Garry's Mod

Garry's Mod

[VJ] Russian Spetsnaz & Military SNPCs [Discontinued]
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Update: 9 Oct, 2023 @ 5:48am

(Don't get excited, this is just a small update that adds content for future addons)

- Suppressed weapons shouldn't have muzzle flash now.
- Slight Organization.
- New Convar (Not for SNPCs in this pack)
- Behavior changes for Snipers.
- Different firing patterns for most S.T.A.L.K.E.R. weapons.
- Buffed and nerfed some weapons damage.
- Fixed some weapons not utilizing the brutal damage convar.

Update: 8 Nov, 2022 @ 11:37pm

Update: 23 Oct, 2022 @ 2:44am

-Added 6 new SNPCs. (Russian Soldiers in OZK Chem Suits - Models made by Hayk)

Update: 18 Oct, 2022 @ 12:58am

-Updated SNPC dialogue.
-Fixed conflicting ak47 bug I think :/
-Added camo ver of the 90's Cold War Soviet Soldier.

Update: 23 Sep, 2022 @ 1:16pm

-New Soviet SNPCs and weapons.
-Complete overhaul on bodygroup RNG for all BF4 SNPC models.
-Some small fixes.

Update: 21 Sep, 2022 @ 10:47am

-Added dynamic Footsteps. - This uses a modified variant of Darkborn's so creds go to him for this.
-Added Soviet Bloc Soldier's.
-Added HL Gib sound.

Update: 20 Sep, 2022 @ 7:56am

Update: 14 Sep, 2022 @ 1:44am

Update: 11 Sep, 2022 @ 2:08am

-Added 4 new sniper rifles and 3 new ak47 variants!
-Changed FSB shielders to be actually good / now charge enemy and get very close and actually shoot their weapons.
-Fixed some OMON Operator models as they didn't have proper animations.
-Some changes to weapons as now SNPC behaviours are now binded to the weapons now. For example, if a SNPC is given a sniper rifle now, their sight range and max firing range will now be set to 5000000 and they won't be able to shoot while moving.
-Made all OMON operators now one SNPC.

Update: 1 Sep, 2022 @ 5:03am

-Made all weapons accessible through the weapon override menu.
-Made react to fire system a tiny, tiny, tiny bit less bad.
-Added two more fire death animations.
-Updated animations again / SNPCs use more Citizen walk and run animations.
-Changes to some weapons.
-Buffed the AA12.
-Added 2 new weapons.
-Updated Shotgun logic and RPG logic.
-Nerfs to some SNPCs health.
-Misc changes and stuff.