0.2.6

- apply personality change only to non-human faction upon leader death

Update: 29 Sep, 2021 @ 5:30am

Released Agony 0.2.5

Added Survival System
- Homeric (immortal) characters in your campaign have a chance to die when wounded in battle

- chance of death is affected by:
-- battle outcome score
-- win-to-loose ratio
-- body guards left alive
-- turn number

Update: 27 Sep, 2021 @ 5:10am

Released Agony 0.2.2

- reworked the march malus mechanic due to limits with forcing CAI stances
-- march malus will be applied in tiers (1-3)
-- each turn in marched stance will increase the tier and therefore the malus effect
-- tier 1 malus: slightly reduced campaign movement + forces winded
-- tier 2 malus: further reduced campaign movement + forces tired + slight hit on army moral
-- tier 3 malus: strongly reduced camaign movement (a non marched stance army can catch up) + forces tired + further hit on army moral

Update: 27 Sep, 2021 @ 5:09am