Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Understand
Showing 1-8 of 8 entries
Update: 21 Dec, 2021 @ 11:30am

[v0.4.2]
Add full logging

Update: 21 Dec, 2021 @ 10:54am

[v0.4.1]
TP: Add alternative commands "!0 left" and "!0 right" to change stages

Update: 17 Dec, 2021 @ 9:30am

[v0.4.0]
Added TP support. Thanks to eXish for the help.

Update: 3 Oct, 2021 @ 5:20am

[v0.3.0]
* Fixed grid generator for one of the rules
* Added "manual"
* Added new rule
* Fixed rules generator to not generate mutually resolvable rules
* Updated grids generator to make levels a little harder
* Changed probability of generating some rules

Update: 29 Sep, 2021 @ 1:05pm

[v0.2.1]
* Fixed some conflicts between the rules, so now the module can generate up to five rules at once;
* Corrected the order of the rule indicators on the module to match the one that is written to the logs.

Update: 29 Sep, 2021 @ 12:09pm

[v0.2.0]
* New rule: "Avoid <SHAPE>s";
* Fixed a bug with displaying the status of the rules of the last level when re-entering it;
* New feature: if you leave the first level without fulfilling all the rules, then when you re-enter it, the correct answer will be displayed again;
* Logging: "one" to "exactly one", "any number of" to "at least one", "Collect <COUNT> empty cells" to "Visit <COUNT> empty cells".

Update: 28 Sep, 2021 @ 1:48pm

[v0.1.1]
Fix KMSelectable of buttons

Update: 28 Sep, 2021 @ 1:42pm

[v0.1.0]
Module generates random ruleset. Each circle on the right represents a rule. You have to figure out their meaning through trial and error, then draw a line satisfying all rules.

NOTE: Module is still under development!
* Many rules are waiting to be added;
* There is no manual for this module YET. So if you want to play this demo you have to figure out how to play this module through trial and error;
* Module has no sounds;
* TP support will be added when all planned rules are implemented;
* Logging is as simple as possible: only a list of rules is displayed.