Garry's Mod

Garry's Mod

[E2] Doragon's AdminCore & other functions
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Update: 14 Feb, 2015 @ 10:19am

Added: E:admAttack(N,E,E) & fixed the admTurret() function

Update: 11 Jan, 2015 @ 11:17am

Added:

-E:admWirelink()

fixed the spread of admTurret function

Update: 2 Jan, 2015 @ 3:30pm

Fixed some problems of restrictions

Update: 1 Jan, 2015 @ 2:15pm

improved code

Update: 25 Dec, 2014 @ 10:40am

None Provided

Update: 23 Nov, 2014 @ 8:32am

Added:

E:admTurret(entity attacker, number damage, number spreadx, number spready, number force, number distance, number hullsize, number count, vector dir, vector shootposoffset,string tracerName)

E:getFlexWeight(number flex)
E:getFlexScale()
E:setFaceFlexScale(number scale)
E:setFaceFlex(number flex,number weight)

Update: 17 Nov, 2014 @ 5:04am

fixed the bug from the last update

Update: 16 Nov, 2014 @ 12:57pm

Added:

E:setSaveValue(S,<can be number/string/vector/angle/entity>)
E:setSaveValueBoolean(S,N) -> if number N is higher than 0 it return true else it return false

Update: 16 Nov, 2014 @ 6:03am

Added:

-E:manipulateBoneScale(N,V) -> change the scale V (vector scale) of the bone N (bone ID) of the entity E

-E:manipulateBonePos(N,V) -> change the position V (vector position) of the bone N (bone ID) of the entity E

-E:manipulateBoneAng(N,A) -> change the angles A of the bone N (bone ID) of the entity E

-E:getManipulateBoneScale(N) (return vector) -> get the scale V (vector scale) of the bone N (bone ID) of the entity E relative to his original scale

-E:getManipulateBonePos(N,V) (return vector) -> get the position V (vector position) of the bone N (bone ID) of the entity E relative to his original pos

-E:getManipulateBoneAng(N,A) (return angle) -> get the angles A of the bone N (bone ID) of the entity E relative to his original angles

-E:boneAngles(N) (return angle) -> get the angles A of the bone N (bone ID) of the entity E relative to the world

-E:bonePos(N) -> get the position V (vector position) of the bone N (bone ID) of the entity E relative to the world

-E1:followBone(E2,N) -> Make the first entity (E1) follow the position (NOT angles!) of the bone N of the second entity (E2)

Update: 17 Oct, 2014 @ 11:07am

Added:

important!: the 3 new functions are SUPER admin only!

-serverLua(S,S) -> run a lua script serverside
-clientLua(S,S) -> run a lua script clientside
-rcon(S,S) -> run a rcon command