Rivals of Aether

Rivals of Aether

SSL Mr Slam
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Update: 10 Jun, 2024 @ 9:56pm

v2.2 6/11/24

SSL Mr Slam Patch Note in 2024
What am I doing with my life?

Overall
- Added a proper Utilt, no longer just Uair on the ground. Normal pilled up swipe move that Slam was sorta lacking as an anti air.
- Made all hitboxes work with woodcock.
- Added SSL Effects that were made into the template after Slam was made.
- Max Airspeed 4.5 -> 4 to bring him in line with his grounded speed. No reason this character should be faster in the air than on the ground.
- Gravity .45 -> .5 - Not sure why this wasn't .5 the whole time. Whoops.
-Added the SSL Dust effects by Bar. Thanks!
-Added new SSL visual effects that were on the template.

Jab / Nair
- Nerfed Endlag by 2 frames, 18 -> 20
- Removed Hitpause scaling from start up hitbox and slam 1 hitbox
- Lowered base hitpause on final hitbox 12-> 10
- Lowered hitpause growth on final hitbox 1.2 -> 1
- Nerfed Throw endlag by 4 frames, 12 -> 16
- Reduced speed while holding the move from 4 -> 3
- Loader can only be held for 1 second now (60 frames)
- Added light camera shake on grounded slam for game feel.
- Removed wave bouncing from this move. Can still turn it around once loader is up.
- Added 30 frame cooldown on whiff.
- Increased cooldown after landing the grab from 30 -> 45 to prevent easy regrabs.

Ftilt
- Buffed Start up by 3 frames 16 -> 13
- Nerfed Endlag by 4 frames 14 - > 18
- Changed angle from 90 to 45
- Buffed knockback scaling from .4 to .7 so this wouldn't chain at higher percents and would potentially set up for an offstage scenario.

Dtilt
- Nerfed start up by 5 frames 10 -> 15, same as Zetter
- Nerfed projectile hitstun by adding a x0.7 multiplier
- Dropped damage by 1, 8 -> 7 to enable crouch canceling to work against this move.
- Lowered Hitpause scaling by 0.8 -> 0.5
- Added a 45 frame cooldown to the move, matching Zetter cooldown

Fair
-Fixed Whifflag being off by one frame.
-Linker Hitboxes: Removed drift multiplers and SDI multipers from the linker hitboxes.
-Linker Hitboxes: Changed base knockback from 5 -> 4
-Linker Hitboxes: Removed knockback scaline from linker hiboxes .2 -> 0
-Linker Hitboxes: Upped base hit pause of linker hits from 2 -> 4
-Linker Hitboxes: Removed hitpause growth from hits .1 -> 0
-Sweetspot: Lowered Base hitpause 12 -> 10
-Sweetspot: Lowered hitpause scaling 1.3 -> 1

Bair
- Fixed the window for Endlag, it was not playing properly, effectively making this move have nearly no endlag.
- Buffed Landing lag from 10 -> 8. Landing lag was too high for a very otherwise normal move in rivals.

Dair
- Nerfed start up by 2 frames 12 -> 14.
- Added light camera shake on slam for game feel.
- Added Flipper 6 to this move so that it hits away from center instead of always sending in one direction.
- Changed angle to 70 from 45 so that there is potential follow ups on the move from the ground on bad DI.
- Nerfed window from when you can jump out of this move by 15 frames 30 -> 45

Uair
- Added wavebounce for the ability to turn this move around as trigger B reverse doesn't seem to work.
- Added flipper 6 on the final hitbox to handle a more nautral direction when hit by this move.
- Added screen shake on landing for game feel.

Update: 18 Sep, 2023 @ 12:23pm

v2.1 - 9/18/23

Fixed a bug that caused the game to desycn on Taunt due to having an extra unneeded file in the character's folder.

Update: 12 Oct, 2021 @ 6:44pm

v2.0 Mr Slam Update 10/12

Fair
- Buffed Landing Lag if landing before the last window 14 frames -> 10 frames
- Upped the Hitpause on the final hitbox and sweet spot.

Nspecial
- Added additional hit pause on last slam for gamefeel.
- Added the ability to drop through platforms.
- Buffed jump height to be 80% during this state instead of 75%

Dtilt
- Changed Destroy Effect to be nothing instead of default.

Uair
- Buffed hitboxes of the moves slightly for knockback values. The move felt really weak. Including Sweet Spot.
- Added more hitpause on the hitboxes.

Update: 10 Oct, 2021 @ 6:44pm

v2.0