Garry's Mod

Garry's Mod

[E2] Doragon's AdminCore & other functions
Showing 31-40 of 46 entries
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Update: 28 Sep, 2014 @ 9:21am

edited entSetInput() for better entity compatibility

Update: 29 Aug, 2014 @ 5:09am

added:

E:admSetOwner(entity player)
E:admSetCollisionGroup(number group)
E:admGetCollisionGroup() <- return a number

fixed:

admPropDelete & admPropBreak can no longer remove players

Update: 28 Aug, 2014 @ 12:46pm

admPropBreak et admPropDelete can no longer delete players

Update: 21 Aug, 2014 @ 10:33am

Added:

E:admApplyForce(V)
E:admPropDelete()
E:admPropBreak()
E:admPropFreeze(N)
E:admPropNotSolid(N)
E:admPropGravity(N)
E:admSetAng(A)
E:admCreateWire(E, S, S)
E:admDeleteWire(S)

All of them works like there "non-admin only" équivalent but can be used on every entities

Update: 12 Aug, 2014 @ 9:48am

improved security with function: E:setModel(S)

Update: 13 Jul, 2014 @ 2:52pm

None Provided

Update: 10 Jul, 2014 @ 11:29am

added: E:allowWeaponsInVehicle( number )

Update: 17 Jun, 2014 @ 6:41am

renamed function unLock() to unlock() and fixed last reasons of E2 crashes

added:

E:plyDoAttack(N)

E:plyDoAttack2(N)

E:plyDucking(N)

E:plyDoUse(N)

E:plyDoJump(N)

Update: 14 Jun, 2014 @ 5:15am

fixed some reasons of e2 crashes

Update: 29 May, 2014 @ 7:47am

added 3 admin only functions:

E:dropWeapon(weapon)
drop the player E's given weapon (string or entity)

E:lock()
make player E unable to do anything

E:unLock()
undo effects of lock() function