Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - The Calm and The Storm
Showing 21-30 of 31 entries
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Update: 15 Jan, 2022 @ 10:59am

Fixed supply planes being able to attack with bombs

Update: 6 Jan, 2022 @ 6:51am

Fixed several bugs regarding flanking bonuses because I misinterpreted how flanking bonuses are applied in-game (oops)

Update: 31 Dec, 2021 @ 6:17am

Expanded "Conquer the World" campaign

Update: 22 Dec, 2021 @ 12:14pm

Fixed General in CtW spawning as Devastator

Update: 5 Dec, 2021 @ 5:16am

- Added three new endgame units, unlocked by researching AI technology: Assault Drone, Line Trooper and Machine Warrior
- Updated script used in CtW to the new, more performant version
- Experimental balance adjustments to endgame units

Update: 31 Oct, 2021 @ 12:51pm

- fixed Tachankas crashing the game
- adjusted combat stats of the Tachanka

Update: 21 Oct, 2021 @ 3:10pm

- increased resource output provided by resource upgrades
- changed upgrade costs to mostly wealth, metal and knowledge instead of wood or food

Update: 16 Oct, 2021 @ 5:22am

- fixed low maximum garrison power for Forbidden City

Update: 11 Oct, 2021 @ 1:16pm

- Fixed missing attack move for Fluyt/Clipper
- Changed time to train Slingers to be longer, reduced their attack from 9 to 8 and added a gold cost of 2 to their existing cost
- Spanish get less starting scouts and less resources from ruins
- Changed description of Germany to more accurately explain that they only get free metal production upgrades if they have the science level that is normally needed for them

Update: 11 Oct, 2021 @ 1:09pm