Half-Life: Alyx

Half-Life: Alyx

On A Run #dejavu
Showing 1-5 of 5 entries
Update: 13 Nov, 2021 @ 4:01am

- Community suggestion - The music from the radio will now continue even after leaving the car
- Car should no longer get stuck randomly and refuse to move
- Improved Enemy Car behavior - they no longer attack player through walls and shouldn't get stuck in the player car(hopefully)
- Fixed mistake in Enemy Car speed limit - it now works
- Fixed few enemies stuck in geometry
- Rebalance of materials near the gastation
- And lot more I don't remember anymore

Note: It is possible that Enemy Cars clipping through geometry can reduce temporarily FPS. If it's noticable, let me know.

Update: 23 Oct, 2021 @ 12:29am

- Enemy cars should be less likely to fly into space. Sorry, Harry Potter fans.

Update: 6 Oct, 2021 @ 8:24am

- VIS issues fixed
- VIS hopefully improved
- Made the terrain less bumpy
- Fixed the number of metal needed to craft shotgun on it's blueprint
- Reduced amount of supplies needed to craft a Minigun upgrade

Update: 4 Oct, 2021 @ 9:42am

- Added deadzone to the steering wheel
- Made it so that the credits trigger even if certain event doesn't happen
- Fixed gravity-gloves when taking props from the car trunk
- Hopefully fixed car driving away from the player, after being auto-unstuck by the game
- Disabled Saves, so it won't break the map when loading them
- Made the curb across supermarket easier to drive onto
- Improved VIS and fixed VIS errors(coming soon with a recompile)
- Fixed Enemy cars still being active after death
- Replaced the train with wrong collisions player could get stuck in
- And probably some small fixes I don't remember

Update: 27 Sep, 2021 @ 7:45am

Created On A Run.